Difference between revisions of "IsawaBrian/SolarMartialArtsGeneral"
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Revision as of 08:07, 5 April 2010
Tavern-Breaking Spirit</b>
<b>Cost:--; Mins: Martial Arts 2, Essence 2; Type: Permanent Keywords: Leader Duration: Permanent Prerequisite Charms: Any Martial Arts Excellency
With this Charm, the Exalt learns the proper usage of improvised weapons. Chairs hit like maces, beer mugs punch like cestuses, and tables can be used like shields; vines become garrotes, fence-posts become staves, and so on. As long as there is something nearby the Exalt can grasp, he is never unarmed, and these improvised weapons will fit into any style for which they are appropriate-- always Solar Hero and Unconquered Hero, for example, but a boathook might act as a hooked sword for Snake Style.
As well, any Charm that has been made as a natural development of those styles (eg, non-style Martial Arts Charms) may use any improvised weapon as though they were making an unarmed attack. The Storyteller also may wish to choose to allow some inappropriate improvised weapons to Style Charms on an especially good stunt, but this is optional. Functionally, the GM should assign values from the weapons table to improvised weapons, and use the shields for tables and other large blocking objects.
Harmonious God-Brawler Brutality</b>
<b>Cost:--; Mins: Martial Arts 6, Resistance 6, Essence 6; Type: Permanent Keywords: Leader Duration: Permanent Prerequisite Charms: Ascendant Battle Visage
The inner rage of a Solar can be harnessed and tamed through the proper discipline. When the unrelenting fires in the soul of the Lawgiver are brought in accord with the principles of the Perfected Lotus, the character can concentrate on other matters in addition to developing pure power. This Charm modifies its prerequisite so that the Solar's player may opt to spend 1 willpower and 1 Limit when reflexively renewing the Charm's effects to do so as a non-Charm action.
Note: Harmonious God-Brawler Brutality originally was a Martial Arts stunt-doubler. Those functions have been assumed by Glory of Martial Arts Felicitations.
Fourfold Pupil of Devastation</b>
<b>Cost:8m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple Keywords: Leader Duration: One Scene Prerequisite Charms: Any Martial Arts Excellency, Infinite Martial Arts Mastery, Martial Arts Essence Flow
Through focused effort and resonance with the wild, untamed power of her patron, the Exalt becomes a transcendently effective fighter. For the rest of the scene, subtract 1 from the Speed of the character's Martial Arts actions and Charms (minimum 1), add the character's Essence in automatic successes to all Martial Arts rolls and half that number, rounded up, is added to her Martial Arts Parry DV.
Veteran of Riots Technique</b>
<b>Cost:--; Mins: Martial Arts 5, Essence 5; Type: Permanent Keywords: Leader Duration: Permanent Prerequisite Charms: Martial Arts Essence Flow, Against the Crowd Stance, Become the Anvil
Surrounded by enemies, beset on all sides, the howl of the mob at his back—for an Unconquerable Hero, this is the most auspicious of all circumstances. This Charm modifies Martial Arts Essence Flow and all discounts for Martial Arts Excellencies. For every opponent within the Solar’s (permanent Essence x3) yards, the Solar may make one non-Charm use of Martial Arts Excellencies with a discount from other sources, such as Become the Anvil or Infinite Martial Arts Mastery. This number is initially set at the time of the discount Charm’s activation and resets each time the character’s DV refreshes.
Unconquerable Hero Supremacy</b>
<b>Cost:5m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple Keywords: Combo-Basic, Leader, Obvious Duration: One scene Prerequisite Charms: Any Martial Arts Excellency, Deadly Leverage Grip
The Solar becomes the rugged epitome of the Unconquerable Hero. For the rest of the scene, the costs of Unconquerable Hero Style Charms are reduced by three to a minimum of zero. The Solar may also utilize Unconquerable Hero Charms as non-Charm actions so long as she did not use the same Charm on her last action. Finally, the character may reflexively spend 1 mote to remove coordinated attack penalties to her DV.