Difference between revisions of "Shorlixa/Okihana"
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Name: Kiyomizu Okihana (Hana) Caste: Night | Name: Kiyomizu Okihana (Hana) Caste: Night | ||
− | Age: 24 Concept: Avenger/Assassin | + | Age: 24 Concept: Avenger[[/Assassin]] |
Motivation: | Motivation: | ||
Intimacies: | Intimacies: | ||
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Can be awake or asleep, charm invokes itself automatically. | Can be awake or asleep, charm invokes itself automatically. | ||
Third Awareness Excellency - Essence Resurgent | Third Awareness Excellency - Essence Resurgent | ||
− | 4m | Reflexive (4/ATK, 6/DEF) | Combo-OK | Instant | + | 4m | Reflexive (4[[/ATK]], 6[[/DEF]]) | Combo-OK | Instant |
Can be used to reroll an Awareness-based dice result, new score is optional. | Can be used to reroll an Awareness-based dice result, new score is optional. | ||
Increases (Attr + Thrown) rating for one task by the Thrown rating. | Increases (Attr + Thrown) rating for one task by the Thrown rating. | ||
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Thrown | Thrown | ||
Third Thrown Excellency - Essence Resurgent | Third Thrown Excellency - Essence Resurgent | ||
− | 4m | Reflexive (4/ATK, 6/DEF) | Combo-OK | Instant | + | 4m | Reflexive (4[[/ATK]], 6[[/DEF]]) | Combo-OK | Instant |
Can be used to reroll a Thrown-based dice result, new score is optional. | Can be used to reroll a Thrown-based dice result, new score is optional. | ||
Increases (Attr + Thrown) rating for one task by the Thrown rating. | Increases (Attr + Thrown) rating for one task by the Thrown rating. |
Revision as of 09:05, 3 April 2010
Kiyomizu Okihana
Presenting Kiyomizu Okihana.
Name: Kiyomizu Okihana (Hana) Caste: Night Age: 24 Concept: Avenger/Assassin Motivation: Intimacies: Anima: Attributes Strength 2 Charisma 3 Perception 4 Dexterity 5 Manipulation 3 Intelligence 3 Stamina 2 Appearance 5 Wits 2 Abilities *(favoured/caste) Dawn Zenith Twilight Archery 0 Integrity 0 Craft 0 Martial Arts 0 *Performance 2 *Investigation 3 Melee 0 Presence 0 Lore 0 *Thrown 5 Resistance 0 Medicine 0 War 0 Survival 0 Occult 0 Night Eclipse Specialities *Athletics 3 Bureaucracy 0 Awareness: Listening *Awareness 5 *Linguistics 3 Dodge: Multiple Opponents *Dodge 5 Ride 0 Thrown: Attacking from Cover *Larceny 5 *Sail 4 Performance: Improvisation, Shadow Puppetry, Sleight-of-Hand *Stealth 5 Socialize 0 Languages Known Seatongue (Native) Riverspeak Low Realm High Realm Merits Flaws Enemies 2: Pirates! Charms Awareness Surprise Anticipation Method 1m | Reflexive (Step 2) | Combo-OK | Instant Guarantees success on any Awareness roll to notice immediate mortal danger. Can be awake or asleep, charm invokes itself automatically. Third Awareness Excellency - Essence Resurgent 4m | Reflexive (4/ATK, 6/DEF) | Combo-OK | Instant Can be used to reroll an Awareness-based dice result, new score is optional. Increases (Attr + Thrown) rating for one task by the Thrown rating. Keen (Hearing and Touch) Technique 3m | Reflexive | Combo-OK | Scene Gives two bonus successes on Awareness actions that use the abovementioned senses. Also allows perception of sensory impressions that are normally too faint to observe at all (Elaborated on pg 226, Core) Keen (Sight) Technique 3m | Reflexive | Combo-OK | Scene Gives two bonus successes on Awareness actions that uses the abovementioned sense. Also allows perception of sensory impressions that are normally too faint to observe at all (Elaborated on pg 226) Dodge Shadow Over Water 1m | Reflexive (Step 2) | Combo-OK | Instant Negate all penalties that apply to DDV in response to an attack. Still 0 VS undodgeable ones but no further penalties. Reflex Sidestep Technique 1m | Reflexive (Step 2) | Combo-OK | Instant Unexpected attack is no longer unexpected. Seven Shadow Evasion (Conviction Flaw) 3m | Reflexive (Step 2) | Combo-OK, Obvious | Instant Dodges and perfectly defends against any expected attack, even if attack is undodgeable. Larceny Flawless Pickpocketing Technique 3m | Supplemental | Combo-OK | Instant Guarantees success on pickpocketing provided object is not in active use. If contested by: Awareness: Voided Charm: Add Essence (3) in auto successes to a (Dex + Larceny) roll to oppose the other Charm. Inhuman sensory acuity: +4 difficulty penalty on contestant Stealing From Plain Sight Spirit 5m, 1wp* | Simple | Combo-OK | Until DV refreshes 3x Steals item in plain sight within (3) yards. Must be able to be carried, cannot be in active use. Stealing an item out of reach (outside of a cell, on the other side of a window..) requires 1wp. If contested by: Awareness - Voided Charm - Add Essence (3) in auto successes to a (Dex + Larceny) roll to oppose the other Charm. Inhuman sensory acuity: +4 difficulty penalty on contestant to notice thief and +8 difficulty penalty to notice item's absence. Sail Hundredfold Navigator Essence 3m | Supplemental | Scene Add Essence (3) in auto successes to any Sail rolls. Thrown Third Thrown Excellency - Essence Resurgent 4m | Reflexive (4/ATK, 6/DEF) | Combo-OK | Instant Can be used to reroll a Thrown-based dice result, new score is optional. Increases (Attr + Thrown) rating for one task by the Thrown rating. Joint-Wounding Attack 3m | Supplemental | Combo-OK, Cripple | Instant Stuns/cripples; subtracts 1 die as a -1 internal penalty from target's Phys Attr dice pools and from equivalent static ratings, lasts for the scene. Observer-Deceiving Attack 3m | Supplemental | Combo-OK Thrown attack seems as if it's coming from any named distance and direction for characters not watching the user. Conversely, (3) successes on a reflexive (Wits + Awareness) check is needed to notice it. Mist on Water Attack 3m/action | Supplemental | Combo-OK, Cripple | Varies Silences and cripples target completely. If target dies the corpse usually remains frozen in the same position, standing or otherwise. Triple-Distance Attack Technique 3m | Supplemental | Combo-OK | Instant Thrown weapon flies true, range is tripled. If Solar has Essence 4+, it negates external penalties from environmental conditions. Cascade of Cutting Terror 5m | Supplemental | Combo-OK, Obvious | Instant Thrown weapon duplicates MANY times over; doubles successes on attack roll before comparing it to defense. Target's Dodge DV does not apply. Backgrounds Artifact 3 Manse 2 Resources 2 Fighting Stats Weapon Speed Accuracy Damage Defense Rate Range *Infinite Jade Chakram 4 +0 +4L 0 4 50 PDV: (5+5+0)/2 = 5 DDV: (5+5+3)/2 = 7 Knife 5 +0 +2L 0 3 15 PDV: (5+5+0)/2 = 5 DDV: (5+5+3)/2 = 7 Needles 5 -1 +1L 0 3 10 PDV: (5+5+0)/2 = 5 DDV: (5+5+3)/2 = 7 *Chakram is adapted with Orichalcum Fivefold Harmonic Adapter (Artifact