Difference between revisions of "Taerinshar/Sidereal 2"

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Initial Abilities: <br>
 
Initial Abilities: <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br>
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
+
Serenity: Craft 0, Dodge 3, Linguistics 2, <b>Performance 3 </b>, Socialize 1 <br>
Battles: Archery 0, Melee 0, Presence 2, Resistance 2, <b>War 3 </b> <br>
+
Battles: Archery 0, Melee 0, Presence 0, Resistance 2, <b>War 1 </b> <br>
 
Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
 
Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 2 </b>  Medicine 0 <br>
+
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, <b>Martial Arts 3 </b>  Medicine 0 <br>
  
10 Extra dots are currently going into Integrity 1, War 3, Dodge 3, Presence 1, Larceny 1, Survival +1 (3), MA +1 (3)  <br>
+
10 Extra dots are currently going into Integrity 1, War 1, Dodge 3, Larceny 1, Performance +2, Survival +1 (3), MA +1 (3)  <br>
  
 
Abilities after BP: <br>
 
Abilities after BP: <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br>
+
Serenity: Craft 0, Dodge 3, Linguistics 2, <b>Performance 4 (Prayer +1) </b>, Socialize 1 <br>
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, <b> War 5 </b> <br>
+
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, <b> War 1 </b> <br>
Secrets: Investigation 0, <b>Larceny 2 </b>, Lore 3, Occult 2, Stealth 1 <br>
+
Secrets: Investigation 0, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
Endings: <b>Athletics 4 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 5 </b> Medicine 0<br>
+
Endings: Athletics 2, Awareness 2, Bureaucracy 2, <b>Martial Arts 5 (Unarmed +3) </b> Medicine 0<br>
  
Charms (Start with 12 at least 6 favoured)<br>
+
Charms <br>
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra </b><br>
+
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand</b><br>
<b>Martial Arts: Air Dragon Sight</b> <br>
+
<b>Martial Arts: Flowing Water Defence</b> <br>
<b>Athletics: Burn Life </b> <br>
+
<b>Performance: 2nd Excellency </b> <br>
<b>Investigation: Efficient Secretary</b><br>
+
<b> Sail: Serindipitous Voyage </b> <br>
<b> Larceny: Thought Swiping Distraction </b> <br>
+
Occult: Mark of Exaltation <br>
<b> Sail: Serindipitous Voyage
+
Resistance: Ox Body (-0x1) <br>
Resistance: Ox Body x1 <br>
 
 
Lore: Methodology of Secrets<br>
 
Lore: Methodology of Secrets<br>
Awareness: Prior Warning <br>
 
 
Dodge: Absence, Duck Fate<br>  
 
Dodge: Absence, Duck Fate<br>  
 +
Athletics: Burn Life  <br>
 
<br>
 
<br>
  
 
<br>
 
<br>
 
Virtues (After BP): <br>
 
Virtues (After BP): <br>
<b>Temperance 3(4) </b><br>
+
<b>Temperance 3(5) </b><br>
 
Conviction 3(4)<br>
 
Conviction 3(4)<br>
 
Compassion 1 <br>
 
Compassion 1 <br>
 
Valor 2 <br>
 
Valor 2 <br>
Temperance Limit Break after 7 limit is acquired <br>
+
Temperance Limit Break after 8 limit is acquired <br>
  
  Backgrounds<br>
+
  Backgrounds (after BP) <br>
  
1 - Sifu (Air Dragon and part of Scarlet Battlepattern Style) <br>
+
1 - Mentor (Nazri?, knows water dragon) <br>
 +
1 - Backing (Bureau of Destiny) <br>
 
3 - Connections (Bureau of Nature)<br>
 
3 - Connections (Bureau of Nature)<br>
 
2 - Acquaintances (Halta)<br>
 
2 - Acquaintances (Halta)<br>
 
1 - Connections (Guild) <br>
 
1 - Connections (Guild) <br>
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking) <br>
+
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br>
0(1) - Resources (1 free) <br>
+
        Powers (8 total): +Maintenance (Must provide brief ritual to the Pattern Spiders to assure them of the user's good intentions) (9).  Well-flavoured aspect (Sidereal)(1),  Sentient (5), Astrological Observatory (3)<br>
 +
0(2) - Resources (1 free) <br>
 
Artifacts: <br>
 
Artifacts: <br>
3(4) - Starmetal Perfected Kata Bracers (Attune: 4)<br>
+
3(4) - Starmetal Perfected Kata Bracers (Attune: 8)<br>
 
1 - Starmetal Breastplate (Attune:2)  <br>
 
1 - Starmetal Breastplate (Attune:2)  <br>
 
1 pt left...
 
  
 
<br>
 
<br>
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<b>Flaws and Merits </b> <br>
 
<b>Flaws and Merits </b> <br>
 
Flaws:<br>
 
Flaws:<br>
5 - Strict Vegetarian<br>
+
5 - Strict Vegetarian - 5 points gained from flaw are: Lucky (2), Conviction +1 (3)<br>
 
3 - Temperance Flaw - anti-wealth flaw <br>
 
3 - Temperance Flaw - anti-wealth flaw <br>
 
2 - Greater Curse <br>
 
2 - Greater Curse <br>
Line 75: Line 74:
 
2 - Martial Arts to 5<br>
 
2 - Martial Arts to 5<br>
 
2 - Survival 5<br>
 
2 - Survival 5<br>
2 - War 5<br>
 
Sub: 13 <br>
 
2 - Athletics 2 to 4 <br>
 
 
1 - Sail 4 <br>
 
1 - Sail 4 <br>
 +
1 - Performance 4 <br>
 +
Sub: 16 <br>
 
2 - Manse 4  <br>
 
2 - Manse 4  <br>
 
2 - Starmetal Perfected Kata Braces <br>
 
2 - Starmetal Perfected Kata Braces <br>
 +
2 - Specialties (MA: +3 unarmed), +1 prayer (performance)) <br>
 +
1 - Resources to 2.
  
