Difference between revisions of "MartialArts/ShamanStyle"

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= The Style(s) =
 
= The Style(s) =
 
So at this time it's three styles that mesh together
 
So at this time it's three styles that mesh together
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 +
Charm Name
 +
 +
Cost:
 +
Minimums:
 +
Type:
 +
Keywords:
 +
Duration:
 +
Prerequisite Charms:
 +
 +
Charm Text.
  
 
== Elemental (still very rough!) ==
 
== Elemental (still very rough!) ==
(Element) Blessing - 3m - scene long - simple
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Grants a bonus depending on which version of it is used.  Out of aspect mote costs are increased by two.
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Elemental Blessing
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Cost: 2m for aspect blessing, 4m for out of aspect blessing
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Minimum MA: 2
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Minimum Essence: 2
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Type: Simple
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Keywords: Elemental
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Duration: One Scene
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Prerequisite Charms: None
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Grants a blessing based on element
 
*Air - Ranged P/DV +1
 
*Air - Ranged P/DV +1
 
*Earth - Increases soak by 3B/3L
 
*Earth - Increases soak by 3B/3L
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*Water - Increases DV by +1
 
*Water - Increases DV by +1
 
*Wood - Regenerates 1 mote per turn
 
*Wood - Regenerates 1 mote per turn
 
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== Comments ==
 
== Comments ==

Revision as of 19:14, 23 February 2007

So, this is a style based on Shamans in WoW. More info about Shamans can be found here: http://www.wowwiki.com/Shaman .

I have yet to decide much about it, but I'm making this page to remind myself to work on it.

I can't decide whether it should be Terrestrial (because it's elemental) or Celestial (because they're cooler).

The 'domains' of a shaman are

   * Elemental - improvements in offensive spells and offensive totems.
   * Enhancement - improvements in melee related skills and enhancement totems.
   * Restoration - improvements in healing and restoration totems. 

Maybe this is actually three separate terrestrial styles that can be blended together?

A healing style would be tricky though. Enhancement and Elemental would be easy enough, although shortening the huge list of spells shamans have would be tough.

Totems would also be hard. Maybe the form charms for each let you choose from like 3-5 totems you can place, with the more powerful only available if you have a higher essence.

Comments, Questions, and Help are appreciated and wanted. Especially for better names.


Another idea, perhaps the style is more like:

Element charm 1 Enhancement Charm 1 Restoration Charm 1

     |                   |                     |

Element Charm 2 Enhancement Charm 2 Restoration Charm 2

     \                   |                     /
                     Form Charm
      (3 bonuses to choose from, reflexively 
      change the user's bonus max 1 per turn)
       |                 |                 |
    Element 3         Enhance 3        Restore 3
       |                 |                 |
    Element 4         Enhance 4        Restore 4
       \                 |                 /
                     Tier Charm
               (uses all three domains)

This one would definitely be celestial, 14 charms too.


The Style(s)

So at this time it's three styles that mesh together

Charm Name

Cost: 
Minimums: 
Type: 
Keywords: 
Duration: 
Prerequisite Charms: 

Charm Text.

Elemental (still very rough!)

Elemental Blessing

Cost: 2m for aspect blessing, 4m for out of aspect blessing
Minimum MA: 2
Minimum Essence: 2
Type: Simple
Keywords: Elemental
Duration: One Scene
Prerequisite Charms: None

Grants a blessing based on element

  • Air - Ranged P/DV +1
  • Earth - Increases soak by 3B/3L
  • Fire - Increases movement speed by essence
  • Water - Increases DV by +1
  • Wood - Regenerates 1 mote per turn


Comments