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Revision as of 08:06, 5 April 2010

Dual Wielding

It came up the other day in a discussion with SilverMeerKat that there weren't any canon rules (that we knew of) for dual-wielding weapons. This is what we came up with.

  • Use highest of each stat between the two weapons being wielded.
  • If either the accuracy or defense of two weapons are the same, add one to that stat. If both weapons have the same stat for each, add one to each.
  • The requirements for dual-wielding are:
    • At least 3 in the appropriate ability (Melee or Martial Arts)
    • The higher of the two Strength req.s
    • Add the Dexterity req.s for each weapon (minimum of 3)
  • Characters may not dual-wield things you'd normally need two hands for such as bows and staffs.
  • If using two of the same weapon, a specialty in that weapon will apply. Otherwise, characters must have a specialty in the particular weapon pair (hammer & sickle, rapier & dagger) for it to count. These specialties apply to the specialty-maximum of the appropriate ability.

Examples of Weapon Pairs

  • Dual Daggers\\

Spd +3, Acc +1, Dam +1L, Def -1; Min. Str 1, Min. Dex 3, Min. (Ability) 3

  • Rapier (slashing sword) & Dagger\\

Spd +3, Acc +2, Dam +2L, Def +1; Min. Str 1, Min. Dex 3, Min. Melee 3

  • Dual Short Swords\\

Spd +0, Acc +2, Dam +2L, Def +2; Min. Str 1, Min. Dex 3, Min. Melee 3

  • Dual Hook Swords\\

Spd +0, Acc +0, Dam +3L, Def +4; Min. Str 2, Min. Dex 3, Min. MA 3


Some other dual-wielding rules I found.


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