Difference between revisions of "MartialArts/TheQuiver"

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<b><i>Clever Red Arrow</i></b>
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<b>Cost:</b>
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<b>Duration:</b>
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<b>Type:</b>
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<b>Minimum Martial Arts:</b> 3
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<b>Minimum Essence:</b> 2
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<b>Prerequisite Charms:</b>
 +
(to come)
  
 
<b><i>(Unnamed Quiver Charm 1)</i></b>
 
<b><i>(Unnamed Quiver Charm 1)</i></b>
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  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Essence:</b> 2
 
  <b>Minimum Essence:</b> 2
  <b>Prerequisite Charms:</b> [[MartialArts/FivefoldWayofBattlesStyle | Fivefold-Way Sight]]
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  <b>Prerequisite Charms:</b>
 
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(to come)
  
 
<b><i>Student's Posture of the Quiver</i></b>
 
<b><i>Student's Posture of the Quiver</i></b>
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  <b>Minimum Essence:</b> 2
 
  <b>Minimum Essence:</b> 2
 
  <b>Prerequisite Charms:</b> (Unnamed Quiver Charm 1)
 
  <b>Prerequisite Charms:</b> (Unnamed Quiver Charm 1)
<i>(Charm text forthcoming</i>
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(to come)
  
 
<b><i>(Unnamed Quiver Charm 2)</i></b>
 
<b><i>(Unnamed Quiver Charm 2)</i></b>
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<i>(Charm text forthcoming</i>
 
<i>(Charm text forthcoming</i>
  
<b><i>The Opportune Moment</i></b>
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<b><i>Opportune Moment</i></b>
  <b>Cost:</b> 3 motes per counterattack
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  <b>Cost:</b> 4 motes
  <b>Duration:</b> Until Released
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  <b>Duration:</b> Instant
 
  <b>Type:</b> Reflexive
 
  <b>Type:</b> Reflexive
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Essence:</b> 3
 
  <b>Minimum Essence:</b> 3
 
  <b>Prerequisite Charms:</b> Unnamed Quiver Charm 1
 
  <b>Prerequisite Charms:</b> Unnamed Quiver Charm 1
Retribution is enticing, but the student of the Quiver knows that it often behooves her to wait for the opportune moment to retaliate. When the martial artist is attacked in close combat, she may invoke this Charm to generate a single counterattack against her attacker at her full dice pool. Rather than launch this attack immediately after the provoking attack is resolved, however, the Exalt stores these counterattacks, to unleash them in a later turn. No more counterattacks can be stored at one time than the martial artist's permanent Essence rating. Until the counterattacks are released, the Essence spent on this Charm is committed, but this Charm may be placed in Combos in spite of its duration. Unspent counterattacks fade at the end of the scene, and the Essence committed to them is freed. This Charm may not be used in response to a counterattack, nor may counterattacks be used in response to this Charm's effects.
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The martial artist launches an unarmed Martial Arts counterattack, using his full dice pool, at a single opponent within range that has already attacked the martial artist during the scene. This Charm may not be activated more than once to respond to a single attack by an enemy.
  
 
<b><i>The Ninth Direction</i></b>
 
<b><i>The Ninth Direction</i></b>
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=== Comments ===
 
=== Comments ===
Do the 'counterattacks' from opportune moment have to tagret the person who attaked?  Can they be countered?  Or are they something not quite a counterattack at all? - [[Scrollreader]]<i> Who already told you about the Ninth</i>
 
 
:They're counterattacks. You can't counter counterattacks. :) And yes, they target the person who attacked. I should probably see about writing a clearer version of that Charm, if I can figure out how to do so. - [[David.]]
 

Revision as of 19:00, 2 March 2007

This is not a complete martial art. Rather, it is but one branch of the Fivefold Way of Battles Style.

Versatile Wit - The Quiver

The Quiver carries a bow or a map case. He is clever and witty. His valor is not so important as his education.

Strategy, choices, haste, pride, archery, boorishness, self-absorption, clever ideas, duelists

Characters who learn these Charms as if they were Sidereal Charms may freely Combo them with Sidereal Archery Charms. Such a character may also choose to substitute her Archery Ability for the Martial Arts Ability any time the Charms of the Quiver call for a use of the Martial Arts Ability, other than for the purposes of meeting the minimum Ability requisite for learning the Charms.


Clever Red Arrow

Cost:
Duration:
Type:
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms:

(to come)

(Unnamed Quiver Charm 1)

Cost:
Duration:
Type:
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms:

(to come)

Student's Posture of the Quiver

Cost: 4 motes
Duration: One Scene
Type: Reflexive
Minimum Martial Arts: 4
Minimum Essence: 2
Prerequisite Charms: (Unnamed Quiver Charm 1)

(to come)

(Unnamed Quiver Charm 2)

Cost: 
Duration: 
Type: 
Minimum Martial Arts: 
Minimum Essence: 
Prerequisite Charms:  Fivefold Way of Battles Form

(Charm text forthcoming

Opportune Moment

Cost: 4 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms: Unnamed Quiver Charm 1

The martial artist launches an unarmed Martial Arts counterattack, using his full dice pool, at a single opponent within range that has already attacked the martial artist during the scene. This Charm may not be activated more than once to respond to a single attack by an enemy.

The Ninth Direction

Cost: 4 motes
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms:  Fivefold Way of Battles Form

Though an adversary may be ready in eight directions, there is always a ninth one to approach from, eluding even the most cunning opponents. Attacks enhanced with this Charm are considered unpercieved, greatly limiting the defensive options of most opponents. Furthermore, counterattacks may not be used in response to this attack.

Master's Posture of the Quiver

Cost: 
Duration: One Scene
Type: Reflexive
Minimum Martial Arts: 5
Minimum Essence: 4
Prerequisite Charms: The Opportune Moment, The Ninth Direction

(Charm text forthcoming

Comments