Difference between revisions of "SolarThrown/Hanya"
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== Thrown Charms by Han'ya == | == Thrown Charms by Han'ya == | ||
− | <b> | + | :<b>Shield Discus Approach</b> |
− | + | :<b>Cost:</b> 1m | |
− | + | :<b>Duration:</b> Instant | |
− | + | :<b>Type:</b> Reflexive, Supplemental | |
− | + | :<b>Requirements:</b> Thrown 3, Essence 1 | |
− | + | :<b>Prerequisites:</b> None | |
− | |||
− | Everything-absolutely everything-is a weapon to the Sunchildren. That flowerpot? Chuck it at 'em. That chair? Ditto. That yeddim? | + | Offense and defense are two sides of the same coin. The Lawgivers understand this, and can flip the coin at will. This Charm allows the Solar to use her shield as a Thrown weapon. It has a range equal to the (Stength x Essence) of the user. It will always do bashing damage equal to twice the user's Strength. If (5-Strength) 10s are rolled, the target suffers a knockdown effect. A roll of (Dexterity + Thrown) must be made to avoid damage to the shield. |
+ | |||
+ | :<b>Everything Is A Weapon Approach</b> | ||
+ | :<b>Cost:</b> 2m | ||
+ | :<b>Duration:</b> Instant | ||
+ | :<b>Type:</b> Supplemental, Reflexive | ||
+ | :<b>Requirements:</b> Thrown 3, Essence 2 | ||
+ | :<b>Prerequisites:</b> Shield Discus Approach | ||
+ | |||
+ | Everything-absolutely everything-is a weapon to the Sunchildren. That flowerpot? Chuck it at 'em. That chair? Ditto. That yeddim? Go for it. This Charm allows the user to wield anything she can lift as a Thrown weapon without penalty for the object's unsuitability for this purpose, with a number of dots equal to four times the Strength required to lift it to assign among the various attributes. If the object being thrown is pointy, burning, or a tentacle-covered monster that's trying to eat the character's hand, the Storyteller may assign an appropriate penalty. |
Revision as of 21:07, 20 April 2007
Thrown Charms by Han'ya
- Shield Discus Approach
- Cost: 1m
- Duration: Instant
- Type: Reflexive, Supplemental
- Requirements: Thrown 3, Essence 1
- Prerequisites: None
Offense and defense are two sides of the same coin. The Lawgivers understand this, and can flip the coin at will. This Charm allows the Solar to use her shield as a Thrown weapon. It has a range equal to the (Stength x Essence) of the user. It will always do bashing damage equal to twice the user's Strength. If (5-Strength) 10s are rolled, the target suffers a knockdown effect. A roll of (Dexterity + Thrown) must be made to avoid damage to the shield.
- Everything Is A Weapon Approach
- Cost: 2m
- Duration: Instant
- Type: Supplemental, Reflexive
- Requirements: Thrown 3, Essence 2
- Prerequisites: Shield Discus Approach
Everything-absolutely everything-is a weapon to the Sunchildren. That flowerpot? Chuck it at 'em. That chair? Ditto. That yeddim? Go for it. This Charm allows the user to wield anything she can lift as a Thrown weapon without penalty for the object's unsuitability for this purpose, with a number of dots equal to four times the Strength required to lift it to assign among the various attributes. If the object being thrown is pointy, burning, or a tentacle-covered monster that's trying to eat the character's hand, the Storyteller may assign an appropriate penalty.