Difference between revisions of "TheGatesOfCreation/NonStandardAttacks"

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== Non-Standard Attacks ==
 
== Non-Standard Attacks ==
Following on from the concepts laid out in [[/StuntTheory|Stunt Theory]], the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities.
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Following on from the concepts laid out in [[/StuntTheory|Stunt Theory]], the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities. In return for this, however, they do place a greater creative burden upon the players.
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The first thing to note is that, by definition, a NSA can only be performed as part of a stunt.
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=== Examples ===
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;<b>Athletics</b>:The character pushes something tall and heavy over onto his target such as a stone pillar or pile of broken masonry.
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:The character runs between obstacles, forcing the chasing opponent to crash into them.
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;<b>Awareness</b>:The character strikes at a weak spot or unarmoured point on his opponent.
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:The character knows where his opponent, who means to strike from concealment, is and readies a blow.
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;<b>Dodge</b>:The character goads or tricks his opponent into attacking and avoids the blow at the last second, the effects of which have deleterious effects on the opponent.
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;<b>Larceny</b>:The character steals a power-crystal or some other vital part from his opponent, reducing his combat ability.
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;<b>Stealth<b>:The character strikes his opponent from concealment, fading away after the attack.
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Integrity
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Presence
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Performance
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Resistance
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;<b>Survival</b>:The character tricks his bestial opponent into revealing an unarmoured or weakened spot in its tough hide.
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Craft
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Investigation
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Lore
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;<b>Medicine</b>:The character’s strike hits a vital organ or nerve junction, inflicting severe pain or other effects.
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;<b>Occult</b>:The character attacks a chakra point or similar convergence of Essence, causing severe disruption to his target’s Charms and abilities.
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Bureaucracy
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Linguistics
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Ride
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Sail
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Socialise

Revision as of 12:45, 24 November 2009

Non-Standard Attacks

Following on from the concepts laid out in Stunt Theory, the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities. In return for this, however, they do place a greater creative burden upon the players.

The first thing to note is that, by definition, a NSA can only be performed as part of a stunt.

Examples

Athletics
The character pushes something tall and heavy over onto his target such as a stone pillar or pile of broken masonry.
The character runs between obstacles, forcing the chasing opponent to crash into them.
Awareness
The character strikes at a weak spot or unarmoured point on his opponent.
The character knows where his opponent, who means to strike from concealment, is and readies a blow.
Dodge
The character goads or tricks his opponent into attacking and avoids the blow at the last second, the effects of which have deleterious effects on the opponent.
Larceny
The character steals a power-crystal or some other vital part from his opponent, reducing his combat ability.
Stealth<b>:The character strikes his opponent from concealment, fading away after the attack.

Integrity Presence Performance Resistance

<b>Survival
The character tricks his bestial opponent into revealing an unarmoured or weakened spot in its tough hide.

Craft Investigation Lore

Medicine
The character’s strike hits a vital organ or nerve junction, inflicting severe pain or other effects.
Occult
The character attacks a chakra point or similar convergence of Essence, causing severe disruption to his target’s Charms and abilities.

Bureaucracy Linguistics Ride Sail Socialise