Difference between revisions of "Seiraryu/Wendigo"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m (link fix)
m
(One intermediate revision by one other user not shown)
Line 2: Line 2:
  
 
Backstory forthcoming.
 
Backstory forthcoming.
 
== Description ==
 
 
The Frore Duke is an imposing figure, even though his stature and build aren't overly powerful.  He's of slightly-above average height, with features that present a visage much younger than his years.  Many would consider him handsome, although he does nothing to appear so.  His hair, braided loosely down to his waist, is the color of moonsilver while his eyes are the blue hue of a winter's lightning.
 
 
He offers a strict vision to those that would look upon his countenance.  His rigid face's musculature becomes taut when he feels ire burning inside him, though his eyes can inspire the kindest of compassion at the sight of suffering or love.
 
 
His most obvious characteristic, a distinguishing mark above any, is his arm.  Decimated in countless places, his arm is almost non-existant by itself.  Flesh and bone disappear and reappear, hanging from either one or the other, connected by mere chance and will.  Covering and, more importantly, completing his scarred and distraught limb is an arm made of the finest tempered moonsilver.  It gleams in shades of Luna's light and barnished iron; and its fingers can extend to vicious, retractable talons made of the material.  It is his limb and his weapon, when he so needs either.
 
 
== Personality ==
 
 
Dualistic in nature, as is every beast, the Duke is a man who can show pity when it is due, and can show a merciless disposition when necessary.  Though he holds superiority and is aware of it, he does not possess it to rule above others with his moonsilver fist.  He reigns because it is his duty as an Exalted being, and though he is aware that his leadership is invaluable to the people who call him liege and god, he does not abuse it. 
 
 
In times of peace, he can be the most compassionate of lords, taking in children and peasants that are astray and giving them places to rest and regain their strengths.  He judges accordingly on all matters after knowing full well all the details.  Even amongst his rivals in the near by lands he is merciful, and shows truce when it is promised.
 
 
At war, he is a rampaging animal, unscathed by mercy and unquenched by temperance.  Nothing stands in the way of him and his packs of hunters.  His men feel the presence of a god at every turn even as he leads them to battle with a spirit that cowers his enemies.
 
 
He is renowned for the appropriateness of his actions and attitude at each turn.  An epitomy of the Silver Pact, curious is the fact that he remains as far away as he possibly can of the Lunar society's influence.  He would stray further, but some of his needs force him to retain contacts and allies within the Pact.
 
  
 
== Character Sheet ==
 
== Character Sheet ==
  
 
<B>Caste</B>: Changing Moon <BR>
 
<B>Caste</B>: Changing Moon <BR>
<B>Concept</B>: Northern Barbarian Duke<BR>
+
<B>Concept</B>: Tribal Totem<BR>
<B>Nature</B>: Leader
+
<B>Nature</B>: Paragon
  
 
<B>Totem</B>: Horned Snow Hunter <BR>
 
<B>Totem</B>: Horned Snow Hunter <BR>
<B>Face</B>: Uf-ya <BR>
+
<B>Face</B>: Nain-ya <BR>
<B>Anima</B>: A pack of snow devils<BR>
+
<B>Anima</B>: A pack of horned snow hunters <BR>
  
<B>Attributes</B> <BR>
+
<B>Attributes</B><BR>
 
<i>Physical</i>: Strength 3, Dexterity 4, Stamina 3 <BR>
 
<i>Physical</i>: Strength 3, Dexterity 4, Stamina 3 <BR>
<i>Social</i>: Charisma 4, Manipulation 4, Appearance 3 <BR>
+
<i>Social</i>: Charisma 5, Manipulation 3, Appearance 4 <BR>
<i>Mental</i>: Perception 4, Intelligence 4, Wits 4
+
<i>Mental</i>: Perception 3, Intelligence 3, Wits 3
  
