Difference between revisions of "XerExaltedLite/DragonKings"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
Line 11: Line 11:
  
 
=== Breed Abilities ===
 
=== Breed Abilities ===
<B>Anklok:</B>
+
* <B>Anklok:</B>
 
* Add their permanent Essence to both Lethal and Bashing soak.
 
* Add their permanent Essence to both Lethal and Bashing soak.
  
Line 86: Line 86:
  
 
<B>Step Three:</B> Choose /Abilities (4/3/2/1).
 
<B>Step Three:</B> Choose /Abilities (4/3/2/1).
* Ancient Dragon Kings choose 5 Abilities and add +1 dot to each.
+
* Ancient Dragon Kings choose 5 Abilities and add +1 dot to each, as per Trained rules (thus, this will not raise an Ability above four).
  
 
<B>Step Four:</B> Note altered /Backgrounds when purchasing.
 
<B>Step Four:</B> Note altered /Backgrounds when purchasing.
Line 96: Line 96:
 
* Willpower is equal to the sum of two highest Virtues.
 
* Willpower is equal to the sum of two highest Virtues.
 
* Essence Pool is Essence x4 + Willpower x3
 
* Essence Pool is Essence x4 + Willpower x3
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large) plus any from Ox Body.
+
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large), with alteration from Ox Body.
 
* Apply /Merits and /Flaws as desired
 
* Apply /Merits and /Flaws as desired
  

Revision as of 09:42, 20 January 2005

Dragon Kings

  • /DKSquads - Dragon King Squads

Outside of the changes to the rest of the system, which get covered in Character Creation below, there is little to adjust. Mostly in movement.

Universal Effects

  • All Dragon Kings except for Raptok suffer a +1 Difficulty penalty when using tools or weapons not specifically made for them.
  • All Dragon Kings do Lethal damage with their /Brawling moves, and pay 1 point per point of damage instead of 2.
  • All Dragon Kings soak Lethal damage with their full Brawn.
  • Dragon Kings may not attune to Orichalcum, but instead to infused Gold.

Breed Abilities

  • Anklok:
  • Add their permanent Essence to both Lethal and Bashing soak.
  • Mosok:
  • Add half their permanent Essence to both Lethal and Bashing soak.
  • Mosok can swim quite proficiently, moving at the same speed humans do on land. They can hold their breath for their Brawn x 10 minutes.
  • On land, Mosok cannot sprint.
  • Pterok:
  • Pterok can fly horizontally at ten times their Dexterity + Prowess. They can ascend at one-fifth of this speed and descend at double it.
  • On land, Pterok cannot sprint, and can only run at 5 + double their Dexterity + Prowess.
  • Raptok:
  • Add half their permanent Essence to both Lethal and Bashing soak.
  • Suffer no penalty using human weapons or tools.

Altered Paths

Some paths need altering due to the new rules.

Celestial Air:

bull; - Intelligence + Lore instead of Perception + Occult

Clear Air:

bull; - Wits + Lore instead of Perception + Lore.

Solid Earth:

- Intelligence + Lore.
- This path power does not allow them to work Orichalcum, though they can infuse Gold with the necessary Essence
- Dexterity + Subterfuge. Add the Path level in soak, and +1 die of lethal damage. His effective Hardness is Brawn + Path level.
- Dexterity + Prowess.

Yielding Earth:

- Applicable Might rolls.
- Intelligence + Lore

Blazing Fire:

- Dexterity + Combat
bull; - Dexterity + Combat

Flickering Fire:

- Applicable Prowess rolls
- Hand - to - hand (ie, not thrown or otherwise ranged) attacks only.
- Applicable Prowess rolls.

Flowing Water:

No modifications

Shimmering Water:

- Wits + Subtefuge
- Wits + Subterfuge
- Wits + Subterfuge, Appropriate Expression rolls
- Wits + Subterfuge
- Intelligence + Subterfuge
- Intelligence + Subterfuge

Growing Wood:

- applicable Prowess rolls.
- Initiative is raw Wits.

Shaping Wood:

- Brawn is +1 instead of setting Attribute, Soak is +8L/8B natural weapons do +1L Damage.

Character Creation

See /CharacterCreation for bonus point costs.

Step One: Choose Nature and Breed.

Step Two: Prioritize the three categories: Physical, Social, Mental (5/4/3 for modern, 6/4/3 for ancient). See /Attributes

  • Choose Physical Traits: Brawn, Dexterity
  • Choose Social Traits: Charisma, Presence.
  • Choose Mental Traits: Intelligence, Perception.
  • All Dragon Kings add +1 to both Brawn and Dexterity.

Step Three: Choose /Abilities (4/3/2/1).

  • Ancient Dragon Kings choose 5 Abilities and add +1 dot to each, as per Trained rules (thus, this will not raise an Ability above four).

Step Four: Note altered /Backgrounds when purchasing.

  • Assign 5 dots to Virtues, all begin at 1 dot, none may be higher than 3 without bonus points.
  • Choose Paths - 6 for a modern Dragon King, 10 for an ancient.

Step Five:

  • Record permanent Essence (2 for a modern Dragon King or 3 for an ancient)
  • Willpower is equal to the sum of two highest Virtues.
  • Essence Pool is Essence x4 + Willpower x3
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large), with alteration from Ox Body.
  • Apply /Merits and /Flaws as desired

Dragon Kings begin with 25 bonus points, Ancient Dragon Kings add whatever they gain from the Experienced Background

Comments