Difference between revisions of "TheHoverpope/BoyRiverTam"
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Zenith: <B>Integrity 5</B>, Performance 1, Presence 1, Resistance, Survival<BR> | Zenith: <B>Integrity 5</B>, Performance 1, Presence 1, Resistance, Survival<BR> | ||
Twilight: Craft, <B>Investigation 1</B>, Lore , Occult , Medicine<BR> | Twilight: Craft, <B>Investigation 1</B>, Lore , Occult , Medicine<BR> | ||
− | <B>Night: Athletics 5, Awareness 3, Dodge 5 (+3 , Larceny, Stealth 3</B><BR> | + | <B>Night: Athletics 5, Awareness 3, Dodge 5 (+3 martial arts form), Larceny, Stealth 3</B><BR> |
Eclipse: Bureaucracy, <B>Linguistics 1</B>, Ride, Sail, Socialize<BR> | Eclipse: Bureaucracy, <B>Linguistics 1</B>, Ride, Sail, Socialize<BR> | ||
Line 37: | Line 37: | ||
Charms:<BR> | Charms:<BR> | ||
+ | First martial arts<BR> | ||
+ | 10 martial arts charms - solar hero style<BR> | ||
+ | First integrity<BR> | ||
+ | Temptation resisting<BR> | ||
+ | Integrity Protecting<BR> | ||
+ | Elusive Dream<BR> | ||
+ | First Dodge<BR> | ||
+ | seven shadows<BR> | ||
+ | Flow like blood<BR> | ||
+ | Infinite martial arts<BR> | ||
+ | infinite dodge<BR> | ||
+ | New charm - universal heart of excellency<BR> | ||
+ | Monkey leap<BR> | ||
+ | First melee<BR> | ||
+ | Fire and stones strike<BR> | ||
Bonus points: | Bonus points: |
Revision as of 00:58, 7 October 2009
Back to TheHoverpope
back to TheHoverpope/Characters
Arazzh Denizhee
Find himself a purpose:
Attributes:
4/5/2, 2/1/4, 3/2/4
Abilities:
Dawn: Archery, Martial Arts 5 (+3 tiger claws), Melee 5, Thrown, War
Zenith: Integrity 5, Performance 1, Presence 1, Resistance, Survival
Twilight: Craft, Investigation 1, Lore , Occult , Medicine
Night: Athletics 5, Awareness 3, Dodge 5 (+3 martial arts form), Larceny, Stealth 3
Eclipse: Bureaucracy, Linguistics 1, Ride, Sail, Socialize
Backgrounds
Artifact: 4 - Orichalcum perfected kata bracers
Manse: 3
Artifact 5 (Alchemical Essence reservoir)
Artifact 4 (Soulsteel black widow razors)
Artifact 4 (jade elemental armor)
Artifact 2 (oath- banquet of crumbs, defining the parameters of battle)
Merits and Flaws:
Derangement -3
Superstition -3
Greater Flaw (-4)
Virtues: (6 xp)
Compassion 2
Conviction 4
Temperance 2
Valor 4
Willpower: 8
Essence: 5
(72 xp)
Charms:
First martial arts
10 martial arts charms - solar hero style
First integrity
Temptation resisting
Integrity Protecting
Elusive Dream
First Dodge
seven shadows
Flow like blood
Infinite martial arts
infinite dodge
New charm - universal heart of excellency
Monkey leap
First melee
Fire and stones strike
Bonus points: