Difference between revisions of "JungleBook/QuaraVaschir"

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Caste: Dawn
+
Caste: Dawn <br>
Nature: Rebel
+
Nature: Rebel <br>
Anima:  
+
Anima: <br>
Unspent XP: 9  
+
Unspent XP: 9 <br>
Concept: Selfish Jerk / Hero by Default
+
Concept: Selfish Jerk / Hero by Default <br>
  
  
Attributes
+
Attributes<br>
Str: 3, Cha: 3, Per: 3
+
Str: 3, Cha: 3, Per: 3<br>
Dex: 4, Man: 2, Int: 2
+
Dex: 4, Man: 2, Int: 2<br>
Sta: 4, App: 3, Wit: 4  
+
Sta: 4, App: 3, Wit: 4 <br>
  
Abilities
+
Abilities<br>
Dawn  
+
<b>Dawn</b> <br>
Brawl: 3  
+
Brawl: 3 <br>
Melee: 3  
+
Melee: 3 <br>
Thrown: 2  
+
Thrown: 2 <br>
  
Zenith  
+
Zenith <br>
Endurance: 1  
+
Endurance: 1 <br>
Presence: 2  
+
Presence: 2 <br>
Resistence: 2  
+
Resistence: 2 <br>
  
Twilight  
+
Twilight<br>
Investigation: 1  
+
Investigation: 1 <br>
Lore: 1  
+
Lore: 1 <br>
  
Night  
+
Night <br>
Athletics: 2  
+
Athletics: 2 <br>
Awareness: 2  
+
Awareness: 2 <br>
Dodge: 2  
+
Dodge: 2 <br>
Larceny: 3  
+
Larceny: 3 <br>
Stealth: 2  
+
Stealth: 2 <br>
  
Eclipse  
+
Eclipse <br>
Linguistics: 1 (Old Realm; native language: Wavetounge)  
+
Linguistics: 1 (Old Realm; native language: Wavetounge) <br>
Sail: 3 (Piracy, obviously)  
+
Sail: 3 (Piracy, obviously) <br>
Socialize: 1  
+
Socialize: 1 <br>
  
Advantages
+
Advantages<br>
Virtues
+
Virtues<br>
Compassion: 2
+
Compassion: 2<br>
Temperance: 2
+
Temperance: 2<br>
Conviction: 3
+
Conviction: 3<br>
Valor: 3 (Megalomania)  
+
<b>Valor:</b> 3 (Megalomania)<br>
Essence: 2
+
Essence: 2<br>
Personal: 12
+
Personal: 12<br>
Peripheral: 37  
+
Peripheral: 37 <br>
  
Backgrounds Artifact: 3 (astrolabe)
+
Backgrounds<br>
Resources: 2 (various stashes of loot in remote locations and in the hands of unsavory fixers in various cities)
+
Artifact: 3 (astrolabe)<br>
Contacts: 1 (assorted derelicts and ne'erdowells in assorted ports of call)
+
Resources: 2 (various stashes of loot in remote locations and in the hands of unsavory fixers in various cities)<br>
 +
Contacts: 1 (assorted derelicts and ne'erdowells in assorted ports of call)<br>
  
  
  
Charms
+
Charms<br>
  
Brawl  
+
Brawl <br>
Sledgehammer Fist Punch  
+
Sledgehammer Fist Punch <br>
Heaven Thunder Hammer (by popular request)  
+
Heaven Thunder Hammer (by popular request) <br>
  
Melee  
+
Melee <br>
Excellent Strike  
+
Excellent Strike <br>
One Weapon, Two Blows  
+
One Weapon, Two Blows <br>
Peony Blossom Attack  
+
Peony Blossom Attack <br>
  
Athletics  
+
Athletics <br>
Graceful Crance Stance  
+
Graceful Crance Stance <br>
  
Larceny  
+
Larceny <br>
Seasoned Criminal Method  
+
Seasoned Criminal Method <br>
  
Sail  
+
Sail <br>
Salty Dog Method  
+
Salty Dog Method <br>
Perfect Reckoning Technique  
+
Perfect Reckoning Technique <br>
Wind-Defying Course Technique
+
Wind-Defying Course Technique <br>

Latest revision as of 00:35, 30 May 2005

Caste: Dawn
Nature: Rebel
Anima:
Unspent XP: 9
Concept: Selfish Jerk / Hero by Default


Attributes
Str: 3, Cha: 3, Per: 3
Dex: 4, Man: 2, Int: 2
Sta: 4, App: 3, Wit: 4

Abilities
Dawn
Brawl: 3
Melee: 3
Thrown: 2

Zenith
Endurance: 1
Presence: 2
Resistence: 2

Twilight
Investigation: 1
Lore: 1

Night
Athletics: 2
Awareness: 2
Dodge: 2
Larceny: 3
Stealth: 2

Eclipse
Linguistics: 1 (Old Realm; native language: Wavetounge)
Sail: 3 (Piracy, obviously)
Socialize: 1

Advantages
Virtues
Compassion: 2
Temperance: 2
Conviction: 3
Valor: 3 (Megalomania)
Essence: 2
Personal: 12
Peripheral: 37

Backgrounds
Artifact: 3 (astrolabe)
Resources: 2 (various stashes of loot in remote locations and in the hands of unsavory fixers in various cities)
Contacts: 1 (assorted derelicts and ne'erdowells in assorted ports of call)


Charms

Brawl
Sledgehammer Fist Punch
Heaven Thunder Hammer (by popular request)

Melee
Excellent Strike
One Weapon, Two Blows
Peony Blossom Attack

Athletics
Graceful Crance Stance

Larceny
Seasoned Criminal Method

Sail
Salty Dog Method
Perfect Reckoning Technique
Wind-Defying Course Technique