Difference between revisions of "GoldenCat/ADoACharms"

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* - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]]
 
  
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= Charm Changes =
 
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== General ==
 
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* Bolt charms, such as Crypt Bolt, Elemental Bolt and Elemental Burst, count as ‘supplemental’, supplementing the inexistent action they make. That way, one might split his Dexterity+Athletics or Archery dice pool, using the charm again on each of the strikes.
 
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* God-Blooded Exalts retain the ability to learn new charms of their parentage, although those are costed the same as before, plus the inheritance surcharge. They do retain the God-Blooded limits on those out-of-Exaltation charms – no perfects, persistants, or any other effect the ST needs to veto( out of the top of my head, the spirit-killers )
 
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== Dragon-Blooded ==
 
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* Mountain-Toppling Method's duration becomes Instant.
 
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* Melee possesses Flash-Fire Defense, a Melee analogue to Flickering Candle Meditation.
 
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== Solar ==
 
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The revised Solar trees and charms from [http://webpages.charter.net/charlequin/sol%20invictus%20-%20new.pdf Sol Invictus] are effective in the Dance.
 
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* Iron Skin Concentration soaks up to the attacker's essence. So if an Essence 3 attacker hits for 10 dice of damage, all but three dice are ignored.
 
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== [[GoldenCat/LunarChanges|Lunars]]  ==
 
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This session has become too extense to conceivably stay in this page. I blame White Wolf.
 
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== Abyssals ==
 
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Abyssals are considered as being Outside of Fate, without neeed for any charm purchase.
 
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'''Relentless Revenant Spirit''' - Now allows the Abyssal's ghost to forms Combos with their Martial Arts and Arcanoi freely
 
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Other Abyssal charms mostly work as is. However, new charms may exist as parallels to those of [http://webpages.charter.net/charlequin/sol%20invictus%20-%20new.pdf Sol Invictus]. All Solar Charms modified, especially the perfect defenses, alter their Abyssal equivalents.
 
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'''Black Velour Deflection''' - Abyssal version of Invulnerable Redoubt Method, perfect defense. Costs 6 motes.<br>
 
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'''Darkshine Familiar''' - Abyssal version of Magnificent Creature Method. Survival, Familiar Enhancer.<br>
 
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'''Kindling the Bestial Essence''' - Abyssal version of Companion Empowering Method. Survival, gives familiar charms.<br>
 
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'''Hungry Void Blow''' - Entropic Brawl Attack, branching off Ravaging Strike, 1m per die reduced. Supplemental, Instant, Brawl 3, Essence 2.<br>
 
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'''Depthless Abyss Strike''' - Entropic Brawl Attack, 3 motes to reduce a victim's defense by the Deathknights' Strength+Essence,  not below the victim's Essence. Has Hungry Void Blow as its prerequisite, Supplemental, Instant, Brawl 5, Essence 3.<br>
 
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'''Heart-Freezing Claw''' - Entropic Melee, taking Dexterity+Essence dice from a victim for 3 motes.<br>
 
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'''Bone-Chilling Stance''' - Entropic Melee, 5 motes, 1 willpower, scene-length, simple. Reduces all defenses against his strikes by his Essence.
 
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== Terrestrial Martial Arts ==
 
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* Ghost Dragon Style
 
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** Shadow Body Defenses costs 1m per +1 difficulty against the attack.
 
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** Scenting Life Technique costs 1m per die added to post-soak damage.
 
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** Ghost Dragon's Bite costs 6m, 1 Health Level.
 
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== Celestial Martial Arts ==
 
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* Righteous Devil Style
 
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** Armor is allowed.
 
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** Blessing of Righteous Spark can be used by anyone, but only Solars get the aggravated damage effect.
 
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** Similarly the restriction on attack damage multipliers is eliminated.
 
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** Cloud of Ebon Devils can be used in two dual-wielded flame pieces.
 
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** Righteous Devil Form adds the Martial Artist's Martial Arts rating to her initiative.
 
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** Dancing of Howling Magma Sprites' range is calculated from target 1 to target 2.
 
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** Phantom Flamebolt Prana is now reflexive, with the duration of a scene - for the remainder of the scene, the Martial Artist may spend 2 motes to make a Firewand attack that does not consume ammo.
 
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** Caress of a Thousand Hells now requires Azure Abacus Meditation and Dance of Howling Magma Sprites - it becomes the pinnacle. Its duration is changed to ''Instant''.
 
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== Sidereal Martial Arts ==
 
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Great enlightement is nessessary to achieve the Blossoming of the Root of the Perfected Lotus. A character needs to learn a Celestial Martial Art up to the form to take Secret Style charms, and can only learn Form after finishing the whole of a Celestial Martial Art.
 
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However, the following Charms are changed from their previous incarnations :
 
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* Prismatic Arrangement of Creation
 
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** Spell-Shattering Palm now can only dispel sorceries of up to Celestial( Or Labyrinth ) Circle. It also has its cost increased to 12 motes plus 1 willpower per circle of the spell that is going to be dispelled( therefore, dispelling a Celestial Spell would cost 24 motes and 2 willpower )
 
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** Sequential Charm Disruption does not exist.
 
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** Soul Fire Shaper form only increases the user's Permanent Essence by 50%, rounded down.
 
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** God Ways and Games of Divinity Form do not exist( and Exalted Ways now leads to Soul Fire Shaper Form )
 
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* Citrine Poxes of Contagion
 
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** Perfect Reconstruction may not recover permanent trait loss.
 
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** Spirit and Body Purification may only heal Spiritual and normal Diseases and Poisons, and exorcise spirits. It costs 2 exp per use.
 
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** Inner Dragon Unbinding does not exist.
 
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** Spiritual Perfection costs 8 motes, and does the permanent immunity to poisons or diseases costs 3 exp for each.
 
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== Sorcery ==
 
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* One needs to have the lower form of a spell to have the greater one.
 
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**Emerald Countermagic before Sapphire, Demon of the 2nd Circle before the 3rd Circle, and Skeletal Horde before Arisen Legion.
 
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* Internal Flame works like the Errata of the Book of 3 Circles, but the roll to resist is Stamina+Resistance.
 
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* - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]]
 

Latest revision as of 09:31, 25 January 2007