Difference between revisions of "FrivYeti/L2Strength"

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m (*Working on Strength Charms bit by bit)
(*Okay, I think I'm done the first Charm tree. Yikes, that takes a while.)
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== Strength Charms ==
 
== Strength Charms ==
  
Strength Charms tend to be similar to Hybrid Charms, except that they cover rapid transformations and boosts to the body; they also cover strength-based enhancements that are always in effect. (Note: Many of these Charms are adapted from Charms in the Lunar 1e core book.)
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Strength Charms tend to be similar to Hybrid Charms, except that they cover rapid transformations and boosts to the body; they also cover strength-based enhancements that are always in effect. Most of these Charms are combat-related, as Strength lends itself well to the way of the warrior. (Note: Many of these Charms are adapted from Charms in the Lunar 1e core book.)
  
 
=== Close Combat Charms ===
 
=== Close Combat Charms ===
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  <b>Prerequisites:</b> Any Strength Excellency
 
  <b>Prerequisites:</b> Any Strength Excellency
 
The character is a lethal fighting force, ready to strike with lethal precision at any foe who dares to oppose her. The character's damage rolls on all Martial Arts or Melee attacks count 10s as two successes.  
 
The character is a lethal fighting force, ready to strike with lethal precision at any foe who dares to oppose her. The character's damage rolls on all Martial Arts or Melee attacks count 10s as two successes.  
 
<b><i>Deadly Body Understanding</b></i>
 
<b>Cost</b>: 1 mote <b>Mins:</b> Strength 2, Essence 2<b>Type: Supplemental (Step 1)</b>
 
<b>Keywords:</b> Combo-OK
 
<b>Duration</b>: Instant
 
<b>Prerequisites:</b> Any Strength Excellency
 
The character is a lethal fighting force, ready to strike with lethal precision at any foe who dares to oppose her. The
 
  
 
<b><i>Angry Rhino Charge</b></i>
 
<b><i>Angry Rhino Charge</b></i>
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  <b>Prerequisites:</b> Deadly Body Understanding
 
  <b>Prerequisites:</b> Deadly Body Understanding
 
The character focuses her power and fury into a single powerful blow. This Charm augments a single attack. If the attack succeeds, or if it is successfully parried, the target must immediately test for knockback, at a difficulty penalty equal to the character's Essence.  
 
The character focuses her power and fury into a single powerful blow. This Charm augments a single attack. If the attack succeeds, or if it is successfully parried, the target must immediately test for knockback, at a difficulty penalty equal to the character's Essence.  
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<b><i>Tyrant Lizard Blow</b></i>
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<b>Cost</b>: 4 motes <b>Mins:</b> Strength 4, Essence 2<b>Type: Supplemental (Step 1)</b>
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<b>Keywords:</b> Combo-OK
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<b>Duration</b>: Instant
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<b>Prerequisites:</b> Angry Rhino Charge
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The character pushes her full power into a single blow. A single Martial Arts or Melee attack enhanced with this Charm cannot be parried.
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<b><i>Foe-Driving Attack</b></i>
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<b>Cost</b>: 5 motes, 1 Willpower <b>Mins:</b> Strength 5, Essence 3<b>Type: Extra Action</b>
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<b>Keywords:</b> Combo-Basic, Obvious
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<b>Duration</b>: Instant
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<b>Prerequisites:</b> Tyrant Lizard Blow
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The character slams her weapon again and again, driving her opponent backwards and off-balance. The character rolls her first attack normally. If it scores 3 or more successes, she may make another attack automatically against the same target, which counts towards the target's Onslaught penalties but does not provide a DV penalty or flurry penalty. This continues until the character fails to score three successes, or makes a total number of attacks equal to her Strength.
  
 
<b><i>Subduing The Honoured Foe</b></i>
 
<b><i>Subduing The Honoured Foe</b></i>
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  <b>Prerequisites:</b> Deadly Body Understanding
 
  <b>Prerequisites:</b> Deadly Body Understanding
 
Some foes are not meant to be slain, but rather must simply be restrained or taught a lesson. In such cases, Lunars use this Charm. As a blow strikes home, the Lunar shapes her attack, reducing its deadliness while increasing its effectiveness. For every two motes spent, one die of post-soak damage is both converted to an automatic success, and converted to Bashing damage if it was not Bashing damage before. Uncoverted dice are rolled normally, and apply their original damage type. The Lunar may convert up to her Strength in dice to automatic damage.
 
