Difference between revisions of "SolarLore/GreenLantern"
(On a reason that Obvious isn't always a good thing) |
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:Unless, of course, you're trying to be a mundane melee instructor at a Realm-controlled school. In which case, you're trying to hide your Exalt-self, while still being the best danged instructor at the school. Then, you're desperate to keep it from being Obvious. -- GreenLantern | :Unless, of course, you're trying to be a mundane melee instructor at a Realm-controlled school. In which case, you're trying to hide your Exalt-self, while still being the best danged instructor at the school. Then, you're desperate to keep it from being Obvious. -- GreenLantern | ||
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+ | :In which case you, in a game of mine, would have to limit your glorious Solar powers and restrict yourself mostly to lower-tier charms like Excellencies, or much higher tier, specialized, sneaky versions of the powerful charms designed for such a purpose. I didn't say Obvious was a good thing for the ''character'', I am simply in favor of it out of character. It fits with the way Solars are portrayed: shedding golden Essence with glorious abandon. Also, Melee is taught by ''Tiger Warrior Training Technique'', not ''Harmonious Academic Methodology''. - IanPrice |
Revision as of 23:08, 23 January 2007
Harmonious Academic Methodology. Legendary Scholar Curriculum. Both - Obvious.
What's up with that? How the heck is a five-hour lesson per week obvious? Are you dripping with Essence? Glowing with a holy Mandala? Or is it merely that that nasty inconsistency of "Well, if it's too good to be true, it's got to be Obvious" coming into play? The Obvious keyword denotes when "Observers can tell when the Exalt is using a charm, and they have a rough idea of its effects." I can't even really get a good grasp on how this applies to these charms. To me, they're internal charms, supplementing the Exalt's ability to create a curriculum and instruct with it. They don't seem to actually do anything to the target learners, other than help them learn - a fully mundane thing.
Anyway, enough ranting. I'm proposing that the Obvious Keyword be removed from these charms.
Comments
I am in general in favor of the Obvious keyword. I think that, yes, it implies that magic is obviously being used - and that it shouldn't be up to the charm description to tell us exactly how, because that would limit stuntage. In the case of these charms, I would thus allow and encourage players to stunt the unique ways their characters use Essence obviously (writing in the air, lessons that repeat themselves in students' dreams, etc.) to enhance the teaching process. Exalted is all about creating your own cool descriptions, so if you view Obvious as a limitation, good! Work around and with that limitation, because it will improve the product to do so. - IanPrice
- Unless, of course, you're trying to be a mundane melee instructor at a Realm-controlled school. In which case, you're trying to hide your Exalt-self, while still being the best danged instructor at the school. Then, you're desperate to keep it from being Obvious. -- GreenLantern
- In which case you, in a game of mine, would have to limit your glorious Solar powers and restrict yourself mostly to lower-tier charms like Excellencies, or much higher tier, specialized, sneaky versions of the powerful charms designed for such a purpose. I didn't say Obvious was a good thing for the character, I am simply in favor of it out of character. It fits with the way Solars are portrayed: shedding golden Essence with glorious abandon. Also, Melee is taught by Tiger Warrior Training Technique, not Harmonious Academic Methodology. - IanPrice