 
Willpower: 9 <br>
 
Willpower: 9 <br>
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<b>Combat </b> <br>
 
<b>Combat </b> <br>
 
Defence:
 
Defence:
PDV (Fist) = 5+5+1(fist)+(ess)(bracers)/2 = 7 <br>
+
PDV (Fist) = 5+5+1(fist)+(ess)(bracers)+3 (spec.)/2 = 8 <br>
 
DDV = 5+3+2(ess)/2 = 5 <br>
 
DDV = 5+3+2(ess)/2 = 5 <br>
 
+
MDDV = (9 wp + 1 int + ess)/2 = 6 <br>
Attacks:<br>  
+
Soak: <br>
<b>Centre Cannot Hold Chakrams: </b><br>
+
1L/2B Natural <br>
Speed: 4 <br>
+
Starmetal Breastplate: 6L/4B, 3 Hardness with starmetal.  -1 damage external penalty. <br>
Ac: 5dex+5MA+3Ac(weapon)+ess(bracer) = 15 (may be modified by location in creation)<br>
+
WD Form boosts soak by MA, soak lethal with full stamina, add 2 soak/1m reflexively. <br>
Dmg: 7L + Str +ess (May be modified by location in creation)<br>
+
Total: 7L/6B <br>
Rate: 4 <br>
 
Range: 30 yards <br>
 
  
 
<b>Fists </b> <br>
 
<b>Fists </b> <br>
 
Speed: 5 <br>
 
Speed: 5 <br>
Ac: 5+5+1(fist)+ess(bracer)=13<br>
+
Ac: 5+5+1(fist)+ess(bracer)+3(spec)=16<br>
Dmg: 3 (b or l) +str +ess= 9L <br>
+
Dmg: str + ess= 6L <br>
Rate: 2 <br>
+
Rate: 2(x2) <br>
  
 +
<b>Kick</b> <br>
 +
Speed: 5 <br>
 +
Ac: 5+5+0+ess(bracer)+3(spec.)=15
 +
Dmg: 3+str+ess=9L <br>
 +
Rate: 2(x2)
  
 
Colleges: <br>
 
Colleges: <br>
 
The Wheel - 3 <br>
 
The Wheel - 3 <br>
 
The Mast - 3 <br>
 
The Mast - 3 <br>
The Banner - 1 <br>
+
The Corpse - 1 <br>

Latest revision as of 17:55, 15 September 2009

Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 3 , Socialize 1
Battles: Archery 0, Melee 0, Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 3 Medicine 0

10 Extra dots are currently going into Integrity 1, War 1, Dodge 3, Larceny 1, Performance +2, Survival +1 (3), MA +1 (3)

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 4 (Prayer +1) , Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 1
Secrets: Investigation 0, Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2, Awareness 2, Bureaucracy 2, Martial Arts 5 (Unarmed +3) Medicine 0

Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand
Martial Arts: Flowing Water Defence
Performance: 2nd Excellency
Sail: Serindipitous Voyage
Occult: Mark of Exaltation
Resistance: Ox Body (-0x1)
Lore: Methodology of Secrets
Dodge: Absence, Duck Fate
Athletics: Burn Life


Virtues (After BP):
Temperance 3(5)
Conviction 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 8 limit is acquired

Backgrounds (after BP) 

1 - Mentor (Nazri?, knows water dragon)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
1 - Connections (Guild)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)

       Powers (8 total): +Maintenance (Must provide brief ritual to the Pattern Spiders to assure them of the user's good intentions) (9).  Well-flavoured aspect (Sidereal)(1),  Sentient (5), Astrological Observatory (3)

0(2) - Resources (1 free)
Artifacts:
3(4) - Starmetal Perfected Kata Bracers (Attune: 8)
1 - Starmetal Breastplate (Attune:2)


Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Lucky (2), Conviction +1 (3)
3 - Temperance Flaw - anti-wealth flaw
2 - Greater Curse

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
9 - Virtues to 4 for Temperance and Conviction, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Martial Arts to 5
2 - Survival 5
1 - Sail 4
1 - Performance 4
Sub: 16
2 - Manse 4
2 - Starmetal Perfected Kata Braces
2 - Specialties (MA: +3 unarmed), +1 prayer (performance))
1 - Resources to 2.

Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12 - 10 attune = 23

Combat
Defence: PDV (Fist) = 5+5+1(fist)+(ess)(bracers)+3 (spec.)/2 = 8
DDV = 5+3+2(ess)/2 = 5
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
1L/2B Natural
Starmetal Breastplate: 6L/4B, 3 Hardness with starmetal. -1 damage external penalty.
WD Form boosts soak by MA, soak lethal with full stamina, add 2 soak/1m reflexively.
Total: 7L/6B

Fists
Speed: 5
Ac: 5+5+1(fist)+ess(bracer)+3(spec)=16
Dmg: str + ess= 6L
Rate: 2(x2)

Kick
Speed: 5
Ac: 5+5+0+ess(bracer)+3(spec.)=15 Dmg: 3+str+ess=9L
Rate: 2(x2)

Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1