Difference between revisions of "Taerinshar/Sidereal 2"
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<br> | <br> | ||
Virtues (After BP): <br> | Virtues (After BP): <br> | ||
− | <b>Temperance 3( | + | <b>Temperance 3(5) </b><br> |
Conviction 3(4)<br> | Conviction 3(4)<br> | ||
Compassion 1 <br> | Compassion 1 <br> | ||
Valor 2 <br> | Valor 2 <br> | ||
− | Temperance Limit Break after | + | Temperance Limit Break after 8 limit is acquired <br> |
− | Backgrounds<br> | + | Backgrounds <br> |
1 - Sifu (Air Dragon and part of Scarlet Battlepattern Style) <br> | 1 - Sifu (Air Dragon and part of Scarlet Battlepattern Style) <br> |
Revision as of 20:01, 10 September 2009
Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 2, Resistance 2, War 3
Secrets: Investigation 0 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity 1, War 3, Dodge 3, Presence 1, Larceny 1, Survival +1 (3), MA +1 (3)
Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 5
Secrets: Investigation 0, Larceny 2 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 4 , Awareness 2, Bureaucracy 2, Martial Arts 5 Medicine 0
Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Investigation: Efficient Secretary
Larceny: Thought Swiping Distraction
Sail: Serindipitous Voyage
Resistance: Ox Body x1
Lore: Methodology of Secrets
Awareness: Prior Warning
Dodge: Absence, Duck Fate
Virtues (After BP):
<b>Temperance 3(5)
Conviction 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 8 limit is acquired
Backgrounds
1 - Sifu (Air Dragon and part of Scarlet Battlepattern Style)
3 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
1 - Connections (Guild)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking)
0(1) - Resources (1 free)
Artifacts:
3(4) - Starmetal Perfected Kata Bracers (Attune: 4)
1 - Starmetal Breastplate (Attune:2)
1 pt left...
Flaws and Merits
Flaws:
5 - Strict Vegetarian
3 - Temperance Flaw - anti-wealth flaw
2 - Greater Curse
Merits
2 pts - Lucky!
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
9 - Virtues to 4 for Temperance and Conviction, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Martial Arts to 5
2 - Survival 5
2 - War 5
Sub: 13
2 - Athletics 2 to 4
1 - Sail 4
2 - Manse 4
2 - Starmetal Perfected Kata Braces
Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12 - 10 attune = 23
Combat
Defence:
PDV (Fist) = 5+5+1(fist)+(ess)(bracers)/2 = 7
DDV = 5+3+2(ess)/2 = 5
Attacks:
Centre Cannot Hold Chakrams:
Speed: 4
Ac: 5dex+5MA+3Ac(weapon)+ess(bracer) = 15 (may be modified by location in creation)
Dmg: 7L + Str +ess (May be modified by location in creation)
Rate: 4
Range: 30 yards
Fists
Speed: 5
Ac: 5+5+1(fist)+ess(bracer)=13
Dmg: 3 (b or l) +str +ess= 9L
Rate: 2
Colleges:
The Wheel - 3
The Mast - 3
The Banner - 1