Difference between revisions of "JesseLowe/DoomRider"

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Cost to equip: 98 dinars
 
Cost to equip: 98 dinars
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=== Mail and Steel Stats ===
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<b>ATTACK</b><br>
 +
<i>Initiative:</i> (Leader's Charisma + Presence) + Drill (X) - Magnitude (X) + 1d10<br>
 +
<i>HTH Attack Modifier:</i> + (Magnitude difference between this unit and its opposition) + ((1/2 the primary HTH attack Accuracy, rounded up) + Might) successes<br>
 +
<i>HTH Damage Modifier:</i> + 1/3 primary HTH attack damage dice<br>
 +
<i>Ranged Attack Modifier:</i> + (Magnitude difference between this unit and its opposition) + ((1/2 the primary ranged attack Accuracy, rounded up) + Might) successes<br>
 +
<i>Ranged Damage Modifier:</i> +1/3 primary ranged attack damage dice<br>
 +
<i>Minimum Damage:</i> +(Magnitude or Average Soldier Essence, whichever is higher)<br>
 +
 +
<b>DEFENSE</b><br>
 +
<i>Parry Modifier:</i> + (Magnitude difference between this unit and its opposition) + (1/2 the primary HTH attack Defense, rounded up) successes<br>
 +
<i>Dodge:</i> + (Magnitude difference between this unit and its opposition)
 +
<i>Armor Soak Modifier:</i> +(1/3 troop average Lethal soak, rounded up)<br>
 +
<i>Defensive Essence Modifier:</i> +Might<br>
 +
<i>Health Levels:</i> x (# health levels of average unit member; 3 for most units)<br>
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 +
<b>OTHER</b><br>
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<i>Movement:</i> ((Lowest soldier Dexterity + 12) x 20) yards per long turn<br>
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<i>Valor:</i> X<br>
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<i>Starting Order:</i> Unordered, Close, Relaxed, or Skirmish (Usually Relaxed)<br>
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<i>Magnitude:</i> X (# troops @ X HL each)<br>
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<i>Drill:</i> X<br>
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<i>Might:</i> X (variables go here)

Revision as of 15:32, 11 July 2005

  • back to /Mortals
  • back to /WoodedLandCircleMilitary

Doom Rider

Type: Ordinary mortal
Nature: Varies greatly

Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 2, Wits 3
Abilities: Athletics 2, Awareness 2, Brawl 2, Dodge 3, Endurance 3, Medicine 1, Melee 3, Presence 1, Resistance 2, Ride 3, Socialize 1, Stealth 1, Thrown 2
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Willpower: 6, Essence: 1 Equipment: Mount, reinforced buff jacket, chopping sword, lance, three javelins, target shield.

Base Initiative: 6
Attacks
Lance: Speed 16, Accuracy 5, Damage 10L, Defense 3, Rate 1
Chopping Sword: Speed 9, Accuracy 8, Damage 7L, Defense 5, Rate 3
Javelin: Speed 6, Accuracy 6, Damage 6L, Rate 2, Range 30

Dodge: 6/4, Soak: 9B/5L/5A (Reinforced buff jacket and target shield: +6B/+5L, -2 mobility, fatigue 2, attacks against soldier lose 1 die)
Health Levels: -0/-1/-1/-2/-2/-4/ Incapacitated

Experience Points:
Unspent XP:

Cost to equip: 98 dinars

Mail and Steel Stats

ATTACK
Initiative: (Leader's Charisma + Presence) + Drill (X) - Magnitude (X) + 1d10
HTH Attack Modifier: + (Magnitude difference between this unit and its opposition) + ((1/2 the primary HTH attack Accuracy, rounded up) + Might) successes
HTH Damage Modifier: + 1/3 primary HTH attack damage dice
Ranged Attack Modifier: + (Magnitude difference between this unit and its opposition) + ((1/2 the primary ranged attack Accuracy, rounded up) + Might) successes
Ranged Damage Modifier: +1/3 primary ranged attack damage dice
Minimum Damage: +(Magnitude or Average Soldier Essence, whichever is higher)

DEFENSE
Parry Modifier: + (Magnitude difference between this unit and its opposition) + (1/2 the primary HTH attack Defense, rounded up) successes
Dodge: + (Magnitude difference between this unit and its opposition) Armor Soak Modifier: +(1/3 troop average Lethal soak, rounded up)
Defensive Essence Modifier: +Might
Health Levels: x (# health levels of average unit member; 3 for most units)

OTHER
Movement: ((Lowest soldier Dexterity + 12) x 20) yards per long turn
Valor: X
Starting Order: Unordered, Close, Relaxed, or Skirmish (Usually Relaxed)
Magnitude: X (# troops @ X HL each)
Drill: X
Might: X (variables go here)