Difference between revisions of "MartialArts/MammothStyle"
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= Mammoth Style = | = Mammoth Style = | ||
− | By [mailto:azzeder@hotmail.com AZzeDer] | + | By [mailto:azzeder@hotmail.com [[AZzeDer]]] |
=== Charms === | === Charms === | ||
<b><i>Standing Mammoth Technique</b></i> | <b><i>Standing Mammoth Technique</b></i> |
Revision as of 09:04, 3 April 2010
Mammoth Style
By AZzeDer
Charms
Standing Mammoth Technique</b>
<b>Cost: 3 motes Duration: Instant Type: Reflexive Min. Martial Arts: 2 Min. Essence: 1 Prereqs.: None
The character infuses his body with Essence to temporarily increase his ability to withstand damage. When activated, the character adds his Martial Arts score to his Bashing soak and half of it (rounded up) to his Lethal soak against a single attack.
Mighty Mammoth Charge</b>
<b>Cost: 3 motes Duration: Instant Type: Supplemental Min. Martial Arts: 3 Min. Essence: 1 Prereqs: Standing Mammoth Technique
The character channels essence into his body to increase the might of a tackle attack. To use this charm, the character must first do a normal Tackle maneuver (p. 240) using his Dexterity + Martial Arts and subtracting one success from the roll. If successful, the attack does Strength + Essence + 2 damage, and the exalt doesn’t need to roll a reflexive Stamina + Athletics roll to see if he is knocked down. His target, however, must still make that reflexive Stamina + Athletics roll, but the difficulty is 3 or the tackler’s Essence, whichever is higher.
Deadly Trample Cadence</b>
<b>Cost: 3 motes Duration: Instant Type: Supplemental Min. Martial Arts: 3 Min. Essence: 2 Prereqs: Mighty Mammoth Charge
The character using this charm can pound one opponent with a series of powerful heavy blows that act as one devastating single attack. To do so, the character only needs to do a regular Martial Arts attack against a single opponent. If the attack is successful, the amount of successes is multiplied by the attacker’s Essence score.
Grasp of the Colossus</b>
<b>Cost: 3 motes Duration: One scene Type: Simple Min. Martial Arts: 3 Min. Essence: 2 Prereqs: Mighty Mammoth Charge
The character’s arms and hands become as strong as a mammoth’s trunk, increasing the amount of weight the character can lift, hold or grab. Thus, the character can add his Martial Arts score to his Strength + Athletics for the purpose of lifting objects. This bonus can also be added to any roll you get to stop your opponent from escaping your grasp during the Clinch and Hold maneuvers (pp. 239-240) or any other similar situation.
Mammoth Form</b>
<b>Cost: 5 motes Duration: One scene Type: Simple Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Mighty Mammoth Charge
The Exalted adopts a slow but incredibly strong method of combat. When activated, the character adds his Martial Arts score to his Bashing and Lethal soak. Furthermore, the character cannot be knocked down by any means unless his feet leave the ground. Also, for every attack the character makes, you can add his Essence score to the raw damage pool.
Towering Tusk Technique</b>
<b>Cost: 4 motes Duration: Instant Type: Supplemental Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Mammoth Form, Deadly Trample Cadence, Grasp of the Colossus
The Exalted can imbue one of his unarmed strikes with so much force and brutal energy that it deals Lethal damage instead of Bashing damage. Furthermore, if the attack successfully hits a target, you do not need to make a damage roll as every die is considered an automatic success.