Difference between revisions of "Taerinshar/Saren Edgewalker 2"

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Battles: Archery 0, <b>Melee 3</b>, Presence 0, Resistance 2, <b>War 1 </b> <br>
 
Battles: Archery 0, <b>Melee 3</b>, Presence 0, Resistance 2, <b>War 1 </b> <br>
 
Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, <b>Occult 3 </b>, Stealth 1 <br>
 
Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, <b>Occult 3 </b>, Stealth 1 <br>
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, <b>Martial Arts 2 </b> Medicine 0 <br>
+
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2, Medicine 0 <br>
  
 
10 Extra dots are currently going into Integrity 1, War 1, Melee 3,  Larceny 1, Performance +2, Survival +1 (3), Occult +1 (3)  <br>
 
10 Extra dots are currently going into Integrity 1, War 1, Melee 3,  Larceny 1, Performance +2, Survival +1 (3), Occult +1 (3)  <br>
  
 
Abilities after BP: <br>
 
Abilities after BP: <br>
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 5, Thrown 0 </b> <br>
+
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
 
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3, Socialize 1 <br>
 
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3, Socialize 1 <br>
Battles: Archery 0, <b>Melee 3</b>, Presence 0, Resistance 2, <b> War 1 </b> <br>
+
Battles: Archery 0, <b>Melee 4</b>, Presence 0, Resistance 2, <b> War 1 </b> <br>
 
Secrets: Investigation 0, <b>Larceny 1 </b>, Lore 3, <b>Occult 5 </b>, Stealth 1 <br>
 
Secrets: Investigation 0, <b>Larceny 1 </b>, Lore 3, <b>Occult 5 </b>, Stealth 1 <br>
 
Endings: Athletics 2, Awareness 2, Bureaucracy 2, Martial Arts 2,  Medicine 0<br>
 
Endings: Athletics 2, Awareness 2, Bureaucracy 2, Martial Arts 2,  Medicine 0<br>
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2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br>
 
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br>
 
2 (+3 background) - 4 dot Spellcapturing Cord <br>
 
2 (+3 background) - 4 dot Spellcapturing Cord <br>
2 pts left
+
1 - Melee 4 <br>
 +
1 - Sail 4 <br>
  
 
Willpower: 9 <br>
 
Willpower: 9 <br>
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Spent XP:0 <br>
+
Spent XP:4 <br>
 +
War 2 - 1 xp <br>
 +
War 3 - 3 xp <br>
 +
Integrity 2 - 1 xp <br>

Revision as of 00:27, 6 October 2009

Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 1/3/3
Cha/Man/App : 4/3/2
Per/Int/Wit : 2/5/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 3, Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 1 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2, Medicine 0

10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Larceny 1, Performance +2, Survival +1 (3), Occult +1 (3)

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3, Socialize 1
Battles: Archery 0, Melee 4, Presence 0, Resistance 2, War 1
Secrets: Investigation 0, Larceny 1 , Lore 3, Occult 5 , Stealth 1
Endings: Athletics 2, Awareness 2, Bureaucracy 2, Martial Arts 2, Medicine 0

Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand
Melee: Impeding the Flow, 1st Melee
Sail: Serindipitous Voyage
Occult: Mark of Exaltation, Telltale Symphony
Resistance: Ox Body (-0x1)
Lore: Methodology of Secrets
Athletics: Burn Life
Performance: 2nd Excellency


Virtues (After BP):
Temperance 3(5)
Conviction 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 8 limit is acquired

Backgrounds (after BP) 

1 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
0(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)
4 - Resources (1 free)

Artifacts:
2 - Starmetal Lamellar Armor (Attune:3)
3 (4) - Spell Capturing Cord


Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4 3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse

Bonus Point Spending: 15 normal +10 flaw = 25
9 - Virtues to 4 for Temperance and Conviction, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
Sub: 14
5 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance))
2 (+3 background) - 4 dot Spellcapturing Cord
1 - Melee 4
1 - Sail 4

Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12 - 3 attune = 30

Combat
Defence: PDV (Staff) = 3+3+4(staff)/2 = 5
DDV = 3+0+2(ess)/2 = 3
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
1L/3B Natural
Starmetal Lamellar: 8L/9B, 6 Hardness with starmetal. -1 damage external penalty.
Total: 9L/12B

Fists
Speed: 5
Ac: 3+2+1(fist)=6
Dmg: 1B
Rate: 2(x2)

Perfect Quarterstaff
Speed: 5
Ac: 3+3+2(staff) = 8
Rate: 2

Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1

Experience Tracker
September 24 - 8 XP


Spent XP:4
War 2 - 1 xp
War 3 - 3 xp
Integrity 2 - 1 xp