Difference between revisions of "DariusSollumanLunarsRevised/RevisedLunarHealing"
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Revision as of 08:06, 5 April 2010
One of the most ancient and respected duties of the shaman was that of a caregiver, or medecine man. Lunars may emulate this, although their ability to directly heal others tends to be less than their ability to reshape themselves into a healthy form.
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Pain Relieving Spit
Cost: 3 motes per point Duration: One Day and Night Type: Simple Minimum Intelligence: 2 Minimum Essence: 1 Prerequisite Charms: None
Pain Relieving Spit numbs the pain from a wound the subject has recieved, reducing wound penelities (and other penelties caused by pain) by 1 per three motes of Essence invested in the Charm. The Lunar may not reduce penelties by more than their Intelligence.
Injury Analyzing Stare
Cost: 1 mote, 1 Willpower Duration: Instant Type: Simple Minimum Perception: 2 Minimum Essence: 1 Prerequisite Charms: None
Gives a Lunar insight into the flow of th life's blood of the target- this lets them know if the subject is ill (and if so, with what), if they are poisioned (and if so, with what), as well as what percentage of their health levels they have left. This adds the Lunar's Perception to any Medecine rolls they make on the subject.
Blood Sharing Technique
Cost: 1 mote Duration: Until Released Type: Simple Minimum Wits: 3 Minimum Essence: 2 Prerequisite Charms: Pain Relieving Spit, Injury Analyzing Stare
Gives the Lunar's subject a few drops oof their blood, sprinkled into either their mouth or a wound. Until the mote from this Charm is decommitted, the subject heals and resists injury, disease and poison as an Exalt.
Humour Balancing Method
Cost: 5 motes Duration: Instant Type: Simple Minimum Intelligence: 3 Minimum Essence: 2 Prerequisite Charms: Blood Sharing Technique
Slices the subject open to bleed them in a controlled fashion. This inflicts a level of lethal damage, but lets the subject make an immediate Stamina + Resistance roll to resist the effects of a disease or poison again. The subject also does not bleed more than the Lunar intends, although each use of this Charm inflicts at least 1 lethal damage. It may only be used on willing subjects.
Wound Absorbing Method
Cost: 2 motes per Bashing, 4 motes per Lethal, 8 motes per Aggravated or other impairment Duration: Instant Type: Simple Minimum Intelligence: 4 Minimum Essence: 2 Prerequisite Charms: Humour Balancing Method
The Lunar touches a subject and takes into themselves something which is injuring them; be it a knife wound, a bad burn or a cancerous disease. The subject regains a number of health levels equal to those the Lunar loses. If the Lunar absorbs a disease, they contract it in the same fashion as if they had failed the inital roll to resist contracting it.
Flesh Moulding Touch
Cost: 3 motes per Bashing, 5 motes per Lethal, 10 motes per Aggravated, or special Duration: Instant Type: Simple Minimum Intelligence: 5 Minimum Essence: 3 Prerequisite Charms: Wound Absorbing Method
Rather than simply absorb the wounds, the Lunar can now litterally reshape the subject's form. This is very painful, but will not wake a subject who is asleep, nor one who is numbed to at least the -2 health level by Pain Relieving Spit. Otherwise, the subject will have to be restrained- their instinctual thrashing will be too much. Each use of this Charm can restore a single health level of damage, 3 motes for a Bashing level, 5 for a Lethal, 10 for an Aggravated.
Alternatively, the Lunar can also improve the subject. This costs 1 mote for purely cosmetic alterations (such as adding or removing tattoos or piercings of any degree), or 10 motes to improve the subject's Strength, Dexterity, Stamina or Appearance by 1. Lunars have also experimented with granting servants wings, gills, webbed hands or feet, additional eyes or ears, and so on- the ST's discretion should be used when paying for such enhancements. Additionally, such changes only 'stick' on mortals- they 'heal' away from the Exalted, at two weeks per alteration. Furthermore, they have no effect on the Luanr Exalted at all- not evne the Casteless. This flesh is too protean for this Charm to ensnare.