Difference between revisions of "JesseLowe/IsleOfShadows"

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2,318 square miles.
 
2,318 square miles.
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The Isle of Shadows was once a First Age shipyard, but it survived the Usurpation fairly intact. It was the Great Contagion that brought it into shadow and led to its abandonment by the infant Realm.
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The shipyard and naval base is located on the northern coast of the island, in a pentagonal harbor. Further south, near the center of the isle, the tomb of the First Age solars stands, in a Shogunate-era maze and garden. On the southwestern tip, a few mortal castaway have made a refuge, warded about against the dead.

Revision as of 04:35, 22 June 2005

A small island located 300 leagues west of the Blessed Isle, the Isle of Shadows is the domain of the Nephwrack known only as the Speaker for the Sea. The Isle of Shadows has no native population, only a small handful of shipwrecked sailors and brigands who have not yet succumbed to the island's harsh climate and limited food supply. The island is unremarkable but for two features -- it was once home to an important First Age shipyard, and it was the site of the final stand of a Circle of Solars during the Usurpation. The shipyard is nearly in ruins, but it could still produce a limited number of First Age ships if repaired. The tomb of the Solars who fell here is still inviolate, protected by curses, demons, and First Age traps that have survived to the present day. -- Exalted: The Abyssals, p. 50.

2,318 square miles.

The Isle of Shadows was once a First Age shipyard, but it survived the Usurpation fairly intact. It was the Great Contagion that brought it into shadow and led to its abandonment by the infant Realm.

The shipyard and naval base is located on the northern coast of the island, in a pentagonal harbor. Further south, near the center of the isle, the tomb of the First Age solars stands, in a Shogunate-era maze and garden. On the southwestern tip, a few mortal castaway have made a refuge, warded about against the dead.