Some foes are not meant to be slain, but rather must simply be restrained or taught a lesson. In such cases, Lunars use this Charm. As a blow strikes home, the Lunar shapes her attack, reducing its deadliness while increasing its effectiveness. For every two motes spent, one die of post-soak damage is both converted to an automatic success, and converted to Bashing damage if it was not Bashing damage before. Uncoverted dice are rolled normally, and apply their original damage type. The Lunar may convert up to her Strength in dice to automatic damage.
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<b><i>Roots Break the Stone</b></i>
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<b>Cost</b>: 2 motes <b>Mins:</b> Strength 3, Essence 2<b>Type: Supplemental (Step 1)</b>
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<b>Keywords:</b> Combo-OK
 +
<b>Duration</b>: Instant
 +
<b>Prerequisites:</b> Any Strength Excellency
 +
The character's fists and weapons seek out the flaws in objects and things, striking home with devastating effect. The character adds her Strength + Essence to the pre-soak damage of any Martial Arts or Melee attack against an inanimate object.
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<b><i>Armor-Rending Claw</b></i>
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<b>Cost</b>: 4 motes <b>Mins:</b> Strength 4, Essence 3<b>Type: Supplemental (Step 1)</b>
 +
<b>Keywords:</b> Combo-OK, Obvious
 +
<b>Duration</b>: Instant
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<b>Prerequisites:</b> Roots Break the Stone, Deadly Body Understanding
 +
The character strikes at her opponent's armour, tearing it away in a single, vicious blow. The character makes a normal attack, which may be parried or dodged as usual. If the attack succeeds, the Lunar damages or destroys the armour. Apply the Lunar's damage to the target's armor soak only. Every dice of post-soak damage reduces the armor's bashing and lethal soak by 1 pt; if it is reduced to 0, it is destroyed utterly. In the case of Magical Material armour, roll post-soak damage and reduce soak; this reflects damage to the straps and connections of the armor, rather than the metal, and can be repaired easily with a simple Crafts (Fire) or (Wood) roll at difficulty 1 for damaged armour, and 2 for destroyed armor.
  
 
=== Clinch Charms ===
 
=== Clinch Charms ===
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  <b>Prerequisites:</b> Spine-Breaking Crush
 
  <b>Prerequisites:</b> Spine-Breaking Crush
 
The character's jaw stretches, as she attempts to crush her target's jaw. In addition to its normal effects, a single clinch attack causes the target to lose a point of Stamina. If the target's Stamina reaches 0, she passes out. Lost Stamina returns at a rate of one point per day for mortals, or one point per scene for Exalts.
 
The character's jaw stretches, as she attempts to crush her target's jaw. In addition to its normal effects, a single clinch attack causes the target to lose a point of Stamina. If the target's Stamina reaches 0, she passes out. Lost Stamina returns at a rate of one point per day for mortals, or one point per scene for Exalts.
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=== Ranged Combat ===
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<b><i>Bear's Force Enters the Hatchet</b></i>
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<b>Cost</b>: 1 mote <b>Mins:</b> Strength 2, Essence 1<b>Type: Supplemental (Step 1)</b>
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<b>Keywords:</b> Combo-OK
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<b>Duration</b>: Instant
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<b>Prerequisites:</b> Any Strength Excellency
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The character's strength suffuses her ranged weapons, gaining increased deadliness. The character's damage rolls on all Archery or Thrown attacks count 10s as two successes.
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<b><i>Wind-Wings Carrying Technique</b></i>
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<b>Cost</b>: 2 motes <b>Mins:</b> Strength 3, Essence 2<b>Type: Supplemental (Step 1)</b>
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<b>Keywords:</b> Combo-OK
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<b>Duration</b>: Instant
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<b>Prerequisites:</b> Bear's Force Enters the Hatchet
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With a single mighty heft, the character fires a bow or throws a weapon far farther than it should be able to. The character may attack out to double the weapon's range increment at only a -1 die penalty, out to triple its usual range increment for only -2 dice, and out to four times the weapon's usual range increment for only -4 dice.
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<b><i>Angry Raiton Strike</b></i>
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<b>Cost</b>: 4 motes <b>Mins:</b> Strength 4, Essence 2<b>Type: Supplemental (Step 1)</b>
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<b>Keywords:</b> Combo-OK
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<b>Duration</b>: Instant
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<b>Prerequisites:</b> Wind-Wings Carrying Technique
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This Charm is identical to Tyrant Lizard Strike, save that it applies to Archery or Thrown attacks.
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=== Physical Mastery Charms ===
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<b><i>Ox's Muscles Technique</b></i>
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<b>Cost</b>: 4 motes <b>Mins:</b> Strength 2, Essence 2<b>Type: Supplemental</b>
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<b>Keywords:</b> Combo-OK, Obvious
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<b>Duration</b>: Instant
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<b>Prerequisites:</b> Any Strength Excellency
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Straining and heaving, the character exerts her full strength on a single action. This Charm may enhance a single lifting attempt. The character's Strength + Athletics is doubled for the attempt.
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<b><i>Strength Finds Balance</b></i>
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<b>Cost</b>: None <b>Mins:</b> Strength 4, Essence 2<b>Type: Special</b>
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<b>Keywords:</b> None
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<b>Duration</b>: Permanent
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<b>Prerequisites:</b> Ox's Muscles Technique
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The character may freely exert her strength without worrying about such petty mortal concerns as 'balance' and 'centre of gravity'. The character permanently takes no penalties for carrying oversized objects or loads.

