Difference between revisions of "Games Of Divinity Pre-History"

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<b>The Games of Divinity</b><br>
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<b>Or Why the Celestial Incarna Are Not Crack Addicts</b><br>
 
<br>
 
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Games of Divinity and their “addicting” influence over the Celestial Incarna are a
 
<br>well known “fact.”  I propose that this fact is actually a cruel lie, told by the Incarna,
 
<br>not to keep us away from them, but to keep their true purpose secret.  All of the Gods
 
<br>allowed to play the Games of Divinity are aware of their true power, and the only other
 
<br>beings that know this are the Primordials. 
 
<br>
 
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Games of Divinity existed before creation, and in fact, before the Primordials
 
<br>themselves.  This is evident by the passage that states something to the effect of “From
 
<br>their thoughts and will sprang all of creation…while they played among themselves the Games
 
<br>of Divinity, which are not for men to know or understand.”  This means that the Games existed
 
<br>before creation, surely.  I propose that the Games of Divinity existed before the Primordials
 
<br>as well.  The phrase “…they played among themselves the Games of Divinity…,” which implies
 
<br>that the Games of Divinity existed before the Primordials.  I believe this implication due to
 
<br>the language, which, in a section rich with creation, does not specify the creation of the Games
 
<br>of Divinity, implying that they existed before the Primordials.  This begs the question, how did
 
<br>the Primordials find the Games, and what told them of the Games. 
 
<br>
 
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;I believe that the Games themselves, sitting unplayed, created the Primordials who would
 
<br>play them.  Since the Games did not know of levels of power, their creations were of extraordinary
 
<br>power.  The Primordials them created Creation, as a place on which to stay, but there were some
 
<br>creations who resisted.  Gaia and Autochthon chose not to play, a choice the Games had not considered,
 
<br>and for who would not want to play games that gave such bliss?  The Primordials then created the Gods,
 
<br>who created the Exalts, etc., etc.  The history from this point is known; however, when the Incarna
 
<br>chose their pieces on the Games, they came to realize the true power of the Games. 
 
<br>
 
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Since the Games created the Primordials, the Games also built in a Failsafe.  If the games ever
 
<br>failed to be played, the Games could unmake the Primordials themselves, in order to create a new set
 
<br>of beings to play the Games.  Additionally, the Primordials would continue to exist, so long as the
 
<br>Games were played.  Since the Exalted “slew” the Primordials and the Incarna continued to play the
 
<br>Games, the Primordials could not truly die.  However, if the Incarna cease to play the games in order
 
<br>to fully destroy the Primordials, they too would be destroyed, by the very fact of the Failsafe the
 
<br>Primordials built into the Gods.  This would leave creation without ample defenses, as well as
 
<br>destroying Gaia.  All of Creation; Yu-Shan, Creation, The Underworld, even Malfeas, would return to
 
<br>the Wyld from whence it was created.  This means that playing the Games of Divinity, in fact,
 
<br>sustains all of Creation. 
 
<br>
 
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;It helps that the Games of Divinity are incredibly fun to play, so it is not difficult to
 
<br>persuade entities to play them.  This is why Dreamstones of the Games of Divinity are so addicting. 
 
<br>Imagine being visited by a power greater than anything you could ever know, greater than the Gods,
 
<br>greater even than the Primordials themselves.  Imagine your very thoughts coalescing into reality
 
<br>around you.  Objects created from nothingness.  Imagine holding the Deathlords as your servant’s
 
<br>servants.  Imagine the power you know as even a 10 essence Solar being your servant’s servant’s
 
<br>servant.  This is what the Dreamstones of the Games show us.  No wonder people are lost to them
 
<br>forever.  No wonder the Incarna enjoy them so much.  The only thing we don’t realize is how
 
<br>much we need them. 
 
<br>
 
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Only the Games know that there actually is an end to this cycle.  If one player “wins,”
 
<br>a nearly impossible task then the Games will be satisfied, and can safely be left unplayed. 
 
<br>As mentioned above, this is practically impossible, because the Games enjoy being played so
 
<br>much, they do anything they can to prevent someone from winning.  This is mechanically
 
<br>equivalent to matched check of one die against one of an arbitrarily high number.  There
 
<br>is an extremely low, but still possible, chance that all but the single die will come up
 
<br>without successes.  Even using the value of 100 dice, the chance that that particular roll
 
<br>will succeed is 1.959 times ten to the negative 21rst percent.  Also note that the Games of
 
<br>Divinity may choose any number for this roll, making the chances of succeeding on the roll
 
<br>effectively 0.  A real life correlation might be doing a job you love, it’s work, sure, but
 
<br>you love it and get paid for it.  This is why the Celestial Incarna are playing the Games,
 
<br>not because they’re addicted, but because they have to, in order to keep creation running.
 

Latest revision as of 14:07, 19 September 2006