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− | <b><i>The Indomitable Sword</b></i><br>
| + | #REDIRECT Artifacts/Molikai |
− | <tt>Artifact <b>••••</b><br>
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− | Orichalcum Grand Daiklaive<br>
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− | Speed +10 Accuracy +1 Damage +12L Defense +3 rate 3<br>
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− | Requires: Strength 3; Commitment: 8</tt>
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− | The true Sword of a hero, this finely wrought blade resonates with Heroes, survivors, those who prevail against impossible odds. The blade carries little in the way of ornamentation or jewellery: Down the length of the blade, runes in the language of the old realm spell out 'For a Hero'. It has but one hearthstone mount, in the pommel.
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− | The blade is sharp and deadly, it is true, bt it's true virtue lies in defence: It almost seems to move of it's own accord to block incoming attacks, and the heavy blade seems to absorb the shocks of impact without care. But it is only in the hands of the truly heroic that true power of the blade is revealed: For a hero, bearing this blades against impossible odds and acting as he should, is almost unstoppable.
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− | Mechanically, In any given combat, the weilder of this blade may choose to forgo any benefit from a 2 or 3 dice stunt: instead, this spark of cool, this heroic act, is channelled to the blade. For every such act that the blade captures, It may completely nullify the damage from any one attack. Any Heroic acts the blade uses in this fashion, however, fade at the end of the scene.. so it serves the Hero with this blade well to prove he is a hero as early as possible. Likewise, a Hero is inventive, and if he runs out of tricks without defeating his opponents.. then is he truly worthy to bear the blade?
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− | == Comments ==
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− | Awesome. I love it. I'm not sure if the damage-nullification might be <i>too</i> powerful an effect, but the idea is so cool I can forgive it. -[[Madwand]]
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− | Hey, It's a solar charm: Adamant Skin technique. resistance 5, essence 3, 3 prereq charms. Normal cost: 5 motes, 1 HL, 1 willpower. Normally, You'd get a willpower for a 2 or 3 die stunt, so that's that covered. the Health level, and the 5 motes? I see that as balanced by the fact that Doing 2 and 3 die stunts /all the time/, Is not only going to throw the character into danger a lot - thus using up charges! - but is also interfering with his stunting WP/essence-recovery curve, as he loses all benefits by 'feeding' the sword a stunt, not to mention the law of diminishing returns - he can't keep pulling the same trick twice, at least not in my book. So if it's a drawn out slogging match, sooner or later, He won't be able to use the effect any more.. oops. Though, thinking about it, I might only allow stunts to be transferred to the sword that the GM considers 'heroic'. - [[Molikai]]
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− | *Actually if anything it is slightly under powered a level 5 artifact can have effects that emulate perfect defenses built into them as well as a load of other things, this is a level 4 item and the effect is about right - though personaly for my own game I would say that the weilder has to take the level of damage but not pay the will or essence cost to activate and then ignore damage from the attack. I would probably also give it a defensive charm like bulwark stance - <i> the hero stands in the passageway bravely holding his ground as the barbarians press down on him, from behind him he can hear the sounds of fading footsteps as the villagers he is protecting flee from almost certain death. </i> [[Eldmar]]
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