Difference between revisions of "FrivYeti/HSLunarCharms"

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=== TRANSFORMATION CHARMS ===
 
=== TRANSFORMATION CHARMS ===
  
General Rules: There are three Transformation Charms that Lunars can learn, each of which gives a new True Form. These three Charms follow their own rules, compared to normal Charms. Deadly Beastman Transformation is always Caste for Full Moons, Cunning Trickster Transformation is always Caste for Changing Moons, and Wise Savant Transformation is always Caste for New Moons. Multiple purchases of a given Transformation enhance it, but multiple Transformations are each providing their own True Form, and must be activated seperately from each other. The total number of instances of Transformation Charms that may be purchased is equal to the character's Essence, meaning that purchasing multiple types of Transformations results in multiple, weaker abilities.
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Transformation Charms get their own page, because they are really long:
  
Each Transformation has seperate rules. The first purchase of a given Transformation provides 5 Attribute points and 2 Gifts from that Transformation; subsequent purchases provide 3 Attribute points and one Gift.
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/HSTransforming
 
 
DEADLY BEASTMAN TRANSFORMATION: Works exactly as in the Lunar corebook, with one exception: Reduce the number of purchased Beastman Transformations by one when determining a Tell. This may result in no Tell if the character does not purchase any Deadly Beastman Transformations.
 
 
 
CUNNING TRICKSTER TRANSFORMATION: <br>
 
 
 
While some Lunars transform their bodies, other transform their personalities. By taking on aspects of Luna's changing face, they do not so much become stronger as more tricky, better able to directly control others. <br>
 
When transformed into the Cunning Trickster, the Lunar becomes a clearly supernatural being, but they will not be automatically considered to be a Lunar. Most will mistake them for a god or one of the Fair Folk. <br>
 
BEHAVIOURAL TELLS: Becoming the Cunning Trickster imposes changes to the way that a Lunar behaves. The Lunar should choose a behavioural trait that fits with their totem animal; perhaps an owl lunar is always staring wide-eyed, a snake Lunar tends to flick his tongue in and out, or so on. Depending on how many times Cunning Trickster Transformation is taken, there is a varying chance of this behaviour being noted. <br>
 
If the character has taken only one Cunning Trickster Transformation, players of those dealing with a Lunar in a true form may reflexively roll Perception + Socialize at difficulty 5 once per meeting to notice it. When shapechanged, the difficulty increases to 7. Those who know the Tell must regard the Lunar suspiciously and gain 5 successes. <br>
 
If the character takes two to three Cunning Tricksters, the difficulty of noticing the Tell in True Forms drops to 3, and in shapechanged forms drops to 5. Suspicious characters roll at difficulty 3 in shapechanged form. <br>
 
If the character purchases four or more Cunning Tricksters, the difficulty of noticing the Tell in True Forms is automatic, and the difficulty in shapechanged forms is only 1. Anyone who knows the behaviour will spot it. <br>
 
 
 
Attributes: 1 Attribute point may be spent to increase Charisma or Appearance, and 2 Attribute points may be spent to increase Manipulation. No more than (Trickster Transformations + 2) pts may be spent on a single Attribute.
 
 
 
GIFTS: <br>
 
Force of Personality: The character gets +2 Attribute points. These points may exceed the normal maximums for Cunning Trickster Transformation.
 
 
 
Innocent Animal Nature: The character has the demeanor of a simple creature. Anyone who wishes to inflict harm on the Lunar must succeed at a Willpower roll every time they attempt it. This applies to everything from attacks to harsh words. This Gift only functions if the character is not being hostile or abrasive.
 
 
 
Kicked Puppy Approach: (Prerequisite: Innocent Animal Nature) As above, but the roll becomes Compassion instead of Willpower.
 
 
 
Solemn Words: The character's nature is such that promises made to him seem more important. Anyone wishing to break a promise made to the character must succeed on a Willpower roll, and all actions directly related to the breaking are at +1 difficulty for one scene after it is broken. However, the character must abide by their promises in the same manner.
 
 
 
Force of the Oath: (Prerequisite: Solemn Words) As above, but the Willpower difficulty is +1, and the difficulty of all actions directly related to the breaking of the oath are at +3 difficulty for the scene.
 
 
 
Sly Tempter: The character knows just what to say to make people want to do something. When a character rolls Conviction or Temperance to resist a course of action that you suggest, the roll is at +1 difficulty.
 
 
 
Serpent in the Tree: (Prerequisite: Sly Tempter) The character an amazing tempter. All their rolls to tempt someone to a course of action are at +3 dice.
 
 
 
Abrasive Goading: The character knows how to prod someone into action. When the Lunar try to goad someone into a course of action, assume that their Valor is 2 pts higher if they roll Valor to see if they take action, and reduce their Temperance and Conviction by 1.
 
 
 
Enraging Taunter: (Prerequisite: Abrasive Goading) The Lunar is amazing at taunting and enraging someone into a course of action. When the character attempts to goad someone into action, either by berating or taunting them, they roll +3 dice.
 

Revision as of 20:07, 22 October 2005

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FINDING THE SPIRIT'S SHAPE

TRANSFORMATION CHARMS

Transformation Charms get their own page, because they are really long:

/HSTransforming