 
<B>Abilities</B><BR>
 
<B>Abilities</B><BR>
<i>War</i>: Archery, Athletics 3, Awareness 3, *Brawl 4 (Beastman +2), Dodge 4, Endurance 3 (Cold Climes +1), Martial Arts, Melee 2, Resistance 3, Thrown <BR>
+
<i>War</i>: Archery, *Athletics 3, Awareness 1, *Brawl 4 (Beastman +2), Dodge 2, *Endurance 4, Martial Arts, Melee, Resistance 2, Thrown <BR>
<i>Life</i>: Craft (First Age Tech) 2, Larceny 2, Linguistics 3, Performance 2, *Presence 4 (Just Governance +1), Ride, Sail, Socialize 3, *Stealth 5 (Stalking +2), *Survival 3 <BR>
+
<i>Life</i>: Craft, Larceny, Linguistics 1, Performance, Presence 3, Ride, Sail, Socialize 1, *Stealth 3 (Ambush +2), *Survival 3 <BR>
<i>Wisdom</i>: Bureaucracy 1, Investigation 1, *Lore 4 (Artifact Mechanisms +1), Medicine 1, Occult 3
+
<i>Wisdom</i>: Bureaucracy, Investigation, Lore 2, Medicine, Occult 1
  
 
<B>Advantages</B><BR>
 
<B>Advantages</B><BR>
<i>Backgrounds</i>: Allies 2, Artifact 3, Contacts 1, Cult 2, Familiar 4, Manse 3, Mentor 2, Resources 3<BR>
+
<i>Backgrounds</i>: Artifact 3, Cult 2, Followers 1, Manse 3, Resources 2 <BR>
<i>Virtues</i>: Compassion 3, Conviction 3, Temperance 3, Valor 3<BR>
+
<i>Virtues</i>: Compassion 2, Conviction 2, Temperance 2, Valor 3 <BR>
<i>Renown</i> (110): Succor 25, Mettle 30, Cunning 30, Glory 25
+
<i>Renown</i>: Succor 6, Mettle 14, Cunning 10, Glory 20
  
<B>Essence</B>: 4 <BR>
+
<B>Essence</B>: 2 <BR>
<i>Personal</i>: 20/20 <BR>
+
<i>Personal</i>: 12/12 <BR>
<i>Peripheral</i>: 39/44 <BR>
+
<i>Peripheral</i>: 30/30 <BR>
<i>Committed</i>: 5
+
<i>Committed</i>: 3
  
<B>Willpower</B>: 8/8<BR>
+
<B>Willpower</B>: 5/5 <BR>
 
<B>Health</B>: -0, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incap. <BR>
 
<B>Health</B>: -0, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incap. <BR>
<B>Armor and Soak</B>: Lamellar (+6L/+8B)<BR>
+
<B>Armor and Soak</B>: Lamellar (Mobility Penalty -2; Fatigue 1)<BR>
<i>Lethal</I> 7 <BR>
+
<i>Lethal</I>: 7 <BR>
<i>Bashing</I> 11 <BR>
+
<i>Bashing</I>: 11 <BR>
<i>Aggravated</i> 6
+
<i>Aggravated</i>: 8
  
<b>Tell</b>: To be determined. <br>
+
<B>Virtue Flaw</B>: Curse of the Raging Bull <BR>
<B>Virtue Flaw</B>: Curse of the Drunken Monkey <BR>
+
<i>Limit</i>: 5
<i>Limit</i>: 1
 
  
 
<B>Shape Library</B> <BR>
 
<B>Shape Library</B> <BR>
<i>Animals</i>: To be completed.<BR>
+
<i>Animals</i>: Horned Snow Hunter; wolf. <BR>
<i>People</i>: To be completed.
+
<i>People</i>:  
  
 
=== Charms ===
 
=== Charms ===
 
|[ <B>Charm Name</B>              |[ <B>Attribute</b> |[ <B>Cost</B>  |[ <B>Duration</B> |[ <B>Type</b> |[ <B>Effect</b> ||
 
|[ <B>Charm Name</B>              |[ <B>Attribute</b> |[ <B>Cost</B>  |[ <B>Duration</B> |[ <B>Type</b> |[ <B>Effect</b> ||
 
