Difference between revisions of "HumbleLunars/CharmsIntro"

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Innate Abilities:
 
  
*Shapechanging: The Lunar may spend 3 motes of Essence to adopt any shape he has in his library.  Newly created Lunars start with only one shape in their library, that of their totem animal.  The Charms <i>Drinking the Heart's Blood</i> and <i>Walking in the Skins of the Fallen</i> may be used to add shapes to the Lunars library. 
 
 
*Shapechanging is a simple action.  (its not a Charm use though, so you can use Reflexive Charms in the turn in which you shapechange.)
 
 
*Deadly Glorious Transformation
 
**Its like DBT only DGT.  Same idea.
 
**DGT Forms are built using Gifts.  A Lunar may only have as many Gifts as she has dots of permenant Essence.  See HumbleLunars/Gifts for a list.
 
**DGT forms don't come with Attribute dots, but some gifts provide them.
 
**A Lunar in DGT form can not use a Martial Arts form charm.  Activating DGT ends any forms she's got up.  Other Martial Arts charms can be used as normal. 
 
**Going into DGT form costs 8 Essence but otherwise works like any other shapechange (see above.)
 
 
*Lunars have five castes, which will be detailed as soon as I wake up a little more. 
 
 
*Lunars have tattoos that grant them immunity to the Wyld.  They often draw their own, although some may have them done by other Lunars, small gods, et cetera. 
 
 
=== Comments ===
 
Quick question before I comment on the Humble Lunar Stamina charms you have up; couldn't find an answer to this anywhere.  Has the fundamental philosophy of the Lunar charms changed?  IE, are they still 'max of attribute' and do DGT gift-bonus stats still count as "natural" for those purposes? -- IsawaBrian
 

Latest revision as of 03:36, 5 June 2005