Difference between revisions of "PaincakeArtifacts5"

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(*Meh armor. Comments? I feel lazy, but want to create today.)
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The Celestial Kiss - Paincake
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<b><i>The Incarna Glove</i></b>
Artifact • • • • •
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<b>Artifact &bull;&bull;&bull;&bull;&bull;</b>
Soak: Special
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<b>Soak:</b> Special
Mobility: -1 Fatigue: 2
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<b>Fatigue:</b> - 1
Commitment: 8
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<b>Mobility:</b> -2
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<b>Commitment Cost:</b> 5m Helm 5m armor or 8 motes both.
  
Tooled from the most supple Orichalcum and Adamant, this gleaming carapace embodies all that is mighty about the Incarna. There is a starmetal-chased helm and once equipped, a moonsilver shield expands from the forearm. (Target Shield). The shield provides one perfect defense per scene, and an additional perfect defense with the use of a stunt. It may be 'dropped' or cast aside as necessary, but it vanishes if so discarded. It may be reformed at will, and takes a turn to reform. The starmetal helm provides perfect awareness; the wearer of the Armor sees fate as it is woven, and cannot be surprised. Negate any external aiming penalties for 20 yards, and subtract two from opponent's Dodge DV due to prior awareness of their maneuvers. With 2 points of essence expenditure the armor takes on the luster and sheen of the Unconquered Sun's perfection; it provides a perfect defense per 2 motes spent. If the defense fails, the soak is 9B/10L and lasts for the scene.
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Created in the darkest times of the First War, the Glove is reverse symbolism; rather than the person within guiding the armor as hand guides glove, the armor is the guide. The helm is a simple tiara of starmetal adorned with clear-crystal adamant. When set upon the brow and attuned the user gains the armor Starmetal MM bonus as though they were a Sidereal. The PC gains the following powers:
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Passive: Essence Resurgent costs are reduced by 1 Wp.
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1 Mote per scene: Cannot be surprised. This counts as a perfect effect with two successes.
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3 Motes per scene: Determine fate. Can determine the location of Fate disturbances, such as Yozi or Fair Folk within a very general area. May see Destiny or Dark Fate.
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10 Motes, 1 wp per Essence in days, until deactivated: Step outside Fate. Treated as unaffected by Astrology or Fate bending magic, Destiny, Doom, Etc.
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If the PC attunes the armor and helm separately there is no ill effect. If they attune both simultaneously, they become an NPC until they remove the helm.
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<b><i>The Maidenhead</i></b>
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<b>Artifact &bull;&bull;&bull;&bull;&bull;</b>
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<b>Commitment Cost:</b> 11m
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Crafted entirely of glittering starmetal and existing partially outside fate, this item has yet to be full-born.
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Back to [[Paincake]]
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Back to [[Artifacts/Paincake]]

Latest revision as of 04:26, 4 June 2008

The Incarna Glove

Artifact •••••
Soak: Special
Fatigue: - 1
Mobility: -2
Commitment Cost: 5m Helm 5m armor or 8 motes both.

Created in the darkest times of the First War, the Glove is reverse symbolism; rather than the person within guiding the armor as hand guides glove, the armor is the guide. The helm is a simple tiara of starmetal adorned with clear-crystal adamant. When set upon the brow and attuned the user gains the armor Starmetal MM bonus as though they were a Sidereal. The PC gains the following powers:

Passive: Essence Resurgent costs are reduced by 1 Wp. 1 Mote per scene: Cannot be surprised. This counts as a perfect effect with two successes. 3 Motes per scene: Determine fate. Can determine the location of Fate disturbances, such as Yozi or Fair Folk within a very general area. May see Destiny or Dark Fate. 10 Motes, 1 wp per Essence in days, until deactivated: Step outside Fate. Treated as unaffected by Astrology or Fate bending magic, Destiny, Doom, Etc.

If the PC attunes the armor and helm separately there is no ill effect. If they attune both simultaneously, they become an NPC until they remove the helm.


The Maidenhead

Artifact •••••
Commitment Cost: 11m

Crafted entirely of glittering starmetal and existing partially outside fate, this item has yet to be full-born.



Back to Paincake Back to Artifacts/Paincake