Difference between revisions of "HumbleLunars/Manipulation"

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(some manipulation charms for fun and profit.)
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<b><i>Snake Gives no Warning</i></b>
 
<b>Cost: 1 mote per +2</b>
 
<b>Duration: Instant</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 2</b>
 
<b>Min Essence: 1</b>
 
For every mote spent poewring this Charm, gain +2 Iniative for one round.  The Lunar may not spend more motes than they have Manipulation.
 
 
<b><i>Superior Predator Style</i></b>
 
<b>Cost: 1 mote per die</b>
 
<b>Duration: One Scene</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 2</b>
 
<b>Min Essence: 1</b>
 
As a predator who stalks predators, the Lunar understands the ways of Stealth very well.  For the rest of the scene, add 1 die per mote spent to all Stealth rolls.  This Charm may not add more than the Lunar's Manipulation in dice.
 
 
<b><i>Laughing Coyote Attack</i></b>
 
<b>Cost: 1 mote per +1 difficulty</b>
 
<b>Duration: Instant</b>
 
<b>Type: Supplemental</b>
 
<b>Min. Ability: 3</b>
 
<b>Min Essence: 1</b>
 
<b>Prereqs: Snake Gives no Warning, Superior Predator Style </b>
 
For every mote spent poewring this Charm, the difficulty to block the Lunar's hand to hand attack increases by 1.  If several defenses are used to stop the attack, the extra difficulty must be stopped only once.  The Lunar may not spend more motes than they have Manipulation.
 
 
<b><i>Unseen Glass Body</i></b>
 
<b>Cost: 8 motes</b>
 
<b>Duration: Indefinite</b>
 
<b>Type: Simple</b>
 
<b>Min. Ability: 3</b>
 
<b>Min Essence: 1</b>
 
<b>Prereqs: 1 or 2</b>
 
The Lunar reshapes their body, becoming literally translucent.  A Lunar using this Charm is virtually impossible to see.  Againist Humans and other creatures who rely mainly on vision to percieve, the Lunar adds her Essence in dice to all Stealth rolls.  The Lunar who wishes to become visible without ending this Charm may "fade in" somewhat, appearing as colored glass.
 
 
<b><i>Deafening Whisper Walk</i></b>
 
<b>Cost: 4 motes</b>
 
<b>Duration: One Scene</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 3</b>
 
<b>Min Essence: 1</b>
 
<b>Prereqs: 1 or 2</b>
 
The Lunar's actions are inaudible to the ears of mortals.  Characters with Essence 1 may not hear the Lunar or the results of actions the Lunar takes (such as the bang from a book the Lunar drops on the floor).  Essence channelers who speak or otherwise interact with the Lunar choose to have their words and actions silenced as well.  Other senses are not effected by this Charm. 
 
 
<b><i>Lost Scent Recall</i></b>
 
<b>Cost: 5 motes</b>
 
<b>Duration: Indefinite</b>
 
<b>Type: Reflexive</b>
 
<b>Min. Ability: 4</b>
 
<b>Min Essence: 2</b>
 
<b>Prereqs: at least 2</b>
 
The Lunar masks his scent and essence signature, replacing them with ones with which he is familiar.  This Charm has no visual manifestations, but it confuses effects such as All-Encompassing Sorceror's Sight, as well as most tracking.  The Charm ends if the Lunar's anima banner flares at any level.
 
 
This Charm has some limitations.  The scent and essence signature chosen must be from an animal, not a plant or chemical.  They must match - if you smell like a dog, you look like a dog to essence sight.  Finally, the Charm always creates a fairly noticable scent.  You might not smell like a Lunar, but you sure smell like something.  Your essence signature may change, but it isn't muffled.  An Essence 3 rabbit is going to make your average sorceror <i>very</i> curious.
 

Latest revision as of 03:28, 5 June 2005