Difference between revisions of "MoCharacters/CrimsonMist"

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Name: Crimson Mist<br>
 
Caste: Dusk
 
==== Attributes ====
 
Strength: 3(5), Charisma: 3, Perception: 2<br>
 
Dexterity: 4, Manipulation: 2, Intelligence: 4<br>
 
Stamina: 4, Appearance: 2, Wits: 3
 
 
==== Abilities ====
 
<b>Arc</b>: 3<br>
 
<b>Bra</b>: 1<br>
 
<b>Mar</b>: 0<br>
 
<b>Mel</b>: 4 (Large Battles +1)<br>
 
<b>Thr</b>: 1
 
 
<b>End</b>: 2<br>
 
<b>Per</b>: 2 (Command +1)<br>
 
<b>Pre</b>: 3<br>
 
Res: 2<br>
 
Sur: 1
 
 
Cra: 0<br>
 
Inv: 0<br>
 
<b>Lor</b>: 3<br>
 
Med: 1<br>
 
Occ: 0
 
 
<b>Ath</b>: 1<br>
 
Awa: 1<br>
 
Dod: 2<br>
 
Lar: 0<br>
 
Ste: 1
 
 
Bur: 1<br>
 
Lin: 1 (HR; RS)<br>
 
Rid: 2<br>
 
Sai:0<br>
 
Soc: 1
 
 
==== Charms ====
 
Flesh-Mending Discipline: 10, 1D, R<br>
 
Soul Reins: 1/pt, 1Sc, Si<br>
 
Ox-Body x 2: None, Per<br>
 
Elegant Flowing Deflection: 1/2, I, R<br>
 
Fluttering Moth: 2, I, R<br>
 
Furious Blade: 1/die, I, Su<br>
 
Slashing Ghost Talon: 1, I, Su<br>
 
Crimson Banquet: 5, 1 Wp, 1Sc, Si<br>
 
Hundred Razor Circle: 5, 1Trn, Si<br>
 
Iron Sleet Attack: 4, I, Su
 
 
==== Backgrounds ====
 
Abyssal Command:3 (All men)<br>
 
Artifact: 4<br>
 
Liege: 1<br>
 
Whispers: 1<br>
 
Resources: 3<br>
 
Ally: 2 (Leiutennant Drake)
 
 
==== Virtues ====
 
Compassion: 3 Temperance: 1<br>
 
Conviction: 2 Valor: 3
 
 
Willpower: 6<br>
 
Health: 0/1/1/1/1/2/2/2/2/2/2/4/I<br>
 
Essence: 2<br>
 
Essence pool:<br>
 
Personal: 12/12<br>
 
Peripheral: 9/29<br>
 
Comitted: 20
 
 
==== Equipment ====
 
-<b>Mundane</b><br>
 
Gems and silver; Northern Warhorse; Common Knife; Heavy Furs; Litany of the Bishop; Signit of the Bishop
 
 
-<b>Magical</b><br>
 
Soulsteel Long Powerbow(Ananke) - 6 motes: Acc:+1, Dmg:+3L Rt:2 Rng:350 (+2 Acc Soulsteel)
 
 
Soulsteel Reinforced Breastplate - 4 motes: 10L/9B (+2L/+2B Soulsteel)
 
 
Soulsteel Armguard(Charon) - 10 motes:
 
:<i>Charon is a semi-intelligent artifact which serves as a canon protecting the wearer's right arm with equivalent of soulsteel reinforced breastplate armor for one arm. The lower half, below the elbow has a lightly spiked heavy gauntlet attached to a heavy soulsteel bracer. The bracer has 4 soulsteel blades extend down the length of the forearm, arranged along the top, bottom, and outside of the bracer. The blades make poor weapons, but allow the wielder to parry lethal damage without a stunt. The bracer is connected to the upper arm guard by 2 soulsteel chains which serve to protect the wearer's elbow and allow mobility. The upper arm guard is shaped as the front half of a skull. It is, in fact, the front half of a skull, complete with jaw and teeth. The back half is removed so that the weared can attach it around his arm with leather straps. When attuned, the eyes of the skull are as black as the void, and gazing into them is not recommended. On the bracer is writted in Old Realm, "In stillness is salvation."</i>
 
 
*Charon provides +2 Str in the wielder's right arm.
 
*Charon may perceive ghosts even when they are dematerialized, though he does not impart this ability to the wielder.
 
*Charon may understand any language spoken by anyone who has died knowing that language
 
*Charon posses the following attributes and abilities: Per:3 Int: 3, Wits:3, Lore:1 (Underworld +3), Awa:5
 
*Charon is watching, and can communicate silently with the wearer. He will answer any questions accurately and completely.
 
*In addition, if the wearer is fully attuned to the soulsteel, Charon will volunteer information. He will advise the wearer on phenomenon he is familiar with, warn the wearer of impending danger, translate for the wearer without being asked.
 
*The wearer can use Charon to create a blade of necrotic essence as a dice action. Depending on the amount of essence spent, 3 different sorts of weapons can be created. The player of the character wielding Charon decides the stats of these blades, however once they have been decided upon, they may not be changed unless the character's melee or essence goes up or down, and then points may only be added or subtracted to represent this loss or gain. All figures are rounded mathematically.
 
*This weapon does receive the normal bonus for soulsteel if the wielder is fully attuned, and the wielder may not be disarmed while he is wielding this weapon, though effects which force the wielder to deattune may force the wielder to remake the blade.
 
#For one mote, Charon creates a dagger, which can have no more of a damage bonus than 1/2 the character's melee. The character receives his Melee+Ess points to distribute between Spd, Acc, Dmg, and Pry when creating this weapon.
 
#For two motes, Charon creates a sword, which can have no more of a damage bonus than the character's melee. This weapon has the character's Melee + 2 x Ess points.
 
#For three motes, Charon creates a daiklaive, which can have no more damage than the character's melee x 2. This weapon receives the character's Melee + 3 x Ess points.
 
 
==== Combat ====
 
Base initiative: 7<br>
 
Soak: 15B/14L/12A<br>
 
Dodge: 5/6<br>
 
-<b>Attacks</b><br>
 
Charon(Dagger):Spd:9, Acc:10, Dmg:7L, Pry:8 (dissipates 2 motes)<br>
 
Charon(Longsword): Spd:9, Acc:10, Dmg:9L, Pry:10 (dissipates 2 motes)<br>
 
Charon(Reaver Daiklaive): Spd:8, Acc:12, Dmg:13L, Pry:9 (dissipates 2 motes)<br>
 
Soulsteel Long Powerbow: Spd:7, Acc:10 Dmg:10L, Rt:2, Rng:350 (Broadhead)
 
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Latest revision as of 08:30, 27 March 2006