+
|[ Stealth Fox Method            |[ Dexterity        |[ 2 motes per die |[ One Scene  |[ Simple |[ Dice adder for Stealth rolls. ||
Finding the Spirit's Shape<BR>
+
|[ Ox-Body Technique              |[ Stamina          |[ None        |[ Permanent      |[ Special  |[ Adds four -2 Health Levels. ||
Hide of the Cunning Tiger<BR>
+
|[ Deadly Beastman Transformation |[ Charisma  |[ 5 motes      |[ Instant    |[ Reflexive |[ Re: Deadly Beastman below. Taken twice. ||
Masking the Brilliant Form<BR>
+
|[ Finding Spirit Shape           |[ Charisma        |[ 1 motes      |[ Instant        |[ Reflexive  |[ Inconsequential. ||
Calling Luna's Favor<BR>
+
|[ Hide of the Cunning Tiger     |[ Manipulation    |[ 1 motes      |[ One Day        |[ Simple      |[ Hide the tattoos. ||
Towering Beast Form<BR>
+
|[ Spirit-Scenting Technique     |[ Perception    |[ 2 motes    |[ One Scene      |[ Simple      |[ Allows him to detect spirits. ||
Humble Mouse Shape<BR>
 
Shaping the Ideal Form<BR>
 
Many-Faced Moon Transformation<BR>
 
Prey's Skin Disguise
 
 
 
Unspeaking Aura of Dread
 
 
 
Sense-Sharpening Change
 
 
 
Stealthy Fox Method<BR>
 
Chameleon Skin Disguise
 
 
 
Spirit-Scenting Technique<BR>
 
Pulse of the Invisible<BR>
 
Devil-Restraining Grip
 
 
 
Bowing Reed Technique<BR>
 
Unmoving Bear Defense<BR>
 
Flowing Body Evasion
 
 
 
Body Weapon Technique<BR>
 
Sinuous Striking Grace<BR>
 
Tyrant Lizard Strike<BR>
 
Hydra Head Attack
 
 
 
Ox-Body Technique
 
  
 
=== Expanded Traits ===
 
=== Expanded Traits ===
  
Manse:  [Stormcall Gem - by Telgar]
+
To expand upon Backgrounds, Merits, Flaws, etc.
 
 
<i>Unfinished.</i>
 
  
 
=== Beastman ===
 
=== Beastman ===
  
 
<B>Description</B>: <BR>
 
<B>Description</B>: <BR>
<B>Attributes</B> (11): Strength 6, Dexterity 6, Stamina 6, Perception 5 <BR>
+
<B>Attributes</B>: Strength 8, Dexterity 4, Stamina 6, Perception 5 <BR>
<B>Gifts</B>: Terrible Beast Claws, Savage Moonsilver Talons, Resilience of Nature, Wound-Knitting Power, Rugged Hide<BR>
+
<B>Gifts</B>: Enhanced Senses, Rugged Hide, Terrible Beast Claws <BR>
<B>Armor and Soak</B>: Lamellar. <BR>
+
<B>Armor and Soak</B>: Lamellar (Mobility Penalty -2; Fatigue 1)<BR>
 
<i>Lethal</I> 14 <BR>
 
<i>Lethal</I> 14 <BR>
 
<I>Bashing</i> 16 <BR>
 
<I>Bashing</i> 16 <BR>
<I>Aggravated</I> 6 <BR>
+
<I>Aggravated</I> 8 <BR>
<B>Powers</B>: Heals all Bashing damage every turn, and one lethal damage every turn.  He soaks Lethal with full Stamina, and has an added +2 to both Lethal and Bashing soaks.
+
<B>Powers</B>: Soaks Lethal with full Stamina.
  
