Difference between revisions of "TheGatesOfCreation/HeavensArmory"
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*Attacks made with this weapon ignore any and all forms of cover less than total. So long as the Exalted's target is within range and their location is known they can be struck. | *Attacks made with this weapon ignore any and all forms of cover less than total. So long as the Exalted's target is within range and their location is known they can be struck. | ||
*The wielder can reflexively choose to add his (Compassion) to both the Accuracy and Damage of the weapon. If he does so then Mourning Sun inflicts Bashing damage against that target which cannot wrap around to inflict Lethal damage under any circumstances. | *The wielder can reflexively choose to add his (Compassion) to both the Accuracy and Damage of the weapon. If he does so then Mourning Sun inflicts Bashing damage against that target which cannot wrap around to inflict Lethal damage under any circumstances. | ||
− | *While wielding Mourning Sun the Exalted can use his Thrown ability to calculate his Parry DV. | + | *While wielding Mourning Sun the Exalted can use his Thrown ability to calculate his Parry DV. Furthermore any foe that attacks the attuned wielder suffers 9L(P) damage. This is effective out to a range of 10 yards and is treated as if it were a counterattack. |
*By spending 10 motes the attuned wielder can infuse the artefact with a fraction of the Unconquered Sun's power for the remainder of the scene. This make it burn with bright light equivalent to that of a totemic Solar anima banner; this light blinds and confounds all Creatures of Darkness within line of sight, inflicting a -2 external penalty on all rolls. Also, all attacks made against Creatures of Darkness now inflict Aggravated damage. | *By spending 10 motes the attuned wielder can infuse the artefact with a fraction of the Unconquered Sun's power for the remainder of the scene. This make it burn with bright light equivalent to that of a totemic Solar anima banner; this light blinds and confounds all Creatures of Darkness within line of sight, inflicting a -2 external penalty on all rolls. Also, all attacks made against Creatures of Darkness now inflict Aggravated damage. |
Revision as of 13:42, 14 February 2010
- Skybreaker
- Orichalcum & jade flamepiece
One of the legendary weapons of the Primordial War, Skybreaker is the apotheosis of the flamepiece design. An elegant, long-barrelled weapon with stock carved from hard-grained wood grown from a now-extinct forest on the slopes of Mount Meru, its centrepiece is the Five-Dragon Congregator. A fist-sized sphere of celestial crystal containing a self-replenishing reservoir of five liquid jades and controlled via a series of intricate yet intuitive dials on the side of the weapon, this masterpiece of alchemical engineering can synthesise alchemical shot. Skybreaker is also capable of firing relic shells (artefact-rated “bullets”), which are both rare and difficult to create. The weapon requires the commitment of 10 motes to be used and has sockets for two hearthstones set into the stock.
- Speed 5, Accuracy +4, Damage 16L, Rate 3, Range 75, Ammo Infinite / 1, Mins: Dex •••• Archery •••••, Tags: F
Skybreaker has the following additional powers:
- By taking a miscellaneous action (Speed 6) the wielder can set Skybreaker to fire any type of alchemical shot for which he knows the formula. This can be done reflexively if the Exalt spends 3 motes.
- Attacks made with Skybreaker never suffer from, or cause, multiple action penalties.
- Damage inflicted on demons with Skybreaker cannot be reduced to less than eight dice by any means.
- By spending 7 motes the wielder causes all attacks made with Skybreaker to have a blast radius of five yards for his next pass. This blast effect applies equally to alchemical shot or relic shells and is heralded by a sound that gave the weapon its name.
- Mourning Sun
- Orichalcum orb
Constructed during the latter stages of the Primordial War for an Eclipse who, even when the fighting was at it worst and entire nations were being exterminated, hoped and worked for an end to the conflict that did not result in the deaths of the Primordials, this strange artefact barely even appears to be a weapon. It appears to be a perfect sphere of solid orichalcum, five inches in diameter, with only the sigil of the Unconquered Sun marring it's otherwise mirror finish. When attuned and held, Mourning Sun unfurls and sheds a thousand golden petals that orbit and protect the wielder while revealing the intricate and delicate workings inside the artefact. Once opened the Solar can, With but a thought and a gesture, hurl these razor-edged petals as an unerring storm of destruction, capable of shredding (or battering into unconsciousness) almost any foe in a handful of seconds.
- Speed 4, Accuracy +5, Damage 9L(P), Rate 5, Range 100, Ammo -, Tags: P, T
Mourning Sun has the following additional powers:
- Attacks made with this weapon ignore any and all forms of cover less than total. So long as the Exalted's target is within range and their location is known they can be struck.
- The wielder can reflexively choose to add his (Compassion) to both the Accuracy and Damage of the weapon. If he does so then Mourning Sun inflicts Bashing damage against that target which cannot wrap around to inflict Lethal damage under any circumstances.
- While wielding Mourning Sun the Exalted can use his Thrown ability to calculate his Parry DV. Furthermore any foe that attacks the attuned wielder suffers 9L(P) damage. This is effective out to a range of 10 yards and is treated as if it were a counterattack.
- By spending 10 motes the attuned wielder can infuse the artefact with a fraction of the Unconquered Sun's power for the remainder of the scene. This make it burn with bright light equivalent to that of a totemic Solar anima banner; this light blinds and confounds all Creatures of Darkness within line of sight, inflicting a -2 external penalty on all rolls. Also, all attacks made against Creatures of Darkness now inflict Aggravated damage.