Difference between revisions of "XerExaltedLite/Brawling"

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Depreciated
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== Brawling Moves ==
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Brawling moves are various moves like punch, kick, uppercut, etc.  They are not compatible with 'Brawling Aids' which basically replace these maneuvers.  Nor is there a 'Clinch' maneuver, which actually falls under Clinch Aid.
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Naturally, there is no resource cost for this, and thus no benefit.  You add your Brawl or Combat as appropriate to the points you have to spend, however.  You begin with 5 points.
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Accuracy: 1 point per +1, to a maximum of +3. May be traded for points down to -3.
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Attack Higher: 5 points. Reduce the difficulty penalty of attacking advantagious opponents by one.
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Block Lethal: 10 points.
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Damage: 2 points per 1B. No maximum, but the minimum damage is 0.
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Defense: 1 point per +1, to a maximum of +3. May be traded for points down to -3.
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Piercing: 5 points.
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Speed: Accuracy + Defense.  Damage does not add to the total.
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=== Common (Brawl 0) Examples ===
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<B>Punch:</B> Speed: +1  Accuracy: +1  Damage: +2B  Defense: +0
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<B>Kick:</B> Speed: -1  Accuracy: +1  Damage: +3B  Defense: -2
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<B>Ram:</B> Speed: -5  Accuracy: -2  Damage: +5B  Defense: -3
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=== Masterful (Brawl 6) Examples ===
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<B>Deflect:</B> Speed: -1  Accuracy: -3  Damage: +0B  Defense: +3  : Blocks Lethal
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== Comments ==

Revision as of 22:58, 20 November 2004

Brawling Moves

Brawling moves are various moves like punch, kick, uppercut, etc. They are not compatible with 'Brawling Aids' which basically replace these maneuvers. Nor is there a 'Clinch' maneuver, which actually falls under Clinch Aid.

Naturally, there is no resource cost for this, and thus no benefit. You add your Brawl or Combat as appropriate to the points you have to spend, however. You begin with 5 points.


Accuracy: 1 point per +1, to a maximum of +3. May be traded for points down to -3.

Attack Higher: 5 points. Reduce the difficulty penalty of attacking advantagious opponents by one.

Block Lethal: 10 points.

Damage: 2 points per 1B. No maximum, but the minimum damage is 0.

Defense: 1 point per +1, to a maximum of +3. May be traded for points down to -3.

Piercing: 5 points.

Speed: Accuracy + Defense. Damage does not add to the total.

Common (Brawl 0) Examples

Punch: Speed: +1 Accuracy: +1 Damage: +2B Defense: +0

Kick: Speed: -1 Accuracy: +1 Damage: +3B Defense: -2

Ram: Speed: -5 Accuracy: -2 Damage: +5B Defense: -3

Masterful (Brawl 6) Examples

Deflect: Speed: -1 Accuracy: -3 Damage: +0B Defense: +3  : Blocks Lethal

Comments