 
=== Combat Statistics ===
 
=== Combat Statistics ===
  
 
<B>Attacks</B><BR>
 
<B>Attacks</B><BR>
<I>Savage Moonsilver Talons</I>: Speed 12, Accuracy 15, Damage 13L, Defense 11, Rate 7 <BR>
+
<I>Terrible Beast Claws</I> (Beastman): Speed 9, Accuracy 15, Damage 13L, Defense 15, Rate 4 <BR>
<I>Savage Moonsilver Bite & Gore</I>: Speed 6, Accuracy 12, Damage 16L, Defense 12, Rate 2 <BR>
+
<I>Terrible Beast Bite</I> (Beastman): Speed 1, Accuracy 13, Damage 16L, Defense 14, Rate 2 <BR>
<I>Moonsilver Prosthesis Claw</I>: Speed 10, Accuracy 11, Damage 9L, Defense 9, Rate 5 <BR>
+
<I>Terrible Beast Gore</I> (Beastman): Speed 3, Accuracy 14, Damage 17L, Defense 14, Rate 3 <BR>
<I>Moonsilver Prosthesis Fist</I>: Speed 8, Accuracy 9, Damage 5B, Defense 11, Rate 5 <BR>
+
<I>Fist</I> (Human): Speed 7, Accuracy 8, Damage 3B, Defense 9, Rate 5 <BR>
<I>Fist</I>: Speed 8, Accuracy 9, Damage 3B, Defense 11, Rate 5 <BR>
+
<I>Claw</I> (Human): Speed 7, Accuracy 8, Damage 4L, Defense 9, Rate 5 <BR>
<I>Kick</I>: Speed 5, Accuracy 9, Damage 6L, Defense 5, Rate 3 <BR>
+
<I>Kick</I> (Human): Speed 4, Accuracy 8, Damage 6B, Defense 4, Rate 3
<I>Straight Sword</I>: Speed 12, Accuracy 11, Damage 6L, Defense 9, Rate 3
 
  
<B>Dodge</B>  <BR>
+
<B>Dodge</B><BR>
<I>Human</I>: 12 <BR>
 
<I>Beastman</I>: 14 <BR>
 
<I>Specialties</I>: N[[/A]] <BR>
 
<B>Base Initiative</B> <BR>
 
 
<I>Human</I>: 8 <BR>
 
<I>Human</I>: 8 <BR>
<I>Beastman</I>: 10
+
<I>Beastman</I>: 8 <BR>
 
+
<I>Specialties</I>: None <BR>
=== Hiemal, the Ashen Hunter ===
+
<B>Base Initiative</B>: 7
 
 
<b>Species</b>: Horned Snow Hunter<BR>
 
<b>Nature</b>: Alpha<BR>
 
<b>Rating</b>: o o o o
 
 
 
<b>Attributes</b><BR>
 
<i>Physical</i>: Strength 6, Dexterity 3, Stamina 5<BR>
 
<i>Social</i>: Charisma 2, Manipulation 1, Appearance 3<BR>
 
<i>Mental</i>: Perception 5, Intelligence 2, Wits 3
 
 
 
<b>Abilities</b><BR>
 
<i>War</i>: Athletics 5, Awareness 3 (Hearing +2, Sight +1), Brawl 3 (Bite +1, Gore +1), Dodge 3, Endurance 4, Resistance 2 <BR>
 
<i>Life</i>: Presence 1 (Intimidation +2, Leadership +1), Stealth 4 (Ambush +2), Survival 2<BR>
 
<i>Wisdom</i>: None.
 
 
 
<b>Essence</b> 1<BR>
 
<i>Battery</i>: 00/00<BR>
 
<i>Pool</i>: 00/00<BR>
 
<b>Virtues</b>: Compassion 2, Conviction 3, Temperance 1, Valor 4<BR>
 
<b>Willpower</b> 5
 
 
 
<b>Health</b>: -0, -0, -1, -1, -1, -1, -2, -2, -2, -4, Inc.<BR>
 
<b>Soak</b><BR>
 
<i>Lethal</i> 3<BR>
 
<i>Bashing</i> 6<BR>
 
<i>Aggravated</i> 0
 
 
 
<b>Attacks</b><BR>
 
<i>Bite</i>: Spd 6, Acc 6, Dmg 9L, Def 6<BR>
 
<i>Claw</i>: Spd 8, Acc 8, Dmg 7L, Def 7<BR>
 
<i>Gore</i>: Spd 6, Acc 6, Dmg 9L, Def 6
 
 
 
<b>Dodge</b> 6<BR>
 
<i>Specialties</i>: N[[/A]]<BR>
 
<b>Initiative</b> 6
 
 
 
<b>Qualities</b>: Natural Weaponry, Thick Hide, Large, Air Immunity, Terrifying, Longevity, Alpha<b>*</b>, Exalted Healing <br>
 
<b>*</b>To be added to Qualities list.  Each pack member possesses the typical abilities of a Horned Snow Hunter, without any of Hiemal's additions.
 
 
 
  
 +
<B>Notes</B>: He uses my Brawl combat tactics, as described at: /Brawl.
  
