Difference between revisions of "SolarStealth/Han"

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(took down my old crappy charms and posted a new one)
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== Camoflauge Charms ==
 
== Camoflauge Charms ==
 
<b>Membrane of Perfect Concealment</b>
 
 
:<b>Cost:</b> 3m per person
 
:<b>Duration:</b> Indefinite
 
:<b>Type:</b> Simple, Illusion
 
:<b>Minimum Requirements:</b> Stealth 3, Essence 2
 
:<b>Prerequisites:</b> Invisible Statue Spirit
 
 
Any self-respecting ninja can hide behind a sheet of canvas perfectly painted to match whatever is behind it. This Charm puts a uniquely Exalted spin on it. This charm creates a pocket of Elsewhere big enough for (Essence) people, with the opening covered by an illusion masking the opening so that to the eye and hand, it matches the surroundings perfectly. Sound, air and liquid may pass through freely, and the membrane is approximately the thickness of a human hair and the strength of canvas. Any within may leave the bubble at any time. When the caster leaves, the bubble collapses, forcibly ejecting all within.
 
Illusion-penetrating techniques such as Eye of the Unconquered Sun apply to this Charm.
 
  
 
<b>Lion In The Grass Technique</b>
 
<b>Lion In The Grass Technique</b>
 
+
:<b>Cost:</b> 3m
:<b>Cost:</b> 3m per dot of penalty
+
:<b>Type:</b> Simple
:<b>Duration:</b> Five long ticks
+
:<b>Keywords:</b> Stackable, Combo-OK
:<b>Type:</b> Simple, Illusion
+
:<b>Duration:</b> Scene
:<b>Minimum Requirements:</b> Stealth 4, Essence 3
+
:<b>Minima:</b> Stealth 4, Essence 2
:<b>Prerequisites:</b> None
 
 
 
Occasionally, Lawgivers will need to be able to sneak around and still go heavily armoured. (Read: Hordes and hordes of angry Wyld barbarians with poison claws.) Mechanically, this Charm reduces any Stealth penalties for wearing armour by 2, to a minimum of 0. This includes muffling sound, dampening reflections off of the armour, and bending light around the Solar to conceal their presence.
 
 
 
<b>Radiant Haze of Glory</b>
 
 
 
:<b>Cost:</b> 5m per (Essence) yards
 
:<b>Duration:</b> One scene, or until deactivated
 
:<b>Type:</b> Simple, Obvious
 
:<b>Minimum Requirements:</b> Stealth 1, Essence 2
 
 
:<b>Prerequisites:</b> None
 
:<b>Prerequisites:</b> None
  
It is the last resort of the unstealthy to simply create a large and scary distraction so that they can escape. This Charm projects a blazing corona of Essence around the Exalt. While not actually concealing the Exalt's presence, it does provide an effective distraction. For 5 motes, the character may project a golden, light-filled mist around herself for (Essence) yards. This effect may be purchased a number of times equal to the caster's permanent Essence per use of this Charm. This mist imposes a -3 external penalty to all actions involving sight, hearing, sense of direction, and sense of time, as well as a -1 external penalty to all actions involving touch and scent. It follows the caster around, but is not necessarily centered around her; she may direct its movement with a  miscellanious action. Otherwise, it centers on her. It also emits light equivalent to that of a large fire, such as a burning house, when viewed from outside.
+
Occasionally, Lawgivers will need to be able to sneak around and still go heavily armoured, e.g. sneaking into the camp of a horde of poison-clawed Wyld mutants. Mechanically, this Charm reduces any Stealth penalties for wearing armour by 2, to a minimum of 0. This includes muffling sound, dampening reflections off of the armour, and bending light around the Solar to conceal their presence. This Charm may be invoked repeatedly a number of times equal to the lower of the user's Stealth and Essence.
  
<b>Collapsing Skeleton Technique</b>
+
<b>See No Daiklave</b>
 
+
:<b>Cost:</b> 3m
:<b>Cost:</b> 2m
+
:<b>Type:</b> Simple
:<b>Duration:</b> Indefinite
+
:<b>Keywords:</b> Combo-OK
:<b>Type:</b> Combo-OK, Reflexive
+
:<b>Duration:</b> Scene
:<b>Minimum Requirements:</b> Stealth 2, Essence 2
+
:<b>Minima:</b> Stealth 3, Essence 2
:<b>Prerequisites:</b> None
+
:<b>Prerequisites:</b> Easily Overlooked Presence Method
  
The Lawgivers can rearrange their bodily structures, collapsing themselves to fit more easily into smaller spaces. This Charm allows the Solar to reduce her body in volume by 10% for every 2 motes spent, up to twice her Stamina in motes. If this Charm remains in effect for more than one hour, the character will suffer a level of unsoakable bashing damage for every five minutes, as well as receive a -1 penalty to all physical actions, which is cumulative. Note that the caster's armour and weapons do not shrink with her.
+
It never hurts to be prepared for anything, including epic swordfights erupting at fancy-dress parties. This Charm functions to conceal any weapons the character may be carrying. It makes necessary a (Perception+Awareness) roll at a difficulty of (caster's Essence+2) to notice the weapon. It is ineffective against beings with an Essence score higher than the caster's. Any weapon small enough for the character to carry is a valid target, which makes most warstriders and other large weapons out of this Charm's scope. This Charm may be reflexively deactivated at any point.

Revision as of 17:47, 13 June 2008

Camoflauge Charms

Lion In The Grass Technique

Cost: 3m
Type: Simple
Keywords: Stackable, Combo-OK
Duration: Scene
Minima: Stealth 4, Essence 2
Prerequisites: None

Occasionally, Lawgivers will need to be able to sneak around and still go heavily armoured, e.g. sneaking into the camp of a horde of poison-clawed Wyld mutants. Mechanically, this Charm reduces any Stealth penalties for wearing armour by 2, to a minimum of 0. This includes muffling sound, dampening reflections off of the armour, and bending light around the Solar to conceal their presence. This Charm may be invoked repeatedly a number of times equal to the lower of the user's Stealth and Essence.

See No Daiklave

Cost: 3m
Type: Simple
Keywords: Combo-OK
Duration: Scene
Minima: Stealth 3, Essence 2
Prerequisites: Easily Overlooked Presence Method

It never hurts to be prepared for anything, including epic swordfights erupting at fancy-dress parties. This Charm functions to conceal any weapons the character may be carrying. It makes necessary a (Perception+Awareness) roll at a difficulty of (caster's Essence+2) to notice the weapon. It is ineffective against beings with an Essence score higher than the caster's. Any weapon small enough for the character to carry is a valid target, which makes most warstriders and other large weapons out of this Charm's scope. This Charm may be reflexively deactivated at any point.