Difference between revisions of "VaticanT/DragonBloodCGLifepathStyle"
Line 3: | Line 3: | ||
This isn't a traditional Lifepath system, in that it's all pretty freeform, but it does flesh-out backgrounds and give people a sense of where they came from, which I think is important for dynast games. Here it is, roughly: | This isn't a traditional Lifepath system, in that it's all pretty freeform, but it does flesh-out backgrounds and give people a sense of where they came from, which I think is important for dynast games. Here it is, roughly: | ||
− | + | '''Step 0:''' Assign Attribute points. | |
− | + | '''Step 1:''' Describe your family - add 5 background points, and 3 ability points, to reflect your families priorities. | |
− | + | '''Step 2:''' Tell a short story about your childhood - add 2 ability points, and 1 virtue point, to show how this experience changed your development. | |
− | + | '''Step 3:''' Tell a story of a Conflict in school, and involve at least 1 other PC in the story - add 1 Virtue Point, 4 ability Points, and 1 background. | |
[B]Step 4:[/B] Tell the story of the moment of your Exaltation. Choose 1 Charm, and your aspect. | [B]Step 4:[/B] Tell the story of the moment of your Exaltation. Choose 1 Charm, and your aspect. | ||
− | + | '''Step 5:''' Tell a story from Secondary School. If another PC attended the same school, include one of them in the story. Then add the following: | |
+ | |||
Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2, War 1, 2 Virtue Points, 3 Background plus the following based on school: | Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2, War 1, 2 Virtue Points, 3 Background plus the following based on school: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Cloister of Wisdom:''' Martial Arts 2, Integrity 2, Medicine 2, Resistance 2, 2 extra points of abilities, and up to 3 Immaculate or Secular Charms. | |
+ | |||
+ | '''House of Bells:''' War 2, Presence 2, 6 extra points of abilities and 5 Charms. | ||
+ | |||
+ | '''Spiral Academy:''' Bureaucracy 3, Investigation 1, Linguistics 3, 3 extra points of Abilities and 5 Charms | ||
+ | |||
+ | '''House of Ancient Stone:''' Bureaucracy 2, Occult 1, 7 extra ability points, and 5 charms. | ||
+ | |||
+ | '''Heptagram:''' Occult 3, Lore 1, Linguistics 1, 5 extra points of abilities and 5 Charms. | ||
+ | |||
+ | '''Palace of the Tamed Storm:''' Larceny 3, 7 extra points of Abilities, and 5 charms. | ||
+ | |||
+ | '''Step 6:''' Describe your first posting/job/lifestyle - add 2 charms, 1 virtue point, 5 ability Points, and 4 background points. | ||
Now this makes a character roughly on-par with a standard dynastic character, just slightly more powerful. I like running Dynast games with experienced characters, so I add the following step | Now this makes a character roughly on-par with a standard dynastic character, just slightly more powerful. I like running Dynast games with experienced characters, so I add the following step | ||
− | + | '''Step 6b:''' Describe your legend - the thing that has spread your fame far and wide. Add 5 Charms or 4 Immaculate Charms, 1 Virtue Point, 2 Background points, and 2 attribute points. | |
The following are less History but more character hooks. | The following are less History but more character hooks. | ||
− | |||
− | + | '''Step 7:''' Describe an obligation you owe. Add 2 background points. | |
+ | |||
+ | '''Step 8:''' Describe a debt you are owed. Add 2 background points. | ||
− | + | '''Step 9:''' Think of an ally who is problematic for another PC. Add 2 points of Ally background. | |
− | + | '''Step 10:''' Describe your greatest failure so far. | |
[B]Step 11:[/B] Describe a time your limit condition caused problems for another PC. | [B]Step 11:[/B] Describe a time your limit condition caused problems for another PC. |
Revision as of 20:23, 8 January 2007
Dynastic Lifepath Character Generation System
This isn't a traditional Lifepath system, in that it's all pretty freeform, but it does flesh-out backgrounds and give people a sense of where they came from, which I think is important for dynast games. Here it is, roughly:
Step 0: Assign Attribute points.
Step 1: Describe your family - add 5 background points, and 3 ability points, to reflect your families priorities.
Step 2: Tell a short story about your childhood - add 2 ability points, and 1 virtue point, to show how this experience changed your development.
Step 3: Tell a story of a Conflict in school, and involve at least 1 other PC in the story - add 1 Virtue Point, 4 ability Points, and 1 background.
[B]Step 4:[/B] Tell the story of the moment of your Exaltation. Choose 1 Charm, and your aspect.
Step 5: Tell a story from Secondary School. If another PC attended the same school, include one of them in the story. Then add the following:
Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2, War 1, 2 Virtue Points, 3 Background plus the following based on school:
Cloister of Wisdom: Martial Arts 2, Integrity 2, Medicine 2, Resistance 2, 2 extra points of abilities, and up to 3 Immaculate or Secular Charms.
House of Bells: War 2, Presence 2, 6 extra points of abilities and 5 Charms.
Spiral Academy: Bureaucracy 3, Investigation 1, Linguistics 3, 3 extra points of Abilities and 5 Charms
House of Ancient Stone: Bureaucracy 2, Occult 1, 7 extra ability points, and 5 charms.
Heptagram: Occult 3, Lore 1, Linguistics 1, 5 extra points of abilities and 5 Charms.
Palace of the Tamed Storm: Larceny 3, 7 extra points of Abilities, and 5 charms.
Step 6: Describe your first posting/job/lifestyle - add 2 charms, 1 virtue point, 5 ability Points, and 4 background points.
Now this makes a character roughly on-par with a standard dynastic character, just slightly more powerful. I like running Dynast games with experienced characters, so I add the following step
Step 6b: Describe your legend - the thing that has spread your fame far and wide. Add 5 Charms or 4 Immaculate Charms, 1 Virtue Point, 2 Background points, and 2 attribute points.
The following are less History but more character hooks.
Step 7: Describe an obligation you owe. Add 2 background points.
Step 8: Describe a debt you are owed. Add 2 background points.
Step 9: Think of an ally who is problematic for another PC. Add 2 points of Ally background.
Step 10: Describe your greatest failure so far.
[B]Step 11:[/B] Describe a time your limit condition caused problems for another PC.
[B]Step 12:[/B] Assign bonus points, calulate pools, etc.
This creates slightly more powerful characters, but I see that as the reward for the process. Also, it's important not to go through all the steps with 1 player, then repeat; rather, take turns doing each step. That gives players time to come up with ideas, and they can bounce things off each other.