Difference between revisions of "OperatorsLunarsCastes"

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<b>LUNAR CASTES</b>
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<b>FULL MOON</b><br>
 
Warriors, guardians and champions of the Lunars. Powerful, commanding and vigilant.<br>
 
Caste Attributes: Strength, Charisma, Perception<br>
 
Anima Powers: May spend 5 motes to add their Essence to damage of all attacks for a scene.<br>
 
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<b>WAXING MOON</b><br>
 
Luna's chosen priests, courtiers, and negotiators. Unflagging, elegant and silver-tongued.<br>
 
Caste Attributes: Stamina, Appearance, Wits<br>
 
Anima Powers: May spend 5 motes to evoke an aura of tranquility, adding (their Essence/2, rounded up) to the difficulty of all attacks targeting them.<br>
 
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<b>HALF MOON</b><br>
 
Lunar strategists, tacticians and generals. Tenacious, plotting and sagacious.<br>
 
Caste Attributes: Stamina, Manipulation, Perception<br>
 
Anima Powers: May spend 5 motes to add their Essence to natural bashing and lethal soak for a scene.<br>
 
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<b>WANING MOON</b><br>
 
Hidden agents of Luna; spies, tricksters and scouts who rely on quickness, cunning and clarity.<br>
 
Caste Attributes: Dexterity, Manipulation, Wits<br>
 
Anima Powers: May spend 5 motes to add (their Essence/2, rounded up) to base initiative and all attack and damage rolls for the scene.<br>
 
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<b>NO MOON</b><br>
 
Sorcerers, historians and storytellers. Graceful, inspiring and wisest among the Chosen of Luna.<br>
 
Caste Attributes: Dexterity, Charisma, Intelligence<br>
 
Anima Powers: May spend 5 motes to add (their Essence x 2 to base initiative for the scene).<br>
 

Latest revision as of 02:44, 10 May 2005