Revision as of 21:23, 27 May 2006

Back to The Lunars of Second Edition


Strength Charms

Strength Charms tend to be similar to Hybrid Charms, except that they cover rapid transformations and boosts to the body; they also cover strength-based enhancements that are always in effect. Most of these Charms are combat-related, as Strength lends itself well to the way of the warrior. (Note: Many of these Charms are adapted from Charms in the Lunar 1e core book.)

Close Combat Charms

Deadly Body Understanding</b>

<b>Cost: 1 mote Mins: Strength 2, Essence 2Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Strength Excellency

The character is a lethal fighting force, ready to strike with lethal precision at any foe who dares to oppose her. The character's damage rolls on all Martial Arts or Melee attacks count 10s as two successes.

Angry Rhino Charge</b>

<b>Cost: 3 motes Mins: Strength 2, Essence 2Type: Supplemental (Step 1)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Deadly Body Understanding

The character focuses her power and fury into a single powerful blow. This Charm augments a single attack. If the attack succeeds, or if it is successfully parried, the target must immediately test for knockback, at a difficulty penalty equal to the character's Essence.

Tyrant Lizard Blow</b>

<b>Cost: 4 motes Mins: Strength 4, Essence 2Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Angry Rhino Charge

The character pushes her full power into a single blow. A single Martial Arts or Melee attack enhanced with this Charm cannot be parried.

Foe-Driving Attack</b>

<b>Cost: 5 motes, 1 Willpower Mins: Strength 5, Essence 3Type: Extra Action
Keywords: Combo-Basic, Obvious
Duration: Instant
Prerequisites: Tyrant Lizard Blow

The character slams her weapon again and again, driving her opponent backwards and off-balance. The character rolls her first attack normally. If it scores 3 or more successes, she may make another attack automatically against the same target, which counts towards the target's Onslaught penalties but does not provide a DV penalty or flurry penalty. This continues until the character fails to score three successes, or makes a total number of attacks equal to her Strength.

Subduing The Honoured Foe</b>

<b>Cost: 2 motes per dieMins: Strength 3, Essence 2Type: Supplemental (Step 7)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Deadly Body Understanding

Some foes are not meant to be slain, but rather must simply be restrained or taught a lesson. In such cases, Lunars use this Charm. As a blow strikes home, the Lunar shapes her attack, reducing its deadliness while increasing its effectiveness. For every two motes spent, one die of post-soak damage is both converted to an automatic success, and converted to Bashing damage if it was not Bashing damage before. Uncoverted dice are rolled normally, and apply their original damage type. The Lunar may convert up to her Strength in dice to automatic damage.

Roots Break the Stone</b>

<b>Cost: 2 motes Mins: Strength 3, Essence 2Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Strength Excellency

The character's fists and weapons seek out the flaws in objects and things, striking home with devastating effect. The character adds her Strength + Essence to the pre-soak damage of any Martial Arts or Melee attack against an inanimate object.

