Difference between revisions of "Sorcery/GoldenCatSapphireAssumptions"

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* - Back to [[Sorcery/GoldenCat|Sorcery]]
 
  
= Assumptions =
 
 
== Alchemical Panoply ==
 
 
'''Orichalcum Heart Banner'''<br>
 
'''Cost:''' 20 or 30 motes<br>
 
For one hour the Sorcerer infuses his body with the unconquered Essence of Orichalcum! A great banner unfurls from his back up to twice his size with his personal crest as his skin glistens with gold and his eyes with everflowing golden magma. His voice receives imprecations of command and universal unity, his wrath terrible to behold. The Sorcerer receives his Essence in automatic successes to Social rolls and becomes immune to fear, suffocation, poison, heat and pressure. His Soak and Hardness by <nowiki>12L/12B</nowiki> - this Soak is natural for all purposes that are incompatible with armor but counts as armor for the purpose of soaking Aggravated Damage. It cannot be bypassed or pierced in any way. He cannot be knocked down or knocked back. As a final benefit he becomes unbreakable - all damage done to him is converted to Bashing before soak, unless the attack could damage one of the Five Magical Materials.
 
 
The Sorcerer deals Lethal damage in his unarmed attacks and receives the Orichalcum Magical Material bonus to his armed and unarmed attacks, to his armor and to his other items (with the Magical Material Bonus added again to Orichalcum weapons and armor or those of other Materials. This bonus is already considered in the Soak granted by this Spell.) The Sorcerer can attune to Orichalcum weapons in the same manner as a Solar.
 
 
Casting this Spell costs 20 motes for Solar Exalted and 30 motes for all others.
 
 
'''Falling Star Shards'''<br>
 
'''Cost:''' 20 or 30 motes<br>
 
For one hour the Sorcerer infuses his body with the auspicious Essence of Starmetal! Stardust flows about his form as his skin dims with the darker hue of Starstone, shimmering with all the colors of the maidens as light slides off him. His skin and eyes are freckled with white as if from the diamonds in heaven, shining and dimming with every step in near-hypnotic qualities. His voice becomes crystalline, filling the air with eerie echoes of past, present and future. The Sorcerer receives his Essence in automatic successes to all Astrological rolls and becomes immune to suffocation, poison, heat and pressure. His nails become long and hard as knives - those give the Sorcerer's unarmed attack the profile of Starmetal Short Daiklaves. As a final benefit the Sorcerer increases his Natural Bashing and Lethal Soak by <nowiki>6L/6B</nowiki> and becomes unbreakable - all damage done to him is converted to Bashing before soak, unless the attack could damage one of the Five Magical Materials.
 
 
The Sorcerer deals Lethal damage in his unarmed attacks and receives the Orichalcum Magical Material bonus to his armed and unarmed attacks, to his armor and to his other items . (with the Magical Material Bonus added again to Starmetal weapons and armor or those of other Materials. This is already factored in the statistics of the Sorcerer's sharp nails.) The Sorcerer can attune to Starmetal weapons in the same manner as a Sidereal.
 
 
Casting this Spell costs 20 motes for Sidereal Exalted and 30 motes for all others.
 
 
'''Five-Jade Dragon'''<br>
 
'''Cost:''' 30 motes<br>
 
For one hour the Sorcerer infuses his body with the solid Essence of Jade! His skin becomes crystalline in the many-hued tones of Jade, his every word thunder, his every step quake, his every movement flicker of flames. The Sorcerer becomes immune to suffocation, poison, heat and pressure. The compassion of Green Jade allows him to deal Lethal or Bashing damage with all attacks as he chooses. The grace of Black Jade steers his attacks well: he supplements attack rolls with one extra automatic success for each three dice rolled, rounded down. The reliability of White Jade ensures reasonable damage: he supplements damage rolls with one extra automatic success for every three damage dice rolled, rounded down. The force of Blue Jade knocks opponents back one yard for each level of damage inflicted. And the swiftness of Red Jade adds +3 to his initiative. As a final benefit the Sorcerer increases his Natural Bashing and Lethal Soak by <nowiki>6L/6B</nowiki> and becomes unbreakable - all damage done to him is converted to Bashing before soak, unless the attack could damage one of the Five Magical Materials.
 
 
The Sorcerer deals Lethal damage in his unarmed attacks and receives the Jade Magical Material bonus to his armed and unarmed attacks, to his armor and to his other items (with the Magical Material Bonus added again to Jade weapons and armor or those of other Materials.) The Sorcerer can attune to Jade weapons in the same manner as a Terrestrial.
 
