Difference between revisions of "JesseLowe/WhitePinesInfantry"

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<b>Dodge:</b> 4/3, <b>Soak:</b> 7B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2)<br>
 
<b>Dodge:</b> 4/3, <b>Soak:</b> 7B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2)<br>
 
<b>Health Levels:</b> -0/-1/-1/-2/-2/-4/ Incapacitated (Usually an extra)
 
<b>Health Levels:</b> -0/-1/-1/-2/-2/-4/ Incapacitated (Usually an extra)
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Cost to equip: 11 dinars (Resources 1)
  
 
== Mail and Steel Stats ==
 
== Mail and Steel Stats ==

Revision as of 18:30, 5 March 2005

White Pines Infantry

Type: Ordinary mortals
Nature: Varies widely

Attributes: Strength 3, Dexterity 2, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 2, Wits 2
Abilities: Archery 2, Athletics 2, Awareness 2, Brawl 2, Craft 2, Dodge 2, Endurance 2, Medicine 1, Melee 2 (Spears +1), Presence 1, Resistance 1, Socialize 1, Stealth 1, Survival 1
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Willpower: 6, Essence: 1

Equipment Buff jacket, short spear, long knife, self bow, 20 arrows.

Base Initiative: 4
Attacks
Short Spear: Speed 9, Accuracy 7, Damage 7L, Defense 6, Rate 2
Self Bow: Speed 4, Accuracy 4, Damage 4L, Rate 2, Range 150
Dodge: 4/3, Soak: 7B/3L/3A (Buff Jacket, +4B/3L, -1 mobility, fatigue 2)
Health Levels: -0/-1/-1/-2/-2/-4/ Incapacitated (Usually an extra)

Cost to equip: 11 dinars (Resources 1)

Mail and Steel Stats

Talon

ATTACK
Initiative: (Leader's Charisma + Presence) + Drill (2) - Magnitude (3) + 1d10
HTH Attack Modifier: + (Magnitude difference between this unit and its opposition) + 4 successes
HTH Damage Modifier: + 2 dice
Ranged Attack Modifier: + (Magnitude difference between this unit and its opposition) + 2 successes
Ranged Damage Modifier: +2 die
Minimum Damage: 3

DEFENSE
Parry Modifier: + (Magnitude difference between this unit and its opposition) + 3 successes
Dodge: + (Magnitude difference between this unit and its opposition) Armor Soak Modifier: +1L
Defensive Essence Modifier: +0
Health Levels: 3

OTHER
Movement: 280 yards per long turn
Valor: 3
Starting Order: Relaxed, or Skirmish (Usually Relaxed)
Magnitude: 3 (125 troops @ 3 HL each)
Drill: 2
Might: 0 (ordinary mortals)

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