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− | Back to [[Brightfires]]<br>
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− | <br>
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− | <b>Seventh Promise of the Wind</b> (“Windy” to his friends-) <br>
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− | Game: Windy Originally Appeared in [[FateOfAKingdom|The Fate of a Kingdom]],
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− | GMed by [[Voidstate]]<br>
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− | Caste: Eclipse <br>
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− | Nature: Explorer<br>
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− | Concept: Magistrate Captain <br>
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− | Picture: [[http://www.domuscygna.com/hosting/WindyWebSm.jpg]]<br>
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− | Anima: Wind and the Scent of Jasmine<br>
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− | <br>
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− | Str 3 <br>
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− | Dex 4 <br>
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− | Stm 2 <br>
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− | Chr 5 <br>
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− | Man 3 <br>
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− | App 3 <br>
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− | Per 3 <br>
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− | Int 3 <br>
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− | Wts 2 <br>
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− | <br>
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− | <i>Linguistics</i> 3 (Native: Seatongue, High Realm, Low Realm, Riverspeak) <br>
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− | <i>Sail</i> 4 (<i>Mantis Maiden</i> +2) <br>
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− | <i>Socialize</i> 3 <br>
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− | <i>Presence</i> 3 <br>
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− | <i>Investigation</i> 4 <br>
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− | <i>Lore</i> 3 (Cultures +2) <br>
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− | <i>Martial Arts</i> 4 <br>
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− | <i>Awareness</i> 2 <br>
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− | Athletics 1 <br>
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− | Dodge 1 <br>
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− | Occult 1 <br>
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− | <br>
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− | <b>Backgrounds</b><br>
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− | Artifact 5 (The <i>Mantis Maiden</i>) <br>
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− | Artifact 2 (Paired Warfans) <br>
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− | Followers 3 (His crew) <br>
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− | Resources 2 <br>
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− | <br>
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− | <b>Merits & Flaws</b>: <br>
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− | Eternal Vow (+3): Ascyllia, Cobra-totem Waxing Moon (Windy has no *clue* who
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− | this person is at this point in time-) <br>
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− | Rival (-1): Peleps Takamuri, former owner of the <i>Mantis Maiden</i>.
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− | (Takamuri knows him as Tauari’i Pelikai) <br>
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− | Known Anathema (-1): On the Islands of the Summer Moon <br>
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− | Dark Fate (-1): Death by Insane Former Lunar Spouse, per the ‘Kingdom’
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− | end-game. <br>
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− | <b>Essence</b> 2 <br>
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− | <b>Willpower</b> 5 <br>
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− | Compassion 3 <br>
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− | Conviction 2 <br>
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− | Temperance 2 <br>
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− | Valor 2 <br>
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− | <br>
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− | <b>Break</b>: Compassion <br>
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− | <b>Flaw</b>: “I have to get away from you people!” (A wanderer’s take on ‘Heart
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− | of Tears’) <br>
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− | <br>
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− | <b>Charms</b>:<br>
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− | Ten Magistrate’s Eyes <br>
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− | Crafty Observation Method <br>
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− | Judge’s Ear Technique <br>
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− | Excellent Emissary’s Tongue <br>
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− | Mastery of Small Manners <br>
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− | Wise-Eyed Courtier Method <br>
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− | Graceful Crane Stance <br>
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− | <br>
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− | <i>Mantis Martial Arts</i><br>
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− | Leaping Mantis Technique <br>
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− | Iron-Arm Block <br>
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− | Mantis Form<br>
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− | <br>
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− | ----
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− | <br>
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− | <b>His Artifacts</b><br>
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− | <i>The Mantis Maiden</i>- The Mantis is Windy's ship. She's *always* been Windy's ship. She
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− | was build for him by his circle's Twilight back when Creation was young, and
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− | finding her again was one of the first things he did after his Exaltation...
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− | Although it's a point of debate if he actually found her, or if SHE found HIM.
