Difference between revisions of "Taerinshar/Saren Edgewalker 2"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
Line 115: Line 115:
 
<b> Experience Tracker </b> <br>
 
<b> Experience Tracker </b> <br>
 
September 24 - 8 XP<br>
 
September 24 - 8 XP<br>
 +
October 29 - 6 <br>
 +
November 5 - 12 <br>
 +
Total: 26 <br>
  
  
  
Spent XP:5 <br>
+
Spent XP:22 <br>
 
War 2 - 1 xp <br>
 
War 2 - 1 xp <br>
 
War 3 - 3 xp <br>
 
War 3 - 3 xp <br>
Integrity 2 - 1 xp <br>
+
Essence 3 - 18 <br>

Revision as of 22:20, 6 November 2009

Chosen of Journeys
Motivation: Bring the Lunars back into creation and mold/civilize them into a fighting force.

Attributes:

Str/Dex/Sta : 1/2/4
Cha/Man/App : 4/3/2
Per/Int/Wit : 3/4/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 3 , Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 0 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2, Medicine 0

10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3)

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1
Battles: Archery 0, Melee 4 , Presence 0, Resistance 2, War 1
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 5 (Sorcery +3) , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0

Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Sail: Serendipitous Voyage
Occult: Mark of Exaltation, Telltale Symphony
War: Auspicious Recruitment Drive, 3rd Excellency (Reroller)
Melee: Impeding the Flow
Martial Arts: Air Dragon Sight
Lore: Methodology of Secrets
Performance: 2nd Excellency
Bureaucracy: Underling Invisibility method



Virtues (After BP):
Temperance 3(5)
Valor 3
Compassion 1
Conviction 2
Temperance Limit Break after 8 limit is acquired

Backgrounds (after BP) 

1 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
1 - Acquaintances (Halta)
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)

 Manse characteristics:    8 Creation Points.  Rainbow Tabernacle (4), Astrological Observatory (3-1 for Sidereal favor), Favoured Aspect (Sid, 1) 

3(4) - Resources (1 free)

Artifacts:
2 - Starmetal Lamellar Armor (Attune:3)
3 (4) - Spell Capturing Cord


Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse

Bonus Point Spending: 15 normal +10 flaw = 25
6 - Virtues to Temperance 5
4 - Willpower Increase 1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
1 - Melee 4
1 - Sail 4
Sub: 17
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance))
2 (+3 background) - 4 dot Spellcapturing Cord

Willpower: 10
Essence: 2
Personal Essence = 2*2+10 = 14
Peripheral Essence = 2*6+10+11 - 3 attune = 30

Combat
Defence: PDV (Perfect Quarterstaff) = 2dex+4melee+4(staff)/2 = 5
DDV = 2+0+2(ess)/2 = 2
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
2L/4B Natural
Starmetal Lamellar: 8L/9B, 6 Hardness with starmetal. -1 damage external penalty.
Total: 10L/13B

Fists
Speed: 5
Ac: 2+2+1(fist)=5
Dmg: 1B
Rate: 2(x2)

Perfect Wooden Quarterstaff
(Reduced Requirements to 1 str) Speed: 5
Ac: 4+2+2(staff) = 8
Rate: 2
Dmg: 6b +1str

Colleges:
The Wheel - 3
The Captain - 2
The Sorcerer - 1
The Spear - 1

Experience Tracker
September 24 - 8 XP
October 29 - 6
November 5 - 12
Total: 26


Spent XP:22
War 2 - 1 xp
War 3 - 3 xp
Essence 3 - 18