Difference between revisions of "Taerinshar/Saren Edgewalker 2"

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Chosen of Journeys <br>
 
Chosen of Journeys <br>
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm. <br>
+
Motivation: Bring the Lunars back into creation and mold/civilize them into a fighting force. <br>
  
 
Attributes: <br>
 
Attributes: <br>
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Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), <b>Performance 5 (Prayer +1)</b>, Socialize 1 <br>
 
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), <b>Performance 5 (Prayer +1)</b>, Socialize 1 <br>
 
Battles: Archery 0, Melee 2, Presence 0, Resistance 2, <b> War 1 </b> <br>
 
Battles: Archery 0, Melee 2, Presence 0, Resistance 2, <b> War 1 </b> <br>
Secrets: <b>Investigation 1</b>, Larceny 1, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br>
+
Secrets: <b>Investigation 1</b>, Larceny 0, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br>
 
Endings: Athletics 2, Awareness 3, Bureaucracy 2, Martial Arts 2,  Medicine 0<br>
 
Endings: Athletics 2, Awareness 3, Bureaucracy 2, Martial Arts 2,  Medicine 0<br>
  
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Virtues (After BP): <br>
 
Virtues (After BP): <br>
 
<b>Temperance 3(5) </b><br>
 
<b>Temperance 3(5) </b><br>
Conviction 3(4)<br>
+
Valor 3(4)<br>
 
Compassion 1 <br>
 
Compassion 1 <br>
Valor 2 <br>
+
Conviction 2 <br>
 
Temperance Limit Break after 8 limit is acquired <br>
 
Temperance Limit Break after 8 limit is acquired <br>
  
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<b>Flaws and Merits </b> <br>
 
<b>Flaws and Merits </b> <br>
 
Flaws:<br>
 
Flaws:<br>
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4
+
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4 <br>
 
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity.  1 wp to resist for the scene. <br>
 
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity.  1 wp to resist for the scene. <br>
 
2 - Greater Curse <br>
 
2 - Greater Curse <br>
  
 
Bonus Point Spending: 15 normal +10 flaw = 25 <br>  
 
Bonus Point Spending: 15 normal +10 flaw = 25 <br>  
9 - Virtues to 4 for Temperance and Conviction, Temperance 5<br>
+
9 - Virtues to 4 for Temperance and Valor, Temperance 5<br>
 
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br>
 
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br>
 
2 - Survival 5<br>
 
2 - Survival 5<br>
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Colleges: <br>
 
Colleges: <br>
 
The Wheel - 3 <br>
 
The Wheel - 3 <br>
The Mast - 3 <br>
+
The Captain - 2 <br>
 
The Corpse - 1 <br>
 
The Corpse - 1 <br>
 +
The Spear - 1 <br>
  
 
<b> Experience Tracker </b> <br>
 
<b> Experience Tracker </b> <br>

Revision as of 15:27, 19 October 2009

Chosen of Journeys
Motivation: Bring the Lunars back into creation and mold/civilize them into a fighting force.

Attributes:

Str/Dex/Sta : 1/3/3
Cha/Man/App : 4/3/2
Per/Int/Wit : 3/4/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 2, Presence 0, Resistance 2, War 1
Secrets: Investigation 1 , Larceny 0 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 3, Bureaucracy 2, Martial Arts 2, Medicine 0

10 Extra dots are currently going into Integrity 1, War 1, Melee 2, Awareness +1 (3), Investigation 1, Performance +2, Survival +1 (3), Occult +1 (3)

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 5 (Prayer +1), Socialize 1
Battles: Archery 0, Melee 2, Presence 0, Resistance 2, War 1
Secrets: Investigation 1, Larceny 0, Lore 3, Occult 5 (Sorcery +3) , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 2, Martial Arts 2, Medicine 0

Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand
Sail: Serendipitous Voyage
Occult: Mark of Exaltation, Telltale Symphony
Performance: 2nd Excellency
War: Auspicious Recruitment Drive
Martial Arts: Air Dragon Sight
Melee: Impeding the Flow
Lore: Methodology of Secrets
Awareness: Prior Warning



Virtues (After BP):
Temperance 3(5)
Valor 3(4)
Compassion 1
Conviction 2
Temperance Limit Break after 8 limit is acquired

Backgrounds (after BP) 

1 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
1 - Acquaintances (Halta)
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)

 Manse characteristics:    8 Creation Points.  Rainbow Tabernacle (4), Astrological Observatory (3-1 for Sidereal favor), Favoured Aspect (Sid, 1) 

3(4) - Resources (1 free)

Artifacts:
2 - Starmetal Lamellar Armor (Attune:3)
3 (4) - Spell Capturing Cord


Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse

Bonus Point Spending: 15 normal +10 flaw = 25
9 - Virtues to 4 for Temperance and Valor, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
2 - Performance 5
1 - Sail 4
Sub: 17
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance))
2 (+3 background) - 4 dot Spellcapturing Cord

Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12 - 3 attune = 30

Combat
Defence: PDV (Perfect Quarterstaff) = 3dex+2melee+4(staff)/2 = 5
DDV = 3+0+2(ess)/2 = 3
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
1L/3B Natural
Starmetal Lamellar: 8L/9B, 6 Hardness with starmetal. -1 damage external penalty.
Total: 9L/12B

Fists
Speed: 5
Ac: 3+2+1(fist)=6
Dmg: 1B
Rate: 2(x2)

Perfect Wooden Quarterstaff
Speed: 5
Ac: 3+2+2(staff) = 7
Rate: 2
Dmg: 8b +1str

Colleges:
The Wheel - 3
The Captain - 2
The Corpse - 1
The Spear - 1

Experience Tracker
September 24 - 8 XP


Spent XP:5
War 2 - 1 xp
War 3 - 3 xp
Integrity 2 - 1 xp