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− | * - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]]
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− | = Charm Changes =
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− | == General ==
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− | * Bolt charms, such as Crypt Bolt, Elemental Bolt and Elemental Burst, count as ‘supplemental’, supplementing the inexistent action they make. That way, one might split his Dexterity+Athletics or Archery dice pool, using the charm again on each of the strikes.
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− | * God-Blooded Exalts retain the ability to learn new charms of their parentage, although those are costed the same as before, plus the inheritance surcharge. They do retain the God-Blooded limits on those out-of-Exaltation charms – no perfects, persistants, or any other effect the ST needs to veto( out of the top of my head, the spirit-killers )
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− | == Dragon-Blooded ==
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− | * Mountain-Toppling Method's duration becomes Instant.
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− | * Melee possesses Flash-Fire Defense, a Melee analogue to Flickering Candle Meditation.
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− | == Solar ==
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− | The revised Solar trees and charms from [http://webpages.charter.net/charlequin/sol%20invictus%20-%20new.pdf Sol Invictus] are effective in the Dance.
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− | * Iron Skin Concentration soaks up to the attacker's essence. So if an Essence 3 attacker hits for 10 dice of damage, all but three dice are ignored.
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− | == [[GoldenCat/LunarChanges|Lunars]] ==
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− | This session has become too extense to conceivably stay in this page. I blame White Wolf.
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− | == Abyssals ==
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− | Abyssals are considered as being Outside of Fate, without neeed for any charm purchase.
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− | '''Relentless Revenant Spirit''' - Now allows the Abyssal's ghost to forms Combos with their Martial Arts and Arcanoi freely
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− | Other Abyssal charms mostly work as is. However, new charms may exist as parallels to those of [http://webpages.charter.net/charlequin/sol%20invictus%20-%20new.pdf Sol Invictus]. All Solar Charms modified, especially the perfect defenses, alter their Abyssal equivalents.
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− | '''Black Velour Deflection''' - Abyssal version of Invulnerable Redoubt Method, perfect defense. Costs 6 motes.<br>
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− | '''Darkshine Familiar''' - Abyssal version of Magnificent Creature Method. Survival, Familiar Enhancer.<br>
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− | '''Kindling the Bestial Essence''' - Abyssal version of Companion Empowering Method. Survival, gives familiar charms.<br>
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− | '''Hungry Void Blow''' - Entropic Brawl Attack, branching off Ravaging Strike, 1m per die reduced. Supplemental, Instant, Brawl 3, Essence 2.<br>
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− | '''Depthless Abyss Strike''' - Entropic Brawl Attack, 3 motes to reduce a victim's defense by the Deathknights' Strength+Essence, not below the victim's Essence. Has Hungry Void Blow as its prerequisite, Supplemental, Instant, Brawl 5, Essence 3.<br>
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− | '''Heart-Freezing Claw''' - Entropic Melee, taking Dexterity+Essence dice from a victim for 3 motes.<br>
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− | '''Bone-Chilling Stance''' - Entropic Melee, 5 motes, 1 willpower, scene-length, simple. Reduces all defenses against his strikes by his Essence.
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− | == Terrestrial Martial Arts ==
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− | * Ghost Dragon Style
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− | ** Shadow Body Defenses costs 1m per +1 difficulty against the attack.
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− | ** Scenting Life Technique costs 1m per die added to post-soak damage.
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− | ** Ghost Dragon's Bite costs 6m, 1 Health Level.
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− | == Celestial Martial Arts ==
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− | * Righteous Devil Style
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− | ** Armor is allowed.
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− | ** Blessing of Righteous Spark can be used by anyone, but only Solars get the aggravated damage effect.
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− | ** Similarly the restriction on attack damage multipliers is eliminated.
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− | ** Cloud of Ebon Devils can be used in two dual-wielded flame pieces.
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− | ** Righteous Devil Form adds the Martial Artist's Martial Arts rating to her initiative.
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− | ** Dancing of Howling Magma Sprites' range is calculated from target 1 to target 2.
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− | ** Phantom Flamebolt Prana is now reflexive, with the duration of a scene - for the remainder of the scene, the Martial Artist may spend 2 motes to make a Firewand attack that does not consume ammo.
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− | ** Caress of a Thousand Hells now requires Azure Abacus Meditation and Dance of Howling Magma Sprites - it becomes the pinnacle. Its duration is changed to ''Instant''.
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− | == Sidereal Martial Arts ==
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− | Great enlightement is nessessary to achieve the Blossoming of the Root of the Perfected Lotus. A character needs to learn a Celestial Martial Art up to the form to take Secret Style charms, and can only learn Form after finishing the whole of a Celestial Martial Art.
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− | However, the following Charms are changed from their previous incarnations :
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− | * Prismatic Arrangement of Creation
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− | ** Spell-Shattering Palm now can only dispel sorceries of up to Celestial( Or Labyrinth ) Circle. It also has its cost increased to 12 motes plus 1 willpower per circle of the spell that is going to be dispelled( therefore, dispelling a Celestial Spell would cost 24 motes and 2 willpower )
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− | ** Sequential Charm Disruption does not exist.
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− | ** Soul Fire Shaper form only increases the user's Permanent Essence by 50%, rounded down.
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− | ** God Ways and Games of Divinity Form do not exist( and Exalted Ways now leads to Soul Fire Shaper Form )
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− | * Citrine Poxes of Contagion
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− | ** Perfect Reconstruction may not recover permanent trait loss.
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− | ** Spirit and Body Purification may only heal Spiritual and normal Diseases and Poisons, and exorcise spirits. It costs 2 exp per use.
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− | ** Inner Dragon Unbinding does not exist.
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− | ** Spiritual Perfection costs 8 motes, and does the permanent immunity to poisons or diseases costs 3 exp for each.
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− | == Sorcery ==
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− | * One needs to have the lower form of a spell to have the greater one.
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− | **Emerald Countermagic before Sapphire, Demon of the 2nd Circle before the 3rd Circle, and Skeletal Horde before Arisen Legion.
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− | * Internal Flame works like the Errata of the Book of 3 Circles, but the roll to resist is Stamina+Resistance.
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− | ----
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− | * - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]]
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