Difference between revisions of "XerExaltedLite/Poisons"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
Line 6: Line 6:
 
Poisons have several traits:
 
Poisons have several traits:
 
* <B>Damage:</B> The damage rating of the poison per typical dose.  This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken.  This can be Bashing, Lethal or Aggravated as normal.
 
* <B>Damage:</B> The damage rating of the poison per typical dose.  This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken.  This can be Bashing, Lethal or Aggravated as normal.
* <B>Potency:</B> The difficulty of the Brawn + Might (resist Poison) roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval.  If marked as Serious, the damage rating is dealt again on a failure.
+
** Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored.  Magical Aggravated poisons still have their full effect.
 +
* <B>Potency:</B> The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval.  If marked as Serious, the damage rating is dealt again on a failure.
 
* <B>Effect:</B> The effect of the poison per dose.  If expressed as a number, divide by the victim's Brawn and round down.  This is the difficulty penalty a dose of the poison applies to all rolls.
 
* <B>Effect:</B> The effect of the poison per dose.  If expressed as a number, divide by the victim's Brawn and round down.  This is the difficulty penalty a dose of the poison applies to all rolls.
 
* <B>Interval:</B> Expressed as a unit of time.  How often potency is checked.  If 'None' the poison is an instantanious, do-or-die effect.
 
* <B>Interval:</B> Expressed as a unit of time.  How often potency is checked.  If 'None' the poison is an instantanious, do-or-die effect.

Revision as of 04:51, 24 February 2006

Poisons

  • /Natural - Back to Natural

These rules are largely inspired by Morpheus' Poison For Me rules. The goal of this is to better express drugs with this system.

Poisons have several traits:

  • Damage: The damage rating of the poison per typical dose. This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken. This can be Bashing, Lethal or Aggravated as normal.
    • Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored. Magical Aggravated poisons still have their full effect.
  • Potency: The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval. If marked as Serious, the damage rating is dealt again on a failure.
  • Effect: The effect of the poison per dose. If expressed as a number, divide by the victim's Brawn and round down. This is the difficulty penalty a dose of the poison applies to all rolls.
  • Interval: Expressed as a unit of time. How often potency is checked. If 'None' the poison is an instantanious, do-or-die effect.

Examples to come.

Comments