Difference between revisions of "GatewayHouseRules"
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Occult: spirit courts +1, sorcery +1, ghosts +1 would cost the player only 6 experience points, the first specialty was full price and the second and third specialties were each reduced in cost accordingly. <br> | Occult: spirit courts +1, sorcery +1, ghosts +1 would cost the player only 6 experience points, the first specialty was full price and the second and third specialties were each reduced in cost accordingly. <br> | ||
It’s not inconceivable that circumstances could create a situation where all the character’s specialties become relevant and indeed, a wise character would engineer such a situation to take advantage of the full breadth of her knowledge. Storytellers should allow such combinations to benefit from the discount provided the player has to work for it and avoids specialty combinations such as Axes +1, Swords +1 and Two Weapon Fighting +1, which despite being 3 different specialties obviously lends itself to stacking. | It’s not inconceivable that circumstances could create a situation where all the character’s specialties become relevant and indeed, a wise character would engineer such a situation to take advantage of the full breadth of her knowledge. Storytellers should allow such combinations to benefit from the discount provided the player has to work for it and avoids specialty combinations such as Axes +1, Swords +1 and Two Weapon Fighting +1, which despite being 3 different specialties obviously lends itself to stacking. | ||
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+ | === Equipment Bonus === | ||
+ | Bonus dice granted by superior equipment don't stack with each other. | ||
=== Fatigue === | === Fatigue === |
Revision as of 18:06, 22 January 2010
The following are House Rules for Gateway Abridged, which is of course a Dragon-Blooded game. These are a few changes I've made in the hope of better facilitating more rounded character builds.
Attributes
Strength- All Overwhelming Tagged weapons may be targeted with the wielder’s strength instead of their Dexterity.
Stamina- Health levels are now calculated as follows, -0 (Half Stamina), -1 (Stamina), -2 (Stamina), -4 (Half Stamina) Exalts round fractions up.
Perception- May be used to target ranged weapons in place of Dexterity.
Specialties
As per the rules in Exalted, the character may ordinarily have up to 3 specialties per ability. The cost of subsequent specialties is reduced by -1 experience point for every existing specialty that it doesn’t directly stack with.
For example-
Occult: spirit courts +1, sorcery +1, ghosts +1 would cost the player only 6 experience points, the first specialty was full price and the second and third specialties were each reduced in cost accordingly.
It’s not inconceivable that circumstances could create a situation where all the character’s specialties become relevant and indeed, a wise character would engineer such a situation to take advantage of the full breadth of her knowledge. Storytellers should allow such combinations to benefit from the discount provided the player has to work for it and avoids specialty combinations such as Axes +1, Swords +1 and Two Weapon Fighting +1, which despite being 3 different specialties obviously lends itself to stacking.
Equipment Bonus
Bonus dice granted by superior equipment don't stack with each other.
Fatigue
When wearing armour the Exalt tests for Fatigue after every strenuous physical action unless her Stamina exceeds its Fatigue Rating or her current Wound Penalty (whichever is highest).