 
'''Moonsilver Spectre'''<br>
 
'''Cost:''' 30 motes<br>
 
For one hour the Sorcerer infuses his body with the quimerical Essence of Moonsilver! His skin becomes argent and ever-shifting in moonlight hues and beast forms, a hand becoming as a wolf's jaws and back like bird's wings for a moment before sliding back into human form that appear to wish to flow away. In his eyes are the ever-shifting Wyld that informs his every movement. The Sorcerer receives his Essence in automatic successes to all rolls involving movement (including Dodges and escaping from any manner of bindings - the character is able to flow through obstructions such as gates as if they were not there in his movement) and becomes immune to suffocation, poison, heat and pressure. His flowing movements make it so opponents cannot precisely determine the Sorcerer's location: he can make close combat attacks against anyone within (his Essence x5) yards, and the target subtracts his Wits from all dice pools to defend against him. As a final benefit the Sorcerer increases his Natural Bashing and Lethal Soak by <nowiki>6L/6B</nowiki> and becomes unbreakable - all damage done to him is converted to Bashing before soak, unless the attack could damage one of the Five Magical Materials.
 
 
The Sorcerer deals Lethal damage in his unarmed attacks and receives the Moonsilver Magical Material bonus to his armed and unarmed attacks, to his armor and to his other items (with the Magical Material Bonus added again to Moonsilver weapons and armor or those of other Materials.) The Sorcerer can attune to Moonsilver weapons in the same manner as a Lunar.
 
 
'''Soulsteel Colossus'''<br>
 
'''Cost:''' 20 or 30 motes<br>
 
For one hour the Sorcerer infuses his body with the tragic Essence of Soulsteel! His skin becomes pitch-black with all those he has ever killed appearing on its metallic surface like spectres of yawning souls. His voice becomes echoes of the Sorcerer's and that of his victim's, his eyes gates to oblivion itself!
 
 
The Sorcerer deals Lethal damage in his unarmed attacks and receives the Soulsteel Magical Material bonus to his armed and unarmed attacks, to his armor and to his other items (with the Magical Material Bonus added again to Soulsteel weapons and armor or those of other Materials.) The Sorcerer can attune to Soulsteel weapons in the same manner as an Abyssal.
 
 
Casting this Spell costs 20 motes for Abyssal Exalted and 30 motes for all others.
 
 
 
== Huang's Treasure ==
 
 
Many of those Charms were created by Cian Huang, ''The Bejeweled Prince'', a Sidereal who was utterly consumed with jewelry and gem-cutting, studying the ways they interacted with Fate, Heave and Earth, creating a veritable treasure trove of spells that brought about the aspects of those gemstones forth on his body. 
 
 
'''Carnelian Aegis'''<br>
 
'''Cost:''' 30 motes<br>
 
Carnelian is crimson, translucent, of such a fresh, warm color. Touching it makes one feel the warmth, and of the fire its aspect so echoes. With Burning Carnelian Aegis, the sorcerer becomes one with the burning nature of  Carnelian, his flesh turning into hard, smooth, translucent gemstone! He remains in this form for a number of hours equal to his Valor, and during this period, the sorcerer...
 
*... becomes immune to frostbite, suffocation, poison and pressure as well as all damage based on fire and heat.
 
*... increases his Physical Attributes and Wits by 2, even raising them past their maximums.
 
*... increases his Valor and Compassion by 2, even raising them past their maximums. He cannot suceed on Temperance rolls for the duration.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 10L and 10B.
 
*... strikes like white-hot embers. The Sorcerer receives the equivalent of the Fire Aspect Anima Power substituting his Valor for his Essence for the purpose of calculating its damage. Those damaged by the character's attacks burst into flames - receiving the damage of this Anima for the next 4 turns unless they spend an entire turn attempting to put out the flames.
 
The Sorcerer will leave scorched marks on the ground if he spends more than 5 turns standing still, and his path on such flammable things such as snow and dry leaves will be easier to follow - adding the Sorcerer's Essence in automatic successes to his tracker's rolls. Flammable objects will catch fire if held by the Sorcerer for more than 5 turns.
 
 
'''Diamond Fire Heart'''<br>
 
'''Cost:''' 30 motes<br>
 
A Diamond's fire, its shine, is beautiful, dazzling... but it can only be an empty, emotionless beauty. With Diamond Fire Heart, the sorcerer shifts his body into beautiful organic diamond. His features perfected into a work of art, protected with the unbreakable hardness of Diamond, eyes like an artwork for the gods, heart hardened into a timeless masterpiece, every bit as beautiful, every bit as cold. In this form, the sorcerer...
 
*... becomes immune to suffocation, poison, heat and pressure.
 
*... increases his Strength, Stamina Appearance and Manipulation by 2, even raising them past their maximums.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 14L and 14B.
 
*... adds his Essence to his Temperance and Conviction, even raising them past 5.
 
*... loses his empathy, setting his Compassion to 0 and becoming unable to suceed in Compassion rolls.
 
This does not make the character deliberately cruel, but simply makes him not care. He will be detached from the world, ignoring any and all suffering, and for some, even all life around them, making no difference between what is alive and what is not. The sorcerer remains in diamond form for a number of hours equal to his modified Temperance.
 
 
However, every Diamond has a flaw. Someone opposing the Sorcerer can spend an action observing him and make a Perception+Craft(Jewelry) roll at a difficulty equal to the Sorcerer's Essence. If successful, the opponent sees the Diamond's flaws and may attempt to strike at them in subsequent turns. To strike the flaw, the opponent must add the Sorcerer's Essence to the difficulty of his attack(the more enlightened the sorcerer, the more flawless the Diamond). Striking at the flaws ignore the Soak and Hardness given by this Spell. The Diamond shards chipped from the character's wounds are real diamonds shards, and persist after the Spell ends.
 
