Difference between revisions of "SolarAbility/IsawaBrian"

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(*Changed the requirements; they hadn't been updated the last time.)
(*Cleared to delete)
 
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----<b><i>Flaring Luminescent (Ability) Soul</b></i>
 
  <b>Cost:</b> None
 
  <b>Duration:</b> Permanent
 
  <b>Type:</b> Special
 
  <b>Minimum (Ability):</b> 5/6/8/10
 
  <b>Minimum Essence:</b> 4/6/8/10
 
  <b>Prerequisite Charms:</b> Transcendent (Charm) Prowess, two other Charms of each Essence requirement from 1 to 4 from the
 
  Ability Tree in question for the first version, one more charm each from 1 to 6 for the second, one more charm
 
  each from 1 to 8 each for the third, and one more charm each from 1 to 10 for the fourth.
 
Solars are the undisputed masters of raw essence.  Truly powerful Solars, elders and masters of their chosen Abilities, can generate Essence to use simply from the patterns and harmonies generated by their own attunements.  These paragons may ignite burning pools from the ambient essence around their bodies, flaring it into life for their own use.  For each iteration of this charm purchased for a particular Ability, the Solar has a number of additional motes of peripheral Essence equal to his permanent Essence available for use <i>every turn,</i> solely for use with the relevant ability.  The iterations at Essence 6 and 10 also supply one willpower point.
 
  
By using the Essence available with this charm, the Solar turns *all* motes of essence expended this turn, used for whatever purpose, to peripheral for the purposes of anima banner effects.  The only exception to this rule are the Stealth and Larceny versions of this Charm, and they only produce half the usual amount of Essence, rounded down.  One version of this Charm (which can be purchased 4 times, at the above intervals) exists per Ability, and must be purchased separately.
 
 
There probably are versions of this ability available to Abyssals- indeed, extant negative energy essence-draining effects may be those.  However, this version may _not_ be learned by Moonshadow Caste Abyssals, and if a specifically identical version is created for Abyssals, that version may not be learned by Eclipses.
 
 
=== Comments ===
 
 
Would the Occult version of this char effect be usable for sorcery effects? -- [[Blackedout]]
 
:Hmm.  Tough call.  Personally, I'd say yes.  Individually, GMs might view that as too powerful, but I figure it's appropriate for the power level-- IsawaBrian
 
 
I added a lower Essence version and the willpower cost to make the output closer to what a Sidereal could get with a Sutra, as well as at roughly the same levels.  However, since it supplies and forces Peripheral Essence <i>and</i> is slightly less efficient, I've taken one more step that I'm not certain of-- removing the 1 mote investiture cost.
 
-- IsawaBrian
 

Latest revision as of 21:32, 19 March 2009