Difference between revisions of "StarJaunter/CinematicWoundSystem"

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As per normal combat (or whatever houserules you have going) you get to step 8 of on attack.  Here your successes, instead of <br>
 
As per normal combat (or whatever houserules you have going) you get to step 8 of on attack.  Here your successes, instead of <br>
damaging health levels on the target are compared to the target’s wound difficulties.  You give them the worst wound your number <br>
+
damaging health levels on the target are compared to the target’s Wound Tiers.  You give them the worst wound your number <br>
 
of successes meets the difficulty for.  The wound levels are differentiated by the penalty they give the wounded. <br>
 
of successes meets the difficulty for.  The wound levels are differentiated by the penalty they give the wounded. <br>
  
-0 wound penalties are surface scratches and minor bruises that can be ignored in combat.  <br>
+
=== <b>Five Tiers of Wounding</b> ===
-1 wounds are deeper wounds that restrict movement and require binding after combat.  <br>
+
The wound levels are differentiated by the penalty they give the wounded. <br>
-2 wounds are bleeds cuts and splitting bruises that may infect mortal combatants.<br>
+
 
-4 wounds are horrible cuts and contusions that may kill a mortal without care.<br>
+
Minor Wounds [M] are -0 penalties, surface scratches and minor bruises.  <br>
Dying wounds knock you out of a fight, if lethal target must receive medical care soon or die.<br>
+
Light Wounds [L] are -1 penalties, deeper wounds that restrict movement and require binding.  <br>
Character remains unconscious if bashing, or bleeding to death in Stamina minutes if lethal.<br>
+
Serious Wounds [S] are -2 penalties, bleeding cuts and splitting bruises.<br>
 +
Critical Wounds [C] are -4 penalties, horrible cuts and contusions.<br>
 +
Dying wounds [D] knock you out of a fight, if lethal target must receive medical care soon or die.<br>
 +
Dying wounds still count as a -6 wound penalty <br>
  
 
Wounds are represented on character sheet as type of wound (bashing or lethal) and level of wound.<br>
 
Wounds are represented on character sheet as type of wound (bashing or lethal) and level of wound.<br>
-2 Bashing wound is represented as:  /2<br>
+
Serious Bashing wound is represented as:  /S<br>
 
Dying Lethal Wound is represented as:  XD<br>
 
Dying Lethal Wound is represented as:  XD<br>
-0 Aggravated wound is represented as:  *0<br>
+
Critical Aggravated wound is represented as:  *C<br>

Revision as of 03:36, 17 October 2009

Cinematic Wound System

In an attempt to create a more cinematic form of damaging someone, I have worked out a wound based health system that
ignores “Health Levels” and tracks instead how many wounds you have at what level of severity. This could probably be applied
to several systems with modifications but it is shown here for Exalted.

As per normal combat (or whatever houserules you have going) you get to step 8 of on attack. Here your successes, instead of
damaging health levels on the target are compared to the target’s Wound Tiers. You give them the worst wound your number
of successes meets the difficulty for. The wound levels are differentiated by the penalty they give the wounded.

Five Tiers of Wounding

The wound levels are differentiated by the penalty they give the wounded.

Minor Wounds [M] are -0 penalties, surface scratches and minor bruises.
Light Wounds [L] are -1 penalties, deeper wounds that restrict movement and require binding.
Serious Wounds [S] are -2 penalties, bleeding cuts and splitting bruises.
Critical Wounds [C] are -4 penalties, horrible cuts and contusions.
Dying wounds [D] knock you out of a fight, if lethal target must receive medical care soon or die.
Dying wounds still count as a -6 wound penalty

Wounds are represented on character sheet as type of wound (bashing or lethal) and level of wound.
Serious Bashing wound is represented as: /S
Dying Lethal Wound is represented as: XD
Critical Aggravated wound is represented as: *C