|
|
Line 1: |
Line 1: |
− | = Tracking =
| + | #REDIRECT SilverMasks |
− | | |
− | '''Blood on the Wind'''<br>
| |
− | '''Cost: ''' 4 motes, 1 willpower<br>
| |
− | '''Duration: ''' Indefinite<br>
| |
− | '''Type: ''' Simple<br>
| |
− | '''Minimum Perception: ''' 3<br>
| |
− | '''Minimum Essence: ''' 2<br>
| |
− | '''Prerequisite Charms: ''' Ascendant Perception<br>
| |
− | By means of this Charm, a Lunar can track creatures through any terrain. To the Lunar, trail is as clear on solid stone as it is in woodlands or on soft ground. The Lunar is consdered a supernatural tracker, automatically able to follow any mundane prey without a roll(he is considered to have one more success than any mundane prey in the tracking contest) and receiving his Essence in automatic successes in any of his roll to track beings that use Charms to conceal themselves from pursuit.
| |
− | | |
− | '''Furious Hound Pursuit'''<br>
| |
− | '''Cost: ''' 5 motes<br>
| |
− | '''Duration: ''' Indefinite<br>
| |
− | '''Type: ''' Reflexive<br>
| |
− | '''Minimum Perception: ''' 4<br>
| |
− | '''Minimum Essence: ''' 3<br>
| |
− | '''Prerequisite Charms: ''' Blood on the Wind<br>
| |
− | Once a Lunar chooses her prey, it cannot escape. The Lunar designates a single target, which he must have seen within the last hour. The Lunar’s Movement Rating, Running or Sprinting, becomes one yard greater than her quarry if that is greater than the Lunar’s normal movement, and adds a number of successes equal to his Essence in any athletics roll to overcome obstacles between him and his quarry. In long-distance movement, the Lunar moves always one mile more than the quarry per day. If the quarry uses any charms to enhance her movement, the Lunar receives their benefit as well. This Charm is a ''Rage'' and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, allowing the Lunar to receive its benefits for the Rage's duration, able to designate a new target for the Pursuit every turn.
| |
− | | |
− | '''Night is Day'''<br>
| |
− | '''Cost: ''' 2 motes<br>
| |
− | '''Duration: ''' Indefinite<br>
| |
− | '''Type: ''' Simple<br>
| |
− | '''Minimum Perception: ''' 2<br>
| |
− | '''Minimum Essence: ''' 2<br>
| |
− | '''Prerequisite Charms: ''' None<br>
| |
− | Sometimes, a Lunar has to hunt at night, or to follow prey through deep forests and burrows deep within the earth! To do so, the Lunar can alter his eyes, receiving flashing, cat-like irises that allow him to see perfectly in low-light conditions. He treats nightime as daylight, but becomes partially colorblind in normally lit conditions(+1 difficulty to Perception rolls and ranged attacks) for the duration of the Charm. Night is Day does not allow the Lunar to see in absolute darkness - there must be some light, even if that fo the stars.
| |
− | | |
− | '''Perceiving the Hidden World'''<br>
| |
− | '''Cost: ''' 4 motes<br>
| |
− | '''Duration: ''' Indefinite<br>
| |
− | '''Type: ''' Simple<br>
| |
− | '''Minimum Perception: ''' 3<br>
| |
− | '''Minimum Essence: ''' 2<br>
| |
− | '''Prerequisite Charms: ''' Night is Day<br>
| |
− | Accomplished predators, Lunars are able to hunt even the beasts that roam in the depths of the earth, where there is no light! The Lunar becomes able to 'feel' light incomprehensible to humans such as spectral glows of heat and cold. This allows the Lunar to see in perfect darkness, although his ability to distinguish detail is greatly impaired(+2 difficulty to all Perception rolls involving discerning fine detail)
| |