Armor-Rending Claw</b>

<b>Cost: 4 motes Mins: Strength 4, Essence 3Type: Supplemental (Step 1)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Roots Break the Stone, Deadly Body Understanding

The character strikes at her opponent's armour, tearing it away in a single, vicious blow. The character makes a normal attack, which may be parried or dodged as usual. If the attack succeeds, the Lunar damages or destroys the armour. Apply the Lunar's damage to the target's armor soak only. Every dice of post-soak damage reduces the armor's bashing and lethal soak by 1 pt; if it is reduced to 0, it is destroyed utterly. In the case of Magical Material armour, roll post-soak damage and reduce soak; this reflects damage to the straps and connections of the armor, rather than the metal, and can be repaired easily with a simple Crafts (Fire) or (Wood) roll at difficulty 1 for damaged armour, and 2 for destroyed armor.

Clinch Charms

Bear Embrace Method</b>

<b>Cost: 1 mote Mins: Strength 3, Essence 2Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Strength Excellency

The character acts with surprising force, her muscles rippling to strike rather than simply dancing around the field as their enemies do. The character may use her Strength instead of her Dexterity to enact a clinch manuever, and may enhance it normally with Strength Excellencies.

Spine-Breaking Crush</b>

<b>Cost: 2 motes Mins: Strength 3, Essence 2Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Strength Excellency

The character can quickly transform a painful hold into a crippling technique, snapping bones like twigs as she flexes. The Lunar adds her Essence in automatic successes to a roll to maintain or take control of a clinch, and it deals lethal damage automatically.

Throat-Baring Hold</b>

<b>Cost: 3 motes Mins: Strength 4, Essence 2Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Until Next Action
Prerequisites: Bear Embrace Method

Many choose to fight in packs, and one predator will slow and weaken the prey so that others may strike her exposed underbelly. This Charm may be activated whenever the character makes a clinch attempt, or an attempt to control or maintain a clinch. If the Lunar succeeds, each success that she beat the target by reduces the target's Bashing, Lethal, and Aggravated soak totals by 1 for the duration of the clinch in addition to dealing damage. The Lunar may not benefit from this reduced soak; only others targeting the clinched target may.

Constrictor's Jaw Technique</b>

<b>Cost: 3 motes Mins: Strength 4, Essence 3Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Spine-Breaking Crush

The character's jaw stretches, as she attempts to crush her target's jaw. In addition to its normal effects, a single clinch attack causes the target to lose a point of Stamina. If the target's Stamina reaches 0, she passes out. Lost Stamina returns at a rate of one point per day for mortals, or one point per scene for Exalts.

Ranged Combat

Bear's Force Enters the Hatchet</b>

<b>Cost: 1 mote Mins: Strength 2, Essence 1Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Strength Excellency

The character's strength suffuses her ranged weapons, gaining increased deadliness. The character's damage rolls on all Archery or Thrown attacks count 10s as two successes.

Wind-Wings Carrying Technique</b>

<b>Cost: 2 motes Mins: Strength 3, Essence 2Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Bear's Force Enters the Hatchet

With a single mighty heft, the character fires a bow or throws a weapon far farther than it should be able to. The character may attack out to double the weapon's range increment at only a -1 die penalty, out to triple its usual range increment for only -2 dice, and out to four times the weapon's usual range increment for only -4 dice.

Angry Raiton Strike</b>

<b>Cost: 4 motes Mins: Strength 4, Essence 2Type: Supplemental (Step 1)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Wind-Wings Carrying Technique

This Charm is identical to Tyrant Lizard Strike, save that it applies to Archery or Thrown attacks.

Physical Mastery Charms

Ox's Muscles Technique</b>

<b>Cost: 4 motes Mins: Strength 2, Essence 2Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Any Strength Excellency

Straining and heaving, the character exerts her full strength on a single action. This Charm may enhance a single lifting attempt. The character's Strength + Athletics is doubled for the attempt.

Strength Finds Balance</b>

<b>Cost: None Mins: Strength 4, Essence 2Type: Special
Keywords: None
Duration: Permanent
Prerequisites: Ox's Muscles Technique

The character may freely exert her strength without worrying about such petty mortal concerns as 'balance' and 'centre of gravity'. The character permanently takes no penalties for carrying oversized objects or loads.