Difference between revisions of "BogMod/UpgradingCombos"

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To upgrade a combo and put new charms into it work out the new total cost, subtract what you have spent on it allready, and add one.
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When you see the example of Combos in the corebook and the guy going down 17 xp or whatever and having a completely useless combo it makes me sad.  Thats a horrible idea.  Thus I propose the following way to make upgraded combos which are really just as much a part of the idea of secret techniques as normal combos are. 
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A combo with additional charms in it on top of one you have allready made costs you xp for the new charms + 0.5x the cost(round down) of the old charms.  That combo needing just that one extra charm costing 7 xp?  Not a problem.  Huge combo rebuilds will be cheaper to just make a new combo with.

Latest revision as of 00:42, 21 May 2008

When you see the example of Combos in the corebook and the guy going down 17 xp or whatever and having a completely useless combo it makes me sad. Thats a horrible idea. Thus I propose the following way to make upgraded combos which are really just as much a part of the idea of secret techniques as normal combos are.

A combo with additional charms in it on top of one you have allready made costs you xp for the new charms + 0.5x the cost(round down) of the old charms. That combo needing just that one extra charm costing 7 xp? Not a problem. Huge combo rebuilds will be cheaper to just make a new combo with.