 
'''Harmonious Amethyst Assumption'''<br>
 
'''Cost:''' 30 motes<br>
 
Amethysts, in their soothing violet colors, are stones of thought. Geomancers know as they hold them or place them in a house, that they will keep one's thoughts focused, that they will stave off madness and intoxication, keeping many lucid in the throes of hallucinogens. With this spell, the sorcerer becomes one with it. For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens in amethyst, shimmering with its colors, his anima always shining from within it in sober patterns that describe the serene enlightement attained by the Sorcerer's soul as he lets go of all strong emotion with the last meditative hum of its incantation. In this form, the sorcerer...
 
*... becomes immune to suffocation, poison, heat and pressure.
 
*... increases his Strength and Perception by 1 and his Stamina and Intelligence by 3, even raising them past their maximums.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 10L and 10B.
 
*... halves the visibility of his anima.
 
*... sets all Virtues to 3, regardless of their normal rating.
 
The Sorcerer becomes perfectly harmonious while his body is amethyst. Together with setting his Virtues at 3, his emotions become ''Balanced''.
 
 
''Balanced'' characters become immune to all compulsions - including Virtue compulsions(but not to garnering Limit), being impervious to any effect that would unbalance, change or dull his moods and thoughts, be it with Charms, hallucinogens, alcohol, or the influence of derangements. Balanced characters will not become morose or euphoric or needful and always think with perfect clarity, ignoring any penalties based on unnatural focus or emotions or distractions.
 
 
With Balance comes the ability to share - even such gifts as Balance itself. By touching a target and paying 1 willpower, the sorcerer can pass the calming effects of Amethyst in one of two ways. The first is to give the target the ''Balance'' of Amethyst for a turn, thus breaking any current mood-altering effects (a broken Virtue Compulsion may not set again for the remainder of the scene.)
 
 
The second is to pass the Amethyst to another. With Supernatural creatures, the Sorcerer simply loses the effects of this spell and the target gains them, with all the benefits of the Spell, but it will expire based on when the Sorcerer first cast it, no matter how many times it has been passed around. With Mortal creatures, the Balance and power is too much, overwhelming their form! The Mortal becomes an Amethyst Statue(which can be destroyed as an Iron Statue) until Sapphire Countermagic is applied to break this effect. It is otherwise permanent. However, the effects of the Amethyst, which the Mortal cannot hold, pour forth in waves of harmony. All those who come as close to the statue as the Mortal's (Compassion x2 yards) receive the effects of ''Balance'' as long as they remain within this radius.
 
 
'''Mask of Malachite Whispers'''<br>
 
'''Cost:''' 40 motes<br>
 
Through viridian hues malachite describes the arcs as it grows, rings that represent the layers of secrets within all those who behold it, whispers and secrets unveiled in the salons of one who keep the enigmatic works of such a gemstone. Becoming one with the essence of the Malachite the sorcerer feels his secrets slipping away into the rings within his soul as  those who behold his form of eternal growing layers see their secrets disappearing into its nothingness! For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens into Malachite, his face disappearing into a mask of the viridian gemstone! In this form, the Sorcerer...
 
*... becomes immune to suffocation, poison, heat and pressure.
 
*... increases his Strength and Stamina by 1.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 8L and 8B.
 
*... increases his Stealth, Lore, Larceny and Occult scores by his Permanent Essence.
 
*... cannot have his intentions, desires, feelings, mind or soul unveiled by another, be it with Charms, Sorcery or other abilities. He can only give away secrets of his own free will -  magical coercions will be met with nothing but silence.  He also draws a single ''Secret'' from a single character who beholds him each turn. This character sees this secret reflected on the Malachite surface and disappearing as the Sorcerer becomes aware of it. Secrets are defined as things that the character does not wish anyone else to know.
 
If this Spell is ended due to Countermagic the adept's own soul shatters like an open book - those catching the falling shattered pieces of malachite can learn a few secrets of the Sorcerer with a Perception+Lore roll at a Difficulty equal to the Sorcerer's Essence or using a Thaumaturgical ritual that obliviates the need for a roll.
 
 
 
=== Comments ==
 
 
In regards to Harmonious Amethyst, I think it's a neat spell, but I do have a question: Why is it that when you pass the spell along to a being with awakened essence the spell expires naturally at the end of its duration, but when you pass it along to a mortal the effects are permenant?-[[Ambisinister]]
 
:The real reason is because I like the sad idea of a person turned into a beautiful crystalized statue exuding inner peace, and it has the greek myth thing about Amethyst! And the actual game reason, it is probably due to the spell taking over the body and making it fully into amethyst, and using its proccesses and everyone's natural essence respiration to become self-sutaining. Instead of using it as a weapon they let it take them over, which makes it live with them instead of simply fading away. ~GoldenCat
 

Latest revision as of 08:26, 31 March 2010