Difference between revisions of "HeroicExalted/MedicineCharms"

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== Medicine Charms ==
 
<b><i>Injury Absorbtion Technique </b></i><br>
 
<b>Cost</b>: 2 motes per Health Level <br>
 
<b>Duration</b>: Instant<br>
 
<b>Type</b>:Simple <br>
 
<b>Minimum Medicine</b>:2 <br>
 
<b>Minimum Essence</b>:1 <br>
 
<b>Prerequisite Charms</b>: None<br>
 
Drawing the disruption of their patient's life essence into themselves, the exalt takes on the injuries of their patient, leaving their patient healed of their afflictions. <br>
 
For every two motes spent on this charm, the character may take the damage from another, inflicting it on themselves. For every 2 motes of Essence, the character removes one bashing lethal or aggravated health level of damage from a target and takes that damage themselves.<br> A character may not reduce themselves below incapacitated with this charm.
 
 
<b><i>Bodily Regeneration Method </b></i><br>
 
<b>Cost</b>: 5 motes (commited) <br>
 
<b>Duration</b>: one day<br>
 
<b>Type</b>:Simple <br>
 
<b>Minimum Medicine</b>:2 <br>
 
<b>Minimum Essence</b>:1 <br>
 
<b>Prerequisite Charms</b>: Injury Absorbtion Technique<br>
 
By increasing the flows of life generating essence within their body, the exalt greatly increases the natural regeneration common to all Exalts and reduceing the time it takes for them to recover from wounds.<br>
 
The character increases the speed of their healing by their Essence x2. (Thus, an Essence 3 character increases the speed of their healing by x6) <br>
 
This charm also increases appitite and fertility by half the amount it increases healing speed.
 
 
=== Comments ===
 

Latest revision as of 04:11, 17 February 2006