Difference between revisions of "XerExaltedLite/Concepts"

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# Balance.  Pure balance is impossible, but with standardized sets of abilities and powers, it can be significantly approached.
 
# Balance.  Pure balance is impossible, but with standardized sets of abilities and powers, it can be significantly approached.
# Heroic Concepts.  If, in myth or common storytelling, a heroic archetype has a certain mix of skills, do not split them up.
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## I'm not speaking of balance between types here overmuch, but specifically balance within a given type of Exalt and so on.
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# Heroic Concepts.  If, in myth or common storytelling, a heroic archetype almost always has a certain mix of skills, do not split them up.
 
# The less that needs tracking, especially at higher power levels, the better.
 
# The less that needs tracking, especially at higher power levels, the better.
 
# To the unfortunate contrary, weird-arse Charm names are cool.  Therefor, find a happy medium.
 
# To the unfortunate contrary, weird-arse Charm names are cool.  Therefor, find a happy medium.

Latest revision as of 13:40, 23 February 2006

Concepts

Some basic, ground concepts:

  1. Balance. Pure balance is impossible, but with standardized sets of abilities and powers, it can be significantly approached.
    1. I'm not speaking of balance between types here overmuch, but specifically balance within a given type of Exalt and so on.
  2. Heroic Concepts. If, in myth or common storytelling, a heroic archetype almost always has a certain mix of skills, do not split them up.
  3. The less that needs tracking, especially at higher power levels, the better.
  4. To the unfortunate contrary, weird-arse Charm names are cool. Therefor, find a happy medium.
  5. Cannon fodder don't matter. They should only roll dice once.

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