Difference between revisions of "XerExaltedLite/Solars"

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== The Solars ==
 
== The Solars ==
* [[/DawnCharms]] - Reorganized Dawn Charms
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* /DawnCharms - Reorganized Dawn Charms
* [[/ZenithCharms]] - Reorganized Zenith Charms
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* /ZenithCharms - Reorganized Zenith Charms
* [[/TwilightCharms]] - Reorganized Twilight Charms
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* /TwilightCharms - Reorganized Twilight Charms
* [[/NightCharms]] - Reorganized Night Charms
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* /NightCharms - Reorganized Night Charms
* [[/EclipseCharms]] - Reorganized Eclipse Charms
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* /EclipseCharms - Reorganized Eclipse Charms
 
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With the beefing of Sidereal Charm ability, and Lunars getting a reverse vasectomy, Solars need a better-defined shtick.  A part of this easily lies in their utter awesomeness in general, but they still need help.
 
With the beefing of Sidereal Charm ability, and Lunars getting a reverse vasectomy, Solars need a better-defined shtick.  A part of this easily lies in their utter awesomeness in general, but they still need help.
  
In this sense, all Solars, not just Eclipses, may learn non-Solar Charms as per the Eclipse Rules, though they spend only the normal cost to use the Charm, and may not combo with them.  In no case may a Solar learn a Talent from another Exalt type.
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In this sense, all Solars, not just Eclipses, may learn non-Solar Charms as per the Eclipse Rules, spending double for both puchasing the Charm and for activation.  In no case may a Solar learn a Talent from another Exalt type.
  
Solars may add their permanent Essence to rolls that don't already add it - Willpower rolls, Virtue rolls, and so on.  This is not required, especially if they wish to intentionally fail a roll.
 
 
=== Caste Changes ===
 
=== Caste Changes ===
See the Solar Anima abilities.
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Dawns pay only 5 motes to activate their Aura.  Mortal creatures who fail their Valor Check suffer the Dawn's Essence score in die penalties to attack her.  A botch on this roll drives the mortal to rout.
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A Zenith flaring her aura follows these changes (5 motes, etc.)
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Eclipse oathbinding costs 5 motes to activate instead of 10.
  
 
== Comments ==
 
== Comments ==

Revision as of 04:39, 27 November 2004

The Solars

  • /DawnCharms - Reorganized Dawn Charms
  • /ZenithCharms - Reorganized Zenith Charms
  • /TwilightCharms - Reorganized Twilight Charms
  • /NightCharms - Reorganized Night Charms
  • /EclipseCharms - Reorganized Eclipse Charms

With the beefing of Sidereal Charm ability, and Lunars getting a reverse vasectomy, Solars need a better-defined shtick. A part of this easily lies in their utter awesomeness in general, but they still need help.

In this sense, all Solars, not just Eclipses, may learn non-Solar Charms as per the Eclipse Rules, spending double for both puchasing the Charm and for activation. In no case may a Solar learn a Talent from another Exalt type.

Caste Changes

Dawns pay only 5 motes to activate their Aura. Mortal creatures who fail their Valor Check suffer the Dawn's Essence score in die penalties to attack her. A botch on this roll drives the mortal to rout.

A Zenith flaring her aura follows these changes (5 motes, etc.)

Eclipse oathbinding costs 5 motes to activate instead of 10.

Comments