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− | <b>The Games of Divinity</b><br>
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− | <b>Or Why the Celestial Incarna Are Not Crack Addicts</b><br>
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− | <br>
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− | <br> The Games of Divinity and their “addicting” influence over the Celestial Incarna are a
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− | <br>well known “fact.” I propose that this fact is actually a cruel lie, told by the Incarna,
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− | <br>not to keep us away from them, but to keep their true purpose secret. All of the Gods
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− | <br>allowed to play the Games of Divinity are aware of their true power, and the only other
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− | <br>beings that know this are the Primordials.
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− | <br>
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− | <br> The Games of Divinity existed before creation, and in fact, before the Primordials
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− | <br>themselves. This is evident by the passage that states something to the effect of “From
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− | <br>their thoughts and will sprang all of creation…while they played among themselves the Games
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− | <br>of Divinity, which are not for men to know or understand.” This means that the Games existed
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− | <br>before creation, surely. I propose that the Games of Divinity existed before the Primordials
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− | <br>as well. The phrase “…they played among themselves the Games of Divinity…,” which implies
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− | <br>that the Games of Divinity existed before the Primordials. I believe this implication due to
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− | <br>the language, which, in a section rich with creation, does not specify the creation of the Games
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− | <br>of Divinity, implying that they existed before the Primordials. This begs the question, how did
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− | <br>the Primordials find the Games, and what told them of the Games.
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− | <br> I believe that the Games themselves, sitting unplayed, created the Primordials who would
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− | <br>play them. Since the Games did not know of levels of power, their creations were of extraordinary
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− | <br>power. The Primordials them created Creation, as a place on which to stay, but there were some
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− | <br>creations who resisted. Gaia and Autochthon chose not to play, a choice the Games had not considered,
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− | <br>and for who would not want to play games that gave such bliss? The Primordials then created the Gods,
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− | <br>who created the Exalts, etc., etc. The history from this point is known; however, when the Incarna
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− | <br>chose their pieces on the Games, they came to realize the true power of the Games.
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− | <br>
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− | <br> Since the Games created the Primordials, the Games also built in a Failsafe. If the games ever
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− | <br>failed to be played, the Games could unmake the Primordials themselves, in order to create a new set
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− | <br>of beings to play the Games. Additionally, the Primordials would continue to exist, so long as the
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− | <br>Games were played. Since the Exalted “slew” the Primordials and the Incarna continued to play the
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− | <br>Games, the Primordials could not truly die. However, if the Incarna cease to play the games in order
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− | <br>to fully destroy the Primordials, they too would be destroyed, by the very fact of the Failsafe the
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− | <br>Primordials built into the Gods. This would leave creation without ample defenses, as well as
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− | <br>destroying Gaia. All of Creation; Yu-Shan, Creation, The Underworld, even Malfeas, would return to
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− | <br>the Wyld from whence it was created. This means that playing the Games of Divinity, in fact,
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− | <br>sustains all of Creation.
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− | <br>
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− | <br> It helps that the Games of Divinity are incredibly fun to play, so it is not difficult to
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− | <br>persuade entities to play them. This is why Dreamstones of the Games of Divinity are so addicting.
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− | <br>Imagine being visited by a power greater than anything you could ever know, greater than the Gods,
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− | <br>greater even than the Primordials themselves. Imagine your very thoughts coalescing into reality
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− | <br>around you. Objects created from nothingness. Imagine holding the Deathlords as your servant’s
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− | <br>servants. Imagine the power you know as even a 10 essence Solar being your servant’s servant’s
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− | <br>servant. This is what the Dreamstones of the Games show us. No wonder people are lost to them
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− | <br>forever. No wonder the Incarna enjoy them so much. The only thing we don’t realize is how
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− | <br>much we need them.
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− | <br>
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− | <br> Only the Games know that there actually is an end to this cycle. If one player “wins,”
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− | <br>a nearly impossible task then the Games will be satisfied, and can safely be left unplayed.
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− | <br>As mentioned above, this is practically impossible, because the Games enjoy being played so
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− | <br>much, they do anything they can to prevent someone from winning. This is mechanically
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− | <br>equivalent to matched check of one die against one of an arbitrarily high number. There
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− | <br>is an extremely low, but still possible, chance that all but the single die will come up
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− | <br>without successes. Even using the value of 100 dice, the chance that that particular roll
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− | <br>will succeed is 1.959 times ten to the negative 21rst percent. Also note that the Games of
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− | <br>Divinity may choose any number for this roll, making the chances of succeeding on the roll
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− | <br>effectively 0. A real life correlation might be doing a job you love, it’s work, sure, but
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− | <br>you love it and get paid for it. This is why the Celestial Incarna are playing the Games,
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− | <br>not because they’re addicted, but because they have to, in order to keep creation running.
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