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− | Crunch-wise, she's a relatively small First Age ship (Crew of about 10-), built
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− | for speed rather than combat. She's an Artifact 5. The extra dot of artifact
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− | went into her one exceptional ability. She can fly. 8D <br>
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− | <br>
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− | Most of the time she stays on the surface and is used as an ordinary sailing
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− | ship to avoid attracting too much attention, and landing and taking off again
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− | on solid ground isn't easy, so Windy prefers to set down on the water… but in a
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− | pinch he can land her almost anywhere. <br>
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− | <br>
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− | <i>Brother Sea</i> & <i>Sister Sky</i>- A pair of jade and orichalcum
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− | folding fans. Stats as the jeweled fans listed in CB: Eclipse. Brother Sea is black, and Windy tends to use it as his left-hand weapon. Sister Sky is
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− | white and favored as his right-hand weapon.<br>
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− | <br>
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− | ----
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− | <br>
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− | <b>His History & Background</b><br>
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− | Seventh
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− | Promise of the Wind... "Windy" to his friends... was born Tauari'i
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− | Pelikai, youngest son of the leader of the Pelikai’i Merchant Clan of the Islands of the Summer Moon. From their home port in the Western islands, the Pelikai’i make
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− | a living trading exotic goods from all over Creation with the merchant houses
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− | of the Realm. They are not members of the Guild. They support and helped form
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− | the budding Western Trade Alliance. <br>
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− | <br>
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− | Windy grew up aboard his family's ships, visiting strange places, bartering
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− | with odd people, and then moving on to the next port of call when he'd seen all
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− | there was to see. He's adaptable, curious, well versed in the ways of many
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− | cultures… and more than a little restless. He's never been content to stay in
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− | one place for very long... not when there are still so many other places he
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− | hasn't seen! <br>
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− | <br>
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− | He Exalted during an encounter with an Eastern tribe that had turned
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− | inexplicably hostile in the middle of negotiations. His Exaltation didn't make
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− | much of a difference to his family, who were used to seeing some pretty odd
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− | things, but he still took his ship and left them soon after. He isn’t willing
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− | to risk sinking their trade with the Realm through association with an
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− | anathema. <br>
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− | <br>
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− | He still keeps in contact with his family and occasionally visits Summer Moon,
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− | but Windy has no permanent residence or base of operations. He considers Summer
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− | Moon to be the Mantis’ home port, but he's never been inclined to stay there.
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− | "Home" is fine for a few days, but once he's spoken to everyone,
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− | recounted all the news and good gossip, and caught up on everything that's
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− | changed since his last visit, the familiarity of the place starts to feel like
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− | a cage and he sets off again. <br>
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− | <br>
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− | Windy's curiosity and wanderlust caused conflict more than once with the more
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− | predictable (Some would say "more responsible"-) members of his
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− | family even prior to his Exaltation... He always had a bad habit of
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− | "wandering off" on his own if the fleet stayed in the same location
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− | for too long. He always came back, of course, and he was always there when they
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− | really needed him... but there have been times when his friends were sorely
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− | tempted to tie him up and put him on a leash. <br>
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− | <br>
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− | A strong sense of justice and powerful affinity for freedom have also made
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− | Windy a dedicated abolitionist. He finds the whole idea of slavery disturbing,
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− | and neither trades with known slavers nor transports “hard goods” himself.
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− | Their role in the slave trade is the root of his disdain for the Guild and his
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− | hatred of the Lintha. <br>
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− | <br>
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− | ----
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− | <br>
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− | <b>The crew of the <i>Mantis Maiden</i></b>: <br>
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− | Chunn, An-Teng master seaman. Windy's second-in-command <br>
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− | Mihet, a sailor (Topsman) <br>
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− | Mhin'ahi, purser of the <i>Mantis Maiden</i>, Windy's steward <br>
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− | Lannis, a sailor (Bowsman) <br>
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− | Joona, Weapon's Master <br>
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− | … and several others who were never given names… <br>
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− | <br>
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− | <b>Other background people of note</b>: <br>
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− | Peleps Takamuri, Water Aspected Dynast. Captain of the <i>Goddess of Whitewater</i>. Former owner of the <i>Mantis Maiden</i>.<br>
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− | Heia Pelikai, Captain of the <i>Crown of Eyes and Fern</i>, Merchant of the
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− | Western Trade Alliance. Windy's brother. <br>
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− | Mana’un, a priestess of Red Orchid's volcano god. Strongly resembles Nihani,
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− | who was one of Ascyllia’s incarnations. <br>
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− | Loras White Raven, Windy’s last First Age incarnation (and inner bitch,
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− | apparently-) <br>
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− | Ascyllia, cobra totem waxing moon. Windy’s First Age Lunar spouse. <br>
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− | Sananjae and Kulikadevi: Windy and Ascyllia's original incarnations. (Sananjae
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− | is the one who made those seven promises.)<br>
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− | <br>
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