Difference between revisions of "Halthus"

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<br>Medicine ***
 
<br>Medicine ***
 
<br>Occult *****  
 
<br>Occult *****  
<br><b>Favor Abilities<b>  
+
<br><b>Favor Abilities</b>  
 
<br>Brawl ***
 
<br>Brawl ***
 
<br>Resistance ***
 
<br>Resistance ***
Line 40: Line 40:
 
<br>Conviction ***  
 
<br>Conviction ***  
 
<br>Limit Break = Cruelity
 
<br>Limit Break = Cruelity
 +
 
<br>Temperance **
 
<br>Temperance **
 
<br>Valor ***  
 
<br>Valor ***  

Latest revision as of 17:06, 3 June 2005

Name: Halthus the Sage
Nature: Savant
Concept: Sage
Allegiance: Oricalchum Legion

Physical
Strength **
Dexterity ***
Stamina ****
Mental
Perception ***
Intelligence *****
Wits ***
Social
Charisma ***
Manipulation **
Appearance **

Caste Abilities
Craft ***
Investigation **
Lore *****
Medicine ***
Occult *****
Favor Abilities
Brawl ***
Resistance ***
Awareness ***
Linguistics **
Socialize **

Background
Artifacts ****
Influence *
Manse *****
Resources **

Virtue
Compassion **
Conviction ***
Limit Break = Cruelity


Temperance **
Valor ***

Willpower 8
Essence 5

Charm
Furious Jab
Durability of Oak Meditation
Iron Skin Meditation
Flawless Handiwork Method
Object Strengthening
Integrity Protecting Prana
Chaos Repelling Pattern
Wyld Shaping Technique
Terrestrial Sorcerery
Celestial Sorcerery
Solar Sorcerery
Spirit Detecting Glance
All-Encompassing Sorcerer Sight


Spells
Invincible Skin of Bronze
Death of Obsidian Butterflies
Storm wind Rider
Demon of the First Circle
Demon of the Second Circle
Blood of Boiling Oil
Incomparable Body Arsenal
Travel without Distance
Sapphire Counter Magic


Flaws

Amputee 3 (1 arm to shoulder, can't regenerate, Lost to Wyld Experimentation)
Unusual Apperance 2pts (Black with Shocks of Silver, like Lightning and eyes like dark crimson)
Known Athema 2
Enemy 3 (Dynastic House, who have sworn oath's of Vengance against me)

Bonus Points
Willpower +2 (4 pts)
Essence +3 (21 pts)


Experience
Compassion +1 (3 pts)
Lore +2 (12 pts)
Occult +2 (12pts)
Manse +2 (21 pts)
Artifact +1 (9 pts)
Resources +1 (3pts)
Socialize +1 (2pts)
5 Charms all of Caste or Favored ( 40 pts)
6 Spells (48 pts)

Artifacts
Artifact 5 - Hathlus's Perfect Prostetic
-10pts to Attune (plus be missing the limb)
-1 Hearthstone Socket
-Functions in all respects save touch as real arm
-Acts a brawl enhancer for all Brawl check made with it. (+4 speed, +6 Accuracy, +1 Damage)
-User is treated as having a Strength of 5 for a checks made with it and it alone (Brawl, Lift, etc.)
-Immune to warping by the Wyld
Powers
Guardian Arm
Allows user to make a reflexive Brawl roll against any attack that is not Unblockable. Treat as if it were a parry or block. Wyld's Touch
A small, specially warded compartment within the arm contains a small portion of the Wyld trapped within the arm. By spending 5 essence, this can be caused to issue forth through the palm allowing the user to use Wyld Shaping well outside the bounds of Wyld itself. As well as forcing an opponent to taste the This can only be done 3 times before it must be replenished through a trip to the Wyld.
Artifact 1 Hearthstone Amulet

Artifact 3 Staff of the Sorceror
This staff costs only 1 essence to attune, however it is able to store up to 50 points of Essence to be called forth at a latter time. Based on writings on the Ancient Dragon Kings, it uses several virtually unknown forms of crystal to contain the essence of he who attuned it.
Hearthstones
Hearthstone 5 Wood (Amulet)
Gem of Incomparable Wellness

Hearthstone 2 Air (in Ship)
Gem of Immeasurable Perception
Allows the Attuned to see in all directions at once, from all angles. Perception checks can be made at full dice pool for all directions of approach.
Hearthstone 3 Solar (Arm)
Gem of Unwavering Stability
The Attuned who carries this Hearthstone is considered to be under the effects of the Chaos Repelling Pattern.