Difference between revisions of "Han'ya/LongTermExaltationEffects"

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*Every century, Terrestrials gain a dot of Age, functionally identical to Breeding, except for not granting any bonuses to rolls to see if one's child Exalts. They may not raise their Age above 5 by this method, or to more than their (Breeding+2).
 
*Every century, Terrestrials gain a dot of Age, functionally identical to Breeding, except for not granting any bonuses to rolls to see if one's child Exalts. They may not raise their Age above 5 by this method, or to more than their (Breeding+2).
 
*For every dot of Breeding a Terrestrial has, they gain another 50 years of life past age 300.
 
*For every dot of Breeding a Terrestrial has, they gain another 50 years of life past age 300.
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== Comments ==
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For Terrestrial Age, is the cap on their Age the higher or lower of the two? I would assume it's the lower of the two, but I've been wrong before. - [[SamAndrews]]

Latest revision as of 23:06, 23 July 2008

Long Term Effects Of Exaltation

Solars

  • Roll a d10 at character creation. At every passing of the resulting number of centuries, the Solar character will gain a point of permanent Limit.
  • Roll a d10 at character creation. At every passing of the resulting number of centuries, the Solar character gains a free dot of Appearance.
  • Roll 2d10 at character creation. After that many centuries, the Solar character's anima banner permanently activates at the 1-3 mote level. After a further 10 centuries, it permanently activates to the 4-7 mote level. The Solar may eliminate all anima glow for a scene by spending a mote of Essence reflexively.
  • Every 50 years, Solars increase their Peripheral Essence pool by one mote. Every 150 years, they also increase their Personal Essence pool by 1.

Abyssals

  • Roll a d10 and flip a coin at character creation. Every time a number of centuries equal to the result of the d10 passes, the Abyssal character loses (if the coin was heads) or gains (if it was tails) a free dot of Appearance.
  • Roll 2d10 at character creation. After that many centuries, the Abyssal character's anima banner permanently activates at the 1-3 mote level. After a further 10 centuries, it permanently activates to the 4-7 mote level. The Abyssal may eliminate all anima gloom for a scene by spending a mote of Essence reflexively.
  • Every 50 years, Abyssals increase their Peripheral Essence pool by one mote. Every 150 years, they also increase their Personal Essence pool by 1.

Lunars

  • Every 2d10 centuries (roll at character creation) Lunars gain a point of Permanent Limit.
  • Every 50 years, Lunars increase their Peripheral Essence pool by one mote. Every 150 years, they also increase their Personal Essence pool by 1.

Terrestrials

  • Every century, Terrestrials gain a dot of Age, functionally identical to Breeding, except for not granting any bonuses to rolls to see if one's child Exalts. They may not raise their Age above 5 by this method, or to more than their (Breeding+2).
  • For every dot of Breeding a Terrestrial has, they gain another 50 years of life past age 300.

Comments

For Terrestrial Age, is the cap on their Age the higher or lower of the two? I would assume it's the lower of the two, but I've been wrong before. - SamAndrews