 
== Experience ==
 
== Experience ==
  
<b>Total</B>: <BR>
+
<b>Total</B>: 00 <BR>
<B>Spent</B>: <BR>
+
<B>Spent</B>: 00 <BR>
 
<i>List of spendings.</i><BR>
 
<i>List of spendings.</i><BR>
<B>Remaining</B>:
+
<B>Remaining</B>: 00
 
 
== Notes ==
 
 
 
*Hiemal was created using [[/Familiar]] rules.
 
*This character uses the [[Seiraryu/MTA|Majestic Totem Aspect]] rules.
 

Revision as of 12:34, 6 March 2005

Wendigo, the Frore Duke

Backstory forthcoming.

Character Sheet

Caste: Changing Moon
Concept: Tribal Totem
Nature: Paragon

Totem: Horned Snow Hunter
Face: Nain-ya
Anima: A pack of horned snow hunters

Attributes
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 5, Manipulation 3, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 3

Abilities
War: Archery, *Athletics 3, Awareness 1, *Brawl 4 (Beastman +2), Dodge 2, *Endurance 4, Martial Arts, Melee, Resistance 2, Thrown
Life: Craft, Larceny, Linguistics 1, Performance, Presence 3, Ride, Sail, Socialize 1, *Stealth 3 (Ambush +2), *Survival 3
Wisdom: Bureaucracy, Investigation, Lore 2, Medicine, Occult 1

Advantages
Backgrounds: Artifact 3, Cult 2, Followers 1, Manse 3, Resources 2
Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 3
Renown: Succor 6, Mettle 14, Cunning 10, Glory 20

Essence: 2
Personal: 12/12
Peripheral: 30/30
Committed: 3

Willpower: 5/5
Health: -0, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incap.
Armor and Soak: Lamellar (Mobility Penalty -2; Fatigue 1)
Lethal: 7
Bashing: 11
Aggravated: 8

Virtue Flaw: Curse of the Raging Bull
Limit: 5

Shape Library
Animals: Horned Snow Hunter; wolf.
People:

Charms

|[ Charm Name |[ Attribute |[ Cost |[ Duration |[ Type |[ Effect || |[ Stealth Fox Method |[ Dexterity |[ 2 motes per die |[ One Scene |[ Simple |[ Dice adder for Stealth rolls. || |[ Ox-Body Technique |[ Stamina |[ None |[ Permanent |[ Special |[ Adds four -2 Health Levels. || |[ Deadly Beastman Transformation |[ Charisma |[ 5 motes |[ Instant |[ Reflexive |[ Re: Deadly Beastman below. Taken twice. || |[ Finding Spirit Shape |[ Charisma |[ 1 motes |[ Instant |[ Reflexive |[ Inconsequential. || |[ Hide of the Cunning Tiger |[ Manipulation |[ 1 motes |[ One Day |[ Simple |[ Hide the tattoos. || |[ Spirit-Scenting Technique |[ Perception |[ 2 motes |[ One Scene |[ Simple |[ Allows him to detect spirits. ||

Expanded Traits

To expand upon Backgrounds, Merits, Flaws, etc.

Beastman

Description:
Attributes: Strength 8, Dexterity 4, Stamina 6, Perception 5
Gifts: Enhanced Senses, Rugged Hide, Terrible Beast Claws
Armor and Soak: Lamellar (Mobility Penalty -2; Fatigue 1)
Lethal 14
Bashing 16
Aggravated 8
Powers: Soaks Lethal with full Stamina.

Combat Statistics

Attacks
Terrible Beast Claws (Beastman): Speed 9, Accuracy 15, Damage 13L, Defense 15, Rate 4
Terrible Beast Bite (Beastman): Speed 1, Accuracy 13, Damage 16L, Defense 14, Rate 2
Terrible Beast Gore (Beastman): Speed 3, Accuracy 14, Damage 17L, Defense 14, Rate 3
Fist (Human): Speed 7, Accuracy 8, Damage 3B, Defense 9, Rate 5
Claw (Human): Speed 7, Accuracy 8, Damage 4L, Defense 9, Rate 5
Kick (Human): Speed 4, Accuracy 8, Damage 6B, Defense 4, Rate 3

Dodge
Human: 8
Beastman: 8
Specialties: None
Base Initiative: 7

Notes: He uses my Brawl combat tactics, as described at: /Brawl.

Experience

Total: 00
Spent: 00
List of spendings.
Remaining: 00