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| − | Name: Kallan<br>
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| − | Player: Alexis<br>
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| − | Caste: Eclipse<br>
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| − | Concept: Clever merchant princess<br>
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| − | Motivation: Improve the Order-Conferring Trade Pattern for the benefit of all.<br>
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| − | Anima: Golden coins raining from above<br>
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| − |
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| − | == Attributes ==
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| − | -Physical- <br>
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| − | Strength: 1<br>
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| − | Dexterity: 4<br>
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| − | Stamina: 2<br>
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| − | -Social- <br>
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| − | Charisma: 3<br>
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| − | Manipulation: 3<br>
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| − | Appearance: 5<br>
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| − | -Mental- <br>
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| − | Perception: 3<br>
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| − | Intelligence: 3<br>
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| − | Wits: 3<br>
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| − |
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| − | =Abilities=<br>
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| − | -Dawn-<br>
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| − | Martial Arts 2<br>
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| − | (F)Thrown 5<br>
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| − | -Zenith-<br>
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| − | Integrity 3<br>
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| − | (F)Performance 1<br>
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| − | (F)Presence 3<br>
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| − | Survival 1<br>
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| − | -Twilight-<br>
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| − | Investigation 4<br>
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| − | Lore 2<br>
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| − | Occult 2<br>
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| − | -Night-<br>
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| − | (F)Athletics 2<br>
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| − | (F)Awareness 2<br>
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| − | Dodge 3<br>
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| − | Larceny 2<br>
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| − | Stealth 2<br>
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| − | -Eclipse-<br>
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| − | (C)Bureaucracy 3<br>
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| − | (C)Linguistics 1<br>
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| − | (C)Sail 2<br>
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| − | (C)Socialize 2<br>
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| − | -Specialties-
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| − |
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| − | == Backgrounds ==
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| − | Connections: 2 (Blessed Isle Trade Factions)<br>
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| − | Cult: 2 (Personal cult in her RPC)<br>
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| − | Manse: 2<br>
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| − | Mentor: 3 [Lunar Mate]<br>
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| − | Wealth: 4<br>
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| − | Purchased: Infinite Resplendence Amulet, Solar Essence Lens, decent estate, ownership over trading group<br>
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| − |
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| − | == Virtues ==
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| − | Compassion 4, Conviction 3, Temperance 2, Valor 1<br>
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| − | Virtue Flaw: Heart of Tears<br>
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| − |
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| − | Essence: 3<br>
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| − | Personal: 17/17<br>
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| − | Peripheral: 39/29<br>
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| − | Committed: 10m artifacts<br>
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| − | Willpower: 8<br>
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| − |
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| − | === Combat Attributes ===
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| − | Spirit Weapon Javelin (Fine): Spd 4, Acc +5, Damage 8L(15L) P, Rate 3, Range 30<br>
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| − | Dodge DV: 5<br>
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| − | Parry DV: 3<br>
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| − | Dodge MDV: 7<br>
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| − | Parry MDV: 3<br>
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| − |
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| − | == Charms ==
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| − | === Thrown ===
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| − | Returning Weapon Concentration [--]: +3 successes on any action intended to recover a thrown weapon<br>
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| − | Spirit Weapons [2m]: Resources 2 weapon lasting the scene<br>
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| − | Fiery Solar Chakram [--]: +primary Virtue to spirit weapon acc and damage<br>
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| − | === Presence ===
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| − | First Presence Excellency [1m/d]<br>
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| − | Hypnotic Tongue Technique [10m1wp]: Man+Pres vs MDV, Compulsion to follow a single order for [Cha] days.<br>
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| − | === Investigation ===
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| − | First Investigation Excellency [1m/d]<br>
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| − | Judge's Ear Technique [3m]: Scene-long, detect lies and half-truths automatically [though not identifying which part is true or false]<br>
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| − | Courtier's Eye Technique [3m]: Per+Inv(+Ess Successes) to identify target's Resources and Influence ratings; if target is concealing identity or wealth, subtract ([Target's Man+Soc]/2) from successes.<br>
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| − | Know the Soul's Price [5m1wp]: Per+Inv, difficulty one, external penalty of -([Target's Man+Soc]/2) successes. On a success, target's player must declare the price of their servitude; providing it creates a Servitude effect, making the target loyal to the Exalt, costing 1wp per scene to act knowingly disloyal<br>
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| − | === Dodge ===
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| − | Shadow over Water [1m]: Ignore penalties to dodge DV for one attack<br>
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| − | Leaping Dodge Method [3m]: Step 9, DV -1; Leap [Str+Dodge] yards straight up, twice that distance horizonally, away from attacker<br>
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| − | === Socialize ===
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| − | Mastery of Small Manners [1m]: +1 App, -1 Magnitude for opponent mass social groups, understand basic motivations of everyone in scene [3 successes on